Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleUnitEvent
OverloadedEventHandlerTests.cs
Source:OverloadedEventHandlerTests.cs
...15 private class Safety : Monitor16 {17 [Start]18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]20 public class Init : State21 {22 }23 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);24#pragma warning disable CA1822 // Mark members as static25 private void HandleUnitEvent()26#pragma warning restore CA1822 // Mark members as static27 {28 }29#pragma warning disable CA1801 // Parameter not used30#pragma warning disable IDE0060 // Parameter not used31#pragma warning disable CA1822 // Mark members as static32 private void HandleUnitEvent(int k)33#pragma warning restore CA1822 // Mark members as static34 {35 }36#pragma warning restore IDE0060 // Parameter not used37#pragma warning restore CA1801 // Parameter not used38 }39 [Fact(Timeout = 5000)]40 public void TestOverloadedMonitorEventHandler()41 {42 this.Test(r =>43 {44 r.RegisterMonitor<Safety>();45 });46 }...
HandleUnitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Scheduling;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public OverloadedEventHandlerTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestOverloadedEventHandler()22 {23 this.TestWithError(r =>24 {25 r.CreateActor(typeof(HandleUnitEvent));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}
HandleUnitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Systematic;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 [OnEventGotoState(typeof(e), typeof(s2))]10 {11 [OnEventDoAction(typeof(e), nameof(Handler))]12 [OnEventGotoState(typeof(e), typeof(s1))]13 {14 }15 {16 }17 private void Handler()18 {19 this.Raise(new e());20 }21 }22 {23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Testing;30using Microsoft.Coyote.Testing.Systematic;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 [OnEventGotoState(typeof(e), typeof(s2))]34 {35 [OnEventDoAction(typeof(e), nameof(Handler))]36 [OnEventGotoState(typeof(e), typeof(s1))]37 {38 }39 {40 }41 private void Handler()42 {43 this.Raise(new e());44 }45 }46 {47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Testing;54using Microsoft.Coyote.Testing.Systematic;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 [OnEventGotoState(typeof(e), typeof(s2))]
HandleUnitEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4{5 {6 {7 public int Value;8 public E(int v)9 {10 this.Value = v;11 }12 }13 {14 public E1(int v)15 : base(v)16 {17 }18 }19 {20 public E2(int v)21 : base(v)22 {23 }24 }25 {26 public E3(int v)27 : base(v)28 {29 }30 }31 {32 public E4(int v)33 : base(v)34 {35 }36 }37 {38 public E5(int v)39 : base(v)40 {41 }42 }43 {44 public E6(int v)45 : base(v)46 {47 }48 }49 {50 public E7(int v)51 : base(v)52 {53 }54 }55 {56 public E8(int v)57 : base(v)58 {59 }60 }61 {62 public E9(int v)63 : base(v)64 {65 }66 }67 {68 public E10(int v)69 : base(v)70 {71 }72 }73 {74 public E11(int v)75 : base(v)76 {77 }78 }79 {80 public E12(int v)81 : base(v)82 {83 }84 }85 {86 public E13(int v)87 : base(v)88 {89 }90 }91 {92 public E14(int v)93 : base(v)94 {95 }96 }97 {98 public E15(int v)99 : base(v)100 {101 }
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Xunit;9using Xunit.Abstractions;10{11 {12 public OverloadedEventHandlerTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestOverloadedEventHandler()18 {19 this.Test(r =>20 {21 r.RegisterMonitor<Monitor>();22 r.CreateActor(typeof(Unit));23 });24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new E1());29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 this.SendEvent(this.Id, new E2());34 return Task.CompletedTask;35 }36 }37 {38 }39 {40 }41 {42 [OnEventDoAction(typeof(E1), nameof(HandleUnitEvent))]43 [OnEventDoAction(typeof(E2), nameof(HandleUnitEvent))]44 {45 }46 private void HandleUnitEvent()47 {48 this.Assert(false, "Reached an unexpected state.");49 }50 }51 }52}53[Fact(Timeout = 5000)]54 public void TestOverloadedEventHandler()55 {56 this.TestWithError(r =>57 {58 r.RegisterMonitor<Monitor>();59 r.CreateActor(typeof(Unit));60 },61 configuration: GetConfiguration().WithTestingIterations(100),62 replay: true);63 }
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using System;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Starting test");13 var configuration = Configuration.Create();14 configuration.SchedulingIterations = 100000;15 configuration.Verbose = 2;16 configuration.TestingIterations = 100000;17 configuration.MaxFairSchedulingSteps = 100000;18 configuration.MaxUnfairSchedulingSteps = 100000;19 configuration.LivenessTemperatureThreshold = 100000;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableTimerCancellation = true;25 configuration.EnableActorMonitoring = true;26 configuration.EnableStateGraph = true;27 configuration.EnableStateMap = true;28 configuration.EnableActorScope = true;
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;
HandleUnitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var test = new OverloadedEventHandlerTests();12 test.HandleUnitEvent();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Threading.Tasks;22{23 {24 public static void Main(string[] args)25 {26 var test = new OverloadedEventHandlerTests();27 test.HandleUnitEvent();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Threading.Tasks;37{38 {39 public static void Main(string[] args)40 {41 var test = new OverloadedEventHandlerTests();42 test.HandleUnitEvent();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Specifications;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Threading.Tasks;52{53 {54 public static void Main(string[] args)55 {56 var test = new OverloadedEventHandlerTests();57 test.HandleUnitEvent();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Specifications;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Threading.Tasks;
HandleUnitEvent
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var configuration = Configuration.Create().WithTestingIterations(1000);5 var test = new Tester(configuration);6 test.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>();7 test.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleUnitEvent);8 test.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleEvent);9 test.Test(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.Test);10 }11}12{13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000);16 var test = new Tester(configuration);17 test.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>();18 test.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleUnitEvent);19 test.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleEvent);20 test.Test(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.Test);21 }22}23{24 static void Main(string[] args)25 {26 var configuration = Configuration.Create().WithTestingIterations(1000);27 var test = new Tester(configuration);28 test.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>();29 test.RegisterEventHandler<Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests>(Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests.HandleUnitEvent);
HandleUnitEvent
Using AI Code Generation
1{2 public static void Main()3 {4 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.OverloadedEventHandlerTests();5 test.HandleUnitEvent();6 }7}8{9 {10 public void HandleUnitEvent()11 {12 var runtime = RuntimeFactory.Create();13 var configuration = Configuration.Create().WithTestingIterations(100);14 runtime.Test(r => this.HandleUnitEventTest(r), configuration);15 }16 private void HandleUnitEventTest(IRuntime runtime)17 {18 runtime.CreateActor(typeof(OverloadedEventHandlerActor));19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]23 {24 }25 private void HandleUnitEvent()26 {27 this.SendEvent(this.Id, new UnitEvent());28 }29 private void HandleUnitEvent(UnitEvent e)30 {31 this.RaiseHaltEvent();32 }33 }34}35{36 {37 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]38 {39 }40 private void HandleUnitEvent()41 {42 this.SendEvent(this.Id, new UnitEvent());43 }44 private void HandleUnitEvent(UnitEvent e)45 {46 this.RaiseHaltEvent();47 }48 }49}
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