Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests.InitOnEntry
OnHaltTests.cs
Source:OnHaltTests.cs
...47 }48 private class M1 : StateMachine49 {50 [Start]51 [OnEntry(nameof(InitOnEntry))]52 private class Init : State53 {54 }55 private void InitOnEntry()56 {57 this.SendEvent(this.Id, HaltEvent.Instance);58 }59 protected override Task OnHaltAsync(Event e)60 {61 this.Assert(false, "Reached test assertion.");62 return Task.CompletedTask;63 }64 }65 [Fact(Timeout = 5000)]66 public void TestOnHaltAsyncAfterSendInStateMachine()67 {68 this.TestWithError(r =>69 {70 r.CreateActor(typeof(M1));71 },72 expectedError: "Reached test assertion.",73 replay: true);74 }75 private class M2 : StateMachine76 {77 [Start]78 [OnEntry(nameof(InitOnEntry))]79 private class Init : State80 {81 }82 private void InitOnEntry() => this.RaiseHaltEvent();83 protected override Task OnHaltAsync(Event e)84 {85 this.Assert(false, "Reached test assertion.");86 return Task.CompletedTask;87 }88 }89 [Fact(Timeout = 5000)]90 public void TestOnHaltAsyncAfterRaiseInStateMachine()91 {92 this.TestWithError(r =>93 {94 r.CreateActor(typeof(M2));95 },96 expectedError: "Reached test assertion.",97 replay: true);98 }99 private class A3 : Actor100 {101 protected override Task OnInitializeAsync(Event initialEvent)102 {103 this.SendEvent(this.Id, HaltEvent.Instance);104 return Task.CompletedTask;105 }106 protected override async Task OnHaltAsync(Event e)107 {108 await this.ReceiveEventAsync(typeof(Event));109 }110 }111 [Fact(Timeout = 5000)]112 public void TestOnHaltAsyncWithReceiveInActor()113 {114 this.TestWithError(r =>115 {116 r.CreateActor(typeof(A3));117 },118 expectedError: "A3() invoked ReceiveEventAsync while halting.",119 replay: true);120 }121 private class M3 : StateMachine122 {123 [Start]124 [OnEntry(nameof(InitOnEntry))]125 private class Init : State126 {127 }128 private void InitOnEntry() => this.RaiseHaltEvent();129 protected override async Task OnHaltAsync(Event e)130 {131 await this.ReceiveEventAsync(typeof(Event));132 }133 }134 [Fact(Timeout = 5000)]135 public void TestOnHaltAsyncWithReceiveInStateMachine()136 {137 this.TestWithError(r =>138 {139 r.CreateActor(typeof(M3));140 },141 expectedError: "M3() invoked ReceiveEventAsync while halting.",142 replay: true);143 }144 private class Dummy : StateMachine145 {146 [Start]147 [OnEntry(nameof(InitOnEntry))]148 private class Init : State149 {150 }151 private void InitOnEntry() => this.RaiseHaltEvent();152 }153 private class M4Receiver : StateMachine154 {155 [Start]156 [IgnoreEvents(typeof(E))]157 private class Init : State158 {159 }160 }161 private class A4Sender : Actor162 {163 private ActorId Receiver;164 protected override Task OnInitializeAsync(Event initialEvent)165 {166 this.Receiver = (initialEvent as E).Id;167 this.SendEvent(this.Id, HaltEvent.Instance);168 return Task.CompletedTask;169 }170 protected override Task OnHaltAsync(Event e)171 {172 // No-ops but no failure.173 this.SendEvent(this.Receiver, new E());174 this.RandomBoolean();175 this.Assert(true);176 this.CreateActor(typeof(Dummy));177 return Task.CompletedTask;178 }179 }180 [Fact(Timeout = 5000)]181 public void TestOnHaltAsyncWithAPIsInActor()182 {183 this.Test(r =>184 {185 var m = r.CreateActor(typeof(M4Receiver));186 r.CreateActor(typeof(A4Sender), new E(m));187 });188 }189 private class M4Sender : StateMachine190 {191 private ActorId Receiver;192 [Start]193 [OnEntry(nameof(InitOnEntry))]194 private class Init : State195 {196 }197 private void InitOnEntry(Event e)198 {199 this.Receiver = (e as E).Id;200 this.RaiseHaltEvent();201 }202 protected override Task OnHaltAsync(Event e)203 {204 // No-ops but no failure.205 this.SendEvent(this.Receiver, new E());206 this.RandomBoolean();207 this.Assert(true);208 this.CreateActor(typeof(Dummy));209 return Task.CompletedTask;210 }211 }...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;8{9 {10 static void Main(string[] args)11 {12 OnHaltTests.InitOnEntry();13 Console.WriteLine("Hello World!");14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;24{25 {26 static void Main(string[] args)27 {28 OnHaltTests.InitOnEntry();29 Console.WriteLine("Hello World!");30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;40{41 {42 static void Main(string[] args)43 {44 OnHaltTests.InitOnEntry();45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;56{57 {58 static void Main(string[] args)59 {60 OnHaltTests.InitOnEntry();
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests.States;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12{13 {14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]16 private class Init : State { }17 private void InitOnEntry()18 {19 this.Send(this.Id, new UnitEvent());20 }21 private void Configure()22 {23 this.ConfigureActor(typeof(M1));24 this.RaiseGotoStateEvent<Init>();25 }26 [OnEntry(nameof(ConfigureOnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(DoBugFindingTest))]28 private class Config : State { }29 private void ConfigureOnEntry()30 {31 this.ConfigureActor(typeof(M1));32 this.Send(this.Id, new UnitEvent());33 }34 private void DoBugFindingTest()35 {36 this.Test(r =>37 {38 r.RegisterMonitor<M1Monitor>();39 r.RegisterMonitor<M1Monitor2>();40 r.CreateActor(typeof(M1));41 });42 }43 public void TestOnHalt()44 {45 this.TestWithError(r =>46 {47 r.RegisterMonitor<M1Monitor>();48 r.RegisterMonitor<M1Monitor2>();49 r.CreateActor(typeof(M1));50 },51 configuration: GetConfiguration().WithTestingIterations(100),52 replay: true);53 }54 }55}56using System;57using System.Collections.Generic;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.IO;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 100;17 configuration.MaxSchedulingSteps = 1000;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableStateGraph = true;23 configuration.EnableActorLogging = true;24 configuration.EnableBuggyTracePrinting = true;25 configuration.LogWriter = new StreamWriter("C:\\Users\\User\\Desktop\\log.txt");26 configuration.SchedulingStrategy = SchedulingStrategy.DFS;27 configuration.RandomSchedulingSeed = 1;28 configuration.EnableActorMonitoring = true;29 configuration.EnableStateMap = true;30 configuration.EnableStateMapValidation = true;31 configuration.EnableWorkStealing = true;32 configuration.EnableFairScheduling = true;33 configuration.EnableRandomExecution = true;34 configuration.EnableFairScheduling = true;35 configuration.EnableRandomExecution = true;36 configuration.MaxFairSchedulingSteps = 1000;37 configuration.MaxRandomExecutionSteps = 1000;38 configuration.EnableCycleDetection = true;39 configuration.EnableDataRaceDetection = true;40 configuration.EnableHotStateDetection = true;41 configuration.EnableActorGarbageCollection = true;42 configuration.EnableStateGraph = true;43 configuration.EnableActorLogging = true;44 configuration.EnableBuggyTracePrinting = true;45 configuration.LogWriter = new StreamWriter("C:\\Users\\User\\Desktop\\log.txt");46 configuration.SchedulingStrategy = SchedulingStrategy.DFS;47 configuration.RandomSchedulingSeed = 1;48 configuration.EnableActorMonitoring = true;49 configuration.EnableStateMap = true;50 configuration.EnableStateMapValidation = true;51 configuration.EnableWorkStealing = true;52 configuration.EnableFairScheduling = true;53 configuration.EnableRandomExecution = true;54 configuration.EnableFairScheduling = true;55 configuration.EnableRandomExecution = true;56 configuration.MaxFairSchedulingSteps = 1000;57 configuration.MaxRandomExecutionSteps = 1000;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Coverage;5using Microsoft.Coyote.Testing.Fuzzing;6using Microsoft.Coyote.Testing.Systematic;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Xunit;13using Xunit.Abstractions;14{15 {16 public OnHaltTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestOnHaltEvent()22 {23 this.Test(r =>24 {25 r.RegisterMonitor(typeof(M));26 r.CreateActor(typeof(A));27 },28 configuration: GetConfiguration().WithTestingIterations(1000),29 replay: true);30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Testing;36using Microsoft.Coyote.Testing.Coverage;37using Microsoft.Coyote.Testing.Fuzzing;38using Microsoft.Coyote.Testing.Systematic;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Xunit;45using Xunit.Abstractions;46{47 {48 public OnHaltTests(ITestOutputHelper output)49 : base(output)50 {51 }52 [Fact(Timeout = 5000)]53 public void TestOnHaltEvent()54 {55 this.TestWithError(r =>56 {57 r.RegisterMonitor(typeof(M));58 r.CreateActor(typeof(A));59 },60 configuration: GetConfiguration().WithTestingIterations(1000),61 replay: true);62 }63 }64}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var conf = Configuration.Create();10 var runtime = RuntimeFactory.Create(conf);11 var actor = runtime.CreateActor(typeof(OnHaltTests));12 runtime.SendEvent(actor, new OnHaltTests.InitOnEntry());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var conf = Configuration.Create();26 var runtime = RuntimeFactory.Create(conf);27 var actor = runtime.CreateActor(typeof(OnHaltTests));28 runtime.SendEvent(actor, new OnHaltTests.InitOnEntry());29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var conf = Configuration.Create();42 var runtime = RuntimeFactory.Create(conf);43 var actor = runtime.CreateActor(typeof(OnHaltTests));44 runtime.SendEvent(actor, new OnHaltTests.InitOnEntry());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var conf = Configuration.Create();58 var runtime = RuntimeFactory.Create(conf);59 var actor = runtime.CreateActor(typeof(OnHaltTests));60 runtime.SendEvent(actor, new OnHalt
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(OnHaltTests));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Specifications;18using System;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(OnHaltTests), new ActorId());25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Specifications;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(OnHaltTests), new ActorId(), 1);39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using System;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(OnHaltTests), new ActorId(), 1, "Hello World");53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var configuration = Configuration.Create().WithTestingIterations(100);10 var runtime = TestingEngineFactory.Create(configuration);11 await runtime.TestAsync(async () =>12 {13 var m = new OnHaltTests();14 await m.InitOnEntry();15 });16 }17 }18}
InitOnEntry
Using AI Code Generation
1{2 {3 public static void InitOnEntry()4 {5 ActorRuntime.RegisterMonitor(typeof(Monitor1));6 ActorRuntime.RegisterMonitor(typeof(Monitor2));7 ActorRuntime.RegisterMonitor(typeof(Monitor3));8 ActorRuntime.RegisterMonitor(typeof(Monitor4));9 ActorRuntime.RegisterMonitor(typeof(Monitor5));10 ActorRuntime.RegisterMonitor(typeof(Monitor6));11 ActorRuntime.RegisterMonitor(typeof(Monitor7));12 ActorRuntime.RegisterMonitor(typeof(Monitor8));13 ActorRuntime.RegisterMonitor(typeof(Monitor9));14 ActorRuntime.RegisterMonitor(typeof(Monitor10));15 ActorRuntime.RegisterMonitor(typeof(Monitor11));16 ActorRuntime.RegisterMonitor(typeof(Monitor12));17 ActorRuntime.RegisterMonitor(typeof(Monitor13));18 ActorRuntime.RegisterMonitor(typeof(Monitor14));19 ActorRuntime.RegisterMonitor(typeof(Monitor15));20 ActorRuntime.RegisterMonitor(typeof(Monitor16));21 ActorRuntime.RegisterMonitor(typeof(Monitor17));22 ActorRuntime.RegisterMonitor(typeof(Monitor18));23 ActorRuntime.RegisterMonitor(typeof(Monitor19));24 ActorRuntime.RegisterMonitor(typeof(Monitor20));25 ActorRuntime.RegisterMonitor(typeof(Monitor21));26 ActorRuntime.RegisterMonitor(typeof(Monitor22));27 ActorRuntime.RegisterMonitor(typeof(Monitor23));28 ActorRuntime.RegisterMonitor(typeof(Monitor24));29 ActorRuntime.RegisterMonitor(typeof(Monitor25));30 ActorRuntime.RegisterMonitor(typeof(Monitor26));31 ActorRuntime.RegisterMonitor(typeof(Monitor27));32 ActorRuntime.RegisterMonitor(typeof(Monitor28));33 ActorRuntime.RegisterMonitor(typeof(Monitor29));34 ActorRuntime.RegisterMonitor(typeof(Monitor30));35 ActorRuntime.RegisterMonitor(typeof(Monitor31));36 ActorRuntime.RegisterMonitor(typeof(Monitor32));37 ActorRuntime.RegisterMonitor(typeof(Monitor33));38 ActorRuntime.RegisterMonitor(typeof(Monitor34));39 ActorRuntime.RegisterMonitor(typeof(Monitor35));40 ActorRuntime.RegisterMonitor(typeof(Monitor36));41 ActorRuntime.RegisterMonitor(typeof(Monitor37));42 ActorRuntime.RegisterMonitor(typeof(Monitor38));43 ActorRuntime.RegisterMonitor(typeof(Monitor39));44 ActorRuntime.RegisterMonitor(typeof(Monitor40));45 ActorRuntime.RegisterMonitor(typeof(Monitor41));46 ActorRuntime.RegisterMonitor(typeof(Monitor42));47 ActorRuntime.RegisterMonitor(typeof(Monitor43));48 ActorRuntime.RegisterMonitor(typeof(Monitor44));49 ActorRuntime.RegisterMonitor(typeof(Monitor45));50 ActorRuntime.RegisterMonitor(typeof(Monitor46));
InitOnEntry
Using AI Code Generation
1 var c = new Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests();2 c.InitOnEntry();3 }4}5{6 {7 public void InitOnEntry()8 {9 var config = Configuration.Create().WithTestingIterations(10);10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(M));12 }13 }14}15{16 {17 public void InitOnEntry()18 {19 var config = Configuration.Create().WithTestingIterations(10);20 var runtime = RuntimeFactory.Create(config);21 runtime.CreateActor(typeof(M));22 }23 }24}25{26 {27 public void InitOnEntry()28 {29 var config = Configuration.Create().WithTestingIterations(10);30 var runtime = RuntimeFactory.Create(config);31 runtime.CreateActor(typeof(M));32 }33 }34}35{36 {37 public void InitOnEntry()38 {39 var config = Configuration.Create().WithTestingIterations(10);40 var runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(M));42 }43 }44}45{46 {47 public void InitOnEntry()48 {49 var config = Configuration.Create().WithTestingIterations(10);
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