How to use OnEventUnhandledAsync method of Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests.OnEventUnhandledAsync

OnEventUnhandledTests.cs

Source:OnEventUnhandledTests.cs Github

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...14 {15 }16 private class A1 : Actor17 {18 protected override Task OnEventUnhandledAsync(Event e, string currentState)19 {20 this.Assert(e is UnitEvent);21 this.Assert(false, "Reached test assertion.");22 return Task.CompletedTask;23 }24 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)25 {26 return OnExceptionOutcome.Halt;27 }28 }29 [Fact(Timeout = 5000)]30 public void TestOnEventUnhandledCalledInActor()31 {32 this.TestWithError(r =>33 {34 var m = r.CreateActor(typeof(A1));35 r.SendEvent(m, UnitEvent.Instance);36 },37 expectedError: "Reached test assertion.");38 }39 private class M1 : StateMachine40 {41 [Start]42 private class S : State43 {44 }45 protected override Task OnEventUnhandledAsync(Event e, string currentState)46 {47 this.Assert(currentState is "S");48 this.Assert(e is UnitEvent);49 this.Assert(false, "Reached test assertion.");50 return Task.CompletedTask;51 }52 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)53 {54 return OnExceptionOutcome.Halt;55 }56 }57 [Fact(Timeout = 5000)]58 public void TestOnEventUnhandledCalledInStateMachine()59 {60 this.TestWithError(r =>61 {62 var m = r.CreateActor(typeof(M1));63 r.SendEvent(m, UnitEvent.Instance);64 },65 expectedError: "Reached test assertion.");66 }67 private class A2 : Actor68 {69 private int Value = 0;70 protected override Task OnEventUnhandledAsync(Event e, string currentState)71 {72 this.Assert(this.Value is 0, "The 'OnEventUnhandled' callback was not called first.");73 this.Value++;74 return Task.CompletedTask;75 }76 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)77 {78 this.Assert(this.Value is 1, "The 'OnException' callback was not called second.");79 return OnExceptionOutcome.Halt;80 }81 }82 [Fact(Timeout = 5000)]83 public void TestOnExceptionCalledAfterOnEventUnhandledInActor()84 {85 this.Test(r =>86 {87 var m = r.CreateActor(typeof(A2));88 r.SendEvent(m, UnitEvent.Instance);89 });90 }91 private class M2 : StateMachine92 {93 private int Value = 0;94 [Start]95 private class S : State96 {97 }98 protected override Task OnEventUnhandledAsync(Event e, string currentState)99 {100 this.Assert(this.Value is 0, "The 'OnEventUnhandled' callback was not called first.");101 this.Value++;102 return Task.CompletedTask;103 }104 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)105 {106 this.Assert(this.Value is 1, "The 'OnException' callback was not called second.");107 return OnExceptionOutcome.Halt;108 }109 }110 [Fact(Timeout = 5000)]111 public void TestOnExceptionCalledAfterOnEventUnhandledInStateMachine()112 {113 this.Test(r =>114 {115 var m = r.CreateActor(typeof(M2));116 r.SendEvent(m, UnitEvent.Instance);117 });118 }119 private class A3 : Actor120 {121 private int Value = 0;122 protected override Task OnEventUnhandledAsync(Event e, string currentState)123 {124 this.Assert(this.Value is 0, "The 'OnEventUnhandled' callback was not called first.");125 this.Value++;126 return Task.CompletedTask;127 }128 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)129 {130 this.Assert(this.Value is 1, "The 'OnException' callback was not called second.");131 return OnExceptionOutcome.ThrowException;132 }133 }134 [Fact(Timeout = 5000)]135 public void TestEventUnhandledExceptionPropagationInActor()136 {137 this.TestWithError(r =>138 {139 var m = r.CreateActor(typeof(A3));140 r.SendEvent(m, UnitEvent.Instance);141 },142 expectedError: "A3() received event 'Events.UnitEvent' that cannot be handled.");143 }144 private class M3 : StateMachine145 {146 private int Value = 0;147 [Start]148 private class S : State149 {150 }151 protected override Task OnEventUnhandledAsync(Event e, string currentState)152 {153 this.Assert(this.Value is 0, "The 'OnEventUnhandled' callback was not called first.");154 this.Value++;155 return Task.CompletedTask;156 }157 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)158 {159 this.Assert(this.Value is 1, "The 'OnException' callback was not called second.");160 return OnExceptionOutcome.ThrowException;161 }162 }163 [Fact(Timeout = 5000)]164 public void TestEventUnhandledExceptionPropagationInStateMachine()165 {166 this.TestWithError(r =>167 {168 var m = r.CreateActor(typeof(M3));169 r.SendEvent(m, UnitEvent.Instance);170 },171 expectedError: "M3() received event 'Events.UnitEvent' that cannot be handled.");172 }173 [OnEventDoAction(typeof(UnitEvent), nameof(HandleE))]174 private class A4 : Actor175 {176#pragma warning disable CA1822 // Mark members as static177 private void HandleE()178#pragma warning restore CA1822 // Mark members as static179 {180 throw new Exception();181 }182 protected override Task OnEventUnhandledAsync(Event e, string currentState)183 {184 this.Assert(false);185 return Task.CompletedTask;186 }187 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)188 {189 return OnExceptionOutcome.Halt;190 }191 }192 [Fact(Timeout = 5000)]193 public void TestOnEventUnhandledNotCalledInActor()194 {195 this.Test(r =>196 {197 var m = r.CreateActor(typeof(A4));198 r.SendEvent(m, UnitEvent.Instance);199 });200 }201 private class M4 : StateMachine202 {203 [Start]204 [OnEventDoAction(typeof(UnitEvent), nameof(HandleE))]205 private class S : State206 {207 }208#pragma warning disable CA1822 // Mark members as static209 private void HandleE()210#pragma warning restore CA1822 // Mark members as static211 {212 throw new Exception();213 }214 protected override Task OnEventUnhandledAsync(Event e, string currentState)215 {216 this.Assert(false);217 return Task.CompletedTask;218 }219 protected override OnExceptionOutcome OnException(Exception ex, string methodName, Event e)220 {221 return OnExceptionOutcome.Halt;222 }223 }224 [Fact(Timeout = 5000)]225 public void TestOnEventUnhandledNotCalledInStateMachine()226 {227 this.Test(r =>228 {...

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OnEventUnhandledAsync

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 ActorRuntime.RegisterExceptionHandlers();13 using (var runtime = RuntimeFactory.Create())14 {15 var id = runtime.CreateActor(typeof(OnEventUnhandledTests));16 runtime.SendEvent(id, new OnEventUnhandledTests.TestEvent());17 runtime.Wait();18 }19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public static void Main(string[] args)32 {33 ActorRuntime.RegisterExceptionHandlers();34 using (var runtime = RuntimeFactory.Create())35 {36 var id = runtime.CreateActor(typeof(OnEventUnhandledTests));37 runtime.SendEvent(id, new OnEventUnhandledTests.TestEvent());38 runtime.Wait();39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public static void Main(string[] args)53 {54 ActorRuntime.RegisterExceptionHandlers();55 using (var runtime = RuntimeFactory.Create())56 {57 var id = runtime.CreateActor(typeof(OnEventUnhandledTests));

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading;15using System.IO;16{17 {18 public OnEventUnhandledTests(ITestOutputHelper output)19 : base(output)20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }80 {81 }

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OnEventUnhandledAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 public static async Task Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(1000);11 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration))12 {13 await test.RunAsync(async r =>14 {15 var m = r.CreateActor(typeof(M));16 r.SendEvent(m, new E());17 });18 }19 }20 }21}

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OnEventUnhandledAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests;5using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests.Events;6using System.Threading.Tasks;7using System;8{9 {10 public int Value;11 public E(int value)12 {13 this.Value = value;14 }15 }16 {17 public int Value;18 public M(int value)19 {20 this.Value = value;21 }22 }23 {24 public int Value;25 public N(int value)26 {27 this.Value = value;28 }29 }30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.SendEvent(this.Id, new E(1));34 return Task.CompletedTask;35 }36 protected override Task OnEventUnhandledAsync(Event e)37 {38 this.Assert(e is E);39 this.Assert((e as E).Value == 1);40 this.SendEvent(this.Id, new M(2));41 return Task.CompletedTask;42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new M(3));48 return Task.CompletedTask;49 }50 protected override Task OnEventUnhandledAsync(Event e)51 {52 this.Assert(e is M);53 this.Assert((e as M).Value == 3);54 this.SendEvent(this.Id, new N(4));55 return Task.CompletedTask;56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.SendEvent(this.Id, new N(5));62 return Task.CompletedTask;63 }64 protected override Task OnEventUnhandledAsync(Event e)65 {66 this.Assert(e is N);67 this.Assert((e as N).Value == 5);68 this.SendEvent(this.Id, new E(6));69 return Task.CompletedTask;70 }71 }72}

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OnEventUnhandledAsync

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1{2 {3 {4 public ActorId Id;5 public E(ActorId id)6 {7 this.Id = id;8 }9 }10 {11 }12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }

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OnEventUnhandledAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.SmartActors;3using System.Threading.Tasks;4{5 {6 public E() : base()7 {8 }9 }10 {11 public M() : base()12 {13 }14 }15 {16 public N() : base()17 {18 }19 }20 {21 [OnEventDoAction(typeof(E), nameof(HandleE))]22 [OnEventDoAction(typeof(M), nameof(HandleM))]23 [OnEventDoAction(typeof(N), nameof(HandleN))]24 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]25 {26 }27 private void HandleE() { }28 private void HandleM() { }29 private void HandleN() { }30 private void HandleHalt()31 {32 this.RaiseHaltEvent();33 }34 }35 {36 private ActorId a;37 [OnEntry(nameof(InitOnEntry))]38 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]39 {40 }41 private async Task InitOnEntry()42 {43 this.a = this.CreateActor(typeof(A));44 this.SendEvent(this.a, new E());45 this.SendEvent(this.a, new M());46 this.SendEvent(this.a, new N());47 this.SendEvent(this.a, new Halt());48 this.RaiseHaltEvent();49 }50 private void HandleDefault()51 {52 this.Assert(false, "Reached default state.");53 }54 }55 {56 public static void Main(string[] args)57 {58 Task.Run(async () => await Run()).Wait();59 }60 private static async Task Run()61 {62 var configuration = Configuration.Create();63 configuration.SchedulingIterations = 1000;64 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;65 configuration.LivenessTemperatureThreshold = 100;66 configuration.LivenessTemperatureInfluence = 2;67 configuration.RandomSchedulingSeed = 0;68 configuration.SchedulingVerbosity = 2;69 configuration.EnableCycleDetection = true;70 configuration.EnableDataRaceDetection = true;

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