How to use OnEventDequeuedAsync method of Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.OnEventDequeuedAsync

OnEventHandledTests.cs

Source:OnEventHandledTests.cs Github

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...103 private void ProcessE3()104#pragma warning restore CA1822 // Mark members as static105 {106 }107 protected override Task OnEventDequeuedAsync(Event e)108 {109 this.Monitor<Spec1>(new Begin(e));110 return Task.CompletedTask;111 }112 protected override Task OnEventHandledAsync(Event e)113 {114 this.Monitor<Spec1>(new End(e));115 return Task.CompletedTask;116 }117 }118 [Fact(Timeout = 5000)]119 public void TestOnEventHandledInStateMachine()120 {121 this.Test(r =>122 {123 r.RegisterMonitor<Spec1>();124 var m = r.CreateActor(typeof(M1));125 r.SendEvent(m, UnitEvent.Instance);126 r.SendEvent(m, new E1());127 });128 }129 private class Spec2 : Monitor130 {131 private int Counter = 0;132 [Start]133 [Hot]134 [OnEventDoAction(typeof(Begin), nameof(Process))]135 [OnEventDoAction(typeof(End), nameof(Process))]136 private class S1 : State137 {138 }139 [Cold]140 private class S2 : State141 {142 }143 private void Process(Event e)144 {145 // Asserts that the following calls are seen in-order:146 // OnEventDequeueAsync(UnitEvent)147 // OnEventHandledAsync(UnitEvent)148 if (this.Counter is 0 && e is Begin beginE1 && beginE1.Event is UnitEvent)149 {150 this.Counter++;151 }152 else if (this.Counter is 1 && e is End endE1 && endE1.Event is UnitEvent)153 {154 this.Counter++;155 }156 else157 {158 this.Assert(false);159 }160 if (this.Counter is 2)161 {162 this.RaiseGotoStateEvent<S2>();163 }164 }165 }166 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]167 private class A2 : Actor168 {169 private void Process() => this.RaiseHaltEvent();170 protected override Task OnEventDequeuedAsync(Event e)171 {172 this.Monitor<Spec2>(new Begin(e));173 return Task.CompletedTask;174 }175 protected override Task OnEventHandledAsync(Event e)176 {177 this.Monitor<Spec2>(new End(e));178 return Task.CompletedTask;179 }180 }181 [Fact(Timeout = 5000)]182 public void TestOnEventHandledInHaltedActor()183 {184 this.Test(r =>185 {186 r.RegisterMonitor<Spec2>();187 var m = r.CreateActor(typeof(A2));188 r.SendEvent(m, UnitEvent.Instance);189 });190 }191 private class M2 : StateMachine192 {193 [Start]194 [OnEventDoAction(typeof(UnitEvent), nameof(Process))]195 private class Init : State196 {197 }198 private void Process()199 {200 this.RaiseEvent(HaltEvent.Instance);201 }202 protected override Task OnEventDequeuedAsync(Event e)203 {204 this.Monitor<Spec2>(new Begin(e));205 return Task.CompletedTask;206 }207 protected override Task OnEventHandledAsync(Event e)208 {209 this.Monitor<Spec2>(new End(e));210 return Task.CompletedTask;211 }212 }213 [Fact(Timeout = 5000)]214 public void TestOnEventHandledInHaltedStateMachine()215 {216 this.Test(r =>...

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OnEventDequeuedAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public OnEventDequeuedAsyncTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestOnEventDequeuedAsync()22 {23 this.Test(async r =>24 {25 var m = new Monitor();26 r.RegisterMonitor(m);27 var a = r.CreateActor(typeof(A));

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OnEventDequeuedAsync

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Machines.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Services;16using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Services.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Machines.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Services;22using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Services.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Machines.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Services;28using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Services.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests.Tasks.Tasks.Tasks.Tasks;

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OnEventDequeuedAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.BugFinding;10using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies;11using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.ContextSwitching;12using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Deadlock;13using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Probabilistic;14using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Random;15using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule;16using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Bounded;17using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Fuzzing;18using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Random;19using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Replay;20using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair;21using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Random;22using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Replay;23using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded;24using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Random;25using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Replay;26using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Replay.Random;27using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Replay.Random.Random;28using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Replay.Random.Random.Random;29using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.Schedule.Unfair.Unbounded.Replay.Random.Random.Random.Random;

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OnEventDequeuedAsync

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7{8 {9 {10 }11 {12 public TaskCompletionSource<bool> Tcs;13 public M(TaskCompletionSource<bool> tcs)14 {15 this.Tcs = tcs;16 }17 }18 {19 }20 {21 }22 {23 private TaskCompletionSource<bool> Tcs;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Tcs = (initialEvent as M).Tcs;27 return Task.CompletedTask;28 }29 protected override Task OnEventDequeuedAsync(Event e)30 {31 if (e is E)32 {33 this.Tcs.SetResult(true);34 }35 return Task.CompletedTask;36 }37 protected override Task OnEventHandledAsync(Event e)38 {39 if (e is N)40 {41 this.Tcs.SetResult(true);42 }43 return Task.CompletedTask;44 }45 }46 [Fact(Timeout = 5000)]47 public void TestOnEventDequeuedAsync()48 {49 var tcs = new TaskCompletionSource<bool>();50 this.Test(async r =>51 {52 r.CreateActor(typeof(A), new M(tcs));53 await r.ReceiveEventAsync(typeof(Unit));54 },55 configuration: GetConfiguration().WithTestingIterations(100),56 replay: true);57 tcs.Task.Wait();58 }59 [Fact(Timeout = 5000)]60 public void TestOnEventHandledAsync()61 {62 var tcs = new TaskCompletionSource<bool>();63 this.Test(async r =>64 {65 r.CreateActor(typeof(A), new M(tcs));66 await r.ReceiveEventAsync(typeof(Unit));67 },68 configuration: GetConfiguration().WithTestingIterations(100),69 replay: true);70 tcs.Task.Wait();71 }72 }73}

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OnEventDequeuedAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tests.Common;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 TestRuntime.Run(async () =>11 {12 var m = new OnEventHandledTests();13 await m.OnEventDequeuedAsync();14 });15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Tests.Common;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 TestRuntime.Run(async () =>28 {29 var m = new OnEventHandledTests();30 await m.OnEventDequeuedAsync();31 });32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Tests.Common;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 TestRuntime.Run(async () =>45 {46 var m = new OnEventHandledTests();47 await m.OnEventDequeuedAsync();48 });49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Tests.Common;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 TestRuntime.Run(async () =>62 {63 var m = new OnEventHandledTests();64 await m.OnEventDequeuedAsync();65 });66 }67 }68}

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OnEventDequeuedAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var actor = runtime.CreateActor(typeof(OnEventHandledTests));

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OnEventDequeuedAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Testing;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.SchedulingIterations = 100;12 var test = new OnEventHandledTests();13 await test.RunAsync(config);14 }15 }16 {17 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]18 {19 private void HandleUnitEvent()20 {21 this.RaiseEvent(new UnitEvent());22 }23 }24 {25 protected override Task OnEventDequeuedAsync(Event e)26 {27 this.RaiseEvent(new UnitEvent());28 return Task.CompletedTask;29 }30 }31 {32 protected override Task OnEventDequeuedAsync(Event e)33 {34 this.RaiseEvent(new UnitEvent());35 return Task.CompletedTask;36 }37 }38 {39 protected override Task OnEventDequeuedAsync(Event e)40 {41 this.RaiseEvent(new UnitEvent());42 return Task.CompletedTask;43 }44 }45 {46 protected override Task OnEventDequeuedAsync(Event e)47 {48 this.RaiseEvent(new UnitEvent());49 return Task.CompletedTask;50 }51 }52 {53 protected override Task OnEventDequeuedAsync(Event e)54 {55 this.RaiseEvent(new UnitEvent());56 return Task.CompletedTask;57 }58 }59 {60 protected override Task OnEventDequeuedAsync(Event e)61 {62 this.RaiseEvent(new UnitEvent());63 return Task.CompletedTask;64 }65 }66 {67 protected override Task OnEventDequeuedAsync(Event e)68 {69 this.RaiseEvent(new UnitEvent());70 return Task.CompletedTask;

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OnEventDequeuedAsync

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Nondeterministic;6using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.OnExceptionThrownTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.OnExitTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;11using Microsoft.Coyote.Actors.BugFinding.Tests.OnInitializeTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.OnNondeterministicChoiceTests;13using Microsoft.Coyote.Actors.BugFinding.Tests.OnReceiveTests;14using Microsoft.Coyote.Actors.BugFinding.Tests.OnResumeTests;15using Microsoft.Coyote.Actors.BugFinding.Tests.OnSendTests;16using Microsoft.Coyote.Actors.BugFinding.Tests.OnStateTransitionTests;17using Microsoft.Coyote.Actors.BugFinding.Tests.OnTaskExceptionTests;18using Microsoft.Coyote.Actors.BugFinding.Tests.OnWaitTests;19using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;20using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.Counter;21using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotState;22using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnEntry;23using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnExit;24using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnExitAndEntry;25using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransition;26using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndEntry;27using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndExit;28using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndExitAndEntry;29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33 {34 protected override Task OnEventDequeuedAsync(Event e)35 {36 this.RaiseEvent(new UnitEvent());37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnEventDequeuedAsync(Event e)42 {43 this.RaiseEvent(new UnitEvent());44 return Task.CompletedTask;45 }46 }47 {48 protected override Task OnEventDequeuedAsync(Event e)49 {50 this.RaiseEvent(new UnitEvent());51 return Task.CompletedTask;52 }53 }54 {55 protected override Task OnEventDequeuedAsync(Event e)56 {57 this.RaiseEvent(new UnitEvent());58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnEventDequeuedAsync(Event e)63 {64 this.RaiseEvent(new UnitEvent());65 return Task.CompletedTask;66 }67 }68 {69 protected override Task OnEventDequeuedAsync(Event e)70 {71 this.RaiseEvent(new UnitEvent());72 return Task.CompletedTask;73 }74 }75 {76 protected override Task OnEventDequeuedAsync(Event e)77 {78 this.RaiseEvent(new UnitEvent());79 return Task.CompletedTask;letionSource<bool> Tcs;80 public M(TaskCompletionSource<bool> tcs)81 {82 this.Tcs = tcs;83 }84 }85 {86 }87 {88 }89 {90 private TaskCompletionSource<bool> Tcs;91 protected override Task OnInitializeAsync(Event initialEvent)92 {93 this.Tcs = (initialEvent as M).Tcs;94 return Task.CompletedTask;95 }96 protected override Task OnEventDequeuedAsync(Event e)97 {98 if (e is E)99 {100 this.Tcs.SetResult(true);101 }102 return Task.CompletedTask;103 }104 protected override Task OnEventHandledAsync(Event e)105 {106 if (e is N)107 {108 this.Tcs.SetResult(true);109 }110 return Task.CompletedTask;111 }112 }113 [Fact(Timeout = 5000)]114 public void TestOnEventDequeuedAsync()115 {116 var tcs = new TaskCompletionSource<bool>();117 this.Test(async r =>118 {119 r.CreateActor(typeof(A), new M(tcs));120 await r.ReceiveEventAsync(typeof(Unit));121 },122 configuration: GetConfiguration().WithTestingIterations(100),123 replay: true);124 tcs.Task.Wait();125 }126 [Fact(Timeout = 5000)]127 public void TestOnEventHandledAsync()128 {129 var tcs = new TaskCompletionSource<bool>();130 this.Test(async r =>131 {132 r.CreateActor(typeof(A), new M(tcs));133 await r.ReceiveEventAsync(typeof(Unit));134 },135 configuration: GetConfiguration().WithTestingIterations(100),136 replay: true);137 tcs.Task.Wait();138 }139 }140}

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OnEventDequeuedAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tests.Common;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 TestRuntime.Run(async () =>11 {12 var m = new OnEventHandledTests();13 await m.OnEventDequeuedAsync();14 });15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Tests.Common;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 TestRuntime.Run(async () =>28 {29 var m = new OnEventHandledTests();30 await m.OnEventDequeuedAsync();31 });32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Tests.Common;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 TestRuntime.Run(async () =>45 {46 var m = new OnEventHandledTests();47 await m.OnEventDequeuedAsync();48 });49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Tests.Common;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 TestRuntime.Run(async () =>62 {63 var m = new OnEventHandledTests();64 await m.OnEventDequeuedAsync();65 });66 }67 }68}

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OnEventDequeuedAsync

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var actor = runtime.CreateActor(typeof(OnEventHandledTests));

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OnEventDequeuedAsync

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Nondeterministic;6using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventHandledTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventUnhandledTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.OnExceptionThrownTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.OnExitTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.OnHaltTests;11using Microsoft.Coyote.Actors.BugFinding.Tests.OnInitializeTests;12using Microsoft.Coyote.Actors.BugFinding.Tests.OnNondeterministicChoiceTests;13using Microsoft.Coyote.Actors.BugFinding.Tests.OnReceiveTests;14using Microsoft.Coyote.Actors.BugFinding.Tests.OnResumeTests;15using Microsoft.Coyote.Actors.BugFinding.Tests.OnSendTests;16using Microsoft.Coyote.Actors.BugFinding.Tests.OnStateTransitionTests;17using Microsoft.Coyote.Actors.BugFinding.Tests.OnTaskExceptionTests;18using Microsoft.Coyote.Actors.BugFinding.Tests.OnWaitTests;19using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;20using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.Counter;21using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotState;22using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnEntry;23using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnExit;24using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnExitAndEntry;25using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransition;26using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndEntry;27using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndExit;28using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines.CounterWithHotStateOnTransitionAndExitAndEntry;

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