Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.Processed
OnEventDroppedTests.cs
Source:OnEventDroppedTests.cs
...150 };151 r.SendEvent(m, HaltEvent.Instance);152 });153 }154 private class EventProcessed : Event155 {156 }157 private class EventDropped : Event158 {159 }160 private class Monitor3 : Monitor161 {162 [Hot]163 [Start]164 [OnEventGotoState(typeof(EventProcessed), typeof(S2))]165 [OnEventGotoState(typeof(EventDropped), typeof(S2))]166 private class S1 : State167 {168 }169 [Cold]170 private class S2 : State171 {172 }173 }174 private class A3a : Actor175 {176 protected override Task OnInitializeAsync(Event initialEvent)177 {178 this.SendEvent((initialEvent as E).Id, HaltEvent.Instance);179 return Task.CompletedTask;180 }181 }182 private class A3b : Actor183 {184 protected override Task OnInitializeAsync(Event initialEvent)185 {186 this.SendEvent((initialEvent as E).Id, new E());187 return Task.CompletedTask;188 }189 }190 [OnEventDoAction(typeof(E), nameof(Processed))]191 private class A3c : Actor192 {193 private void Processed()194 {195 this.Monitor<Monitor3>(new EventProcessed());196 }197 }198 [Fact(Timeout = 5000)]199 public void TestEventProcessedOrDroppedInActor()200 {201 this.Test(r =>202 {203 r.RegisterMonitor<Monitor3>();204 r.OnEventDropped += (e, target) =>205 {206 r.Monitor<Monitor3>(new EventDropped());207 };208 var m = r.CreateActor(typeof(A3c));209 r.CreateActor(typeof(A3a), new E(m));210 r.CreateActor(typeof(A3b), new E(m));211 },212 configuration: this.GetConfiguration().WithTestingIterations(200));213 }214 private class M3a : StateMachine215 {216 [Start]217 [OnEntry(nameof(InitOnEntry))]218 private class Init : State219 {220 }221 private void InitOnEntry(Event e)222 {223 this.SendEvent((e as E).Id, HaltEvent.Instance);224 }225 }226 private class M3b : StateMachine227 {228 [Start]229 [OnEntry(nameof(InitOnEntry))]230 private class Init : State231 {232 }233 private void InitOnEntry(Event e)234 {235 this.SendEvent((e as E).Id, new E());236 }237 }238 private class M3c : StateMachine239 {240 [Start]241 [OnEventDoAction(typeof(E), nameof(Processed))]242 private class Init : State243 {244 }245 private void Processed()246 {247 this.Monitor<Monitor3>(new EventProcessed());248 }249 }250 [Fact(Timeout = 5000)]251 public void TestEventProcessedOrDroppedInStateMachine()252 {253 this.Test(r =>254 {255 r.RegisterMonitor<Monitor3>();256 r.OnEventDropped += (e, target) =>257 {258 r.Monitor<Monitor3>(new EventDropped());259 };260 var m = r.CreateActor(typeof(M3c));261 r.CreateActor(typeof(M3a), new E(m));262 r.CreateActor(typeof(M3b), new E(m));263 },264 configuration: this.GetConfiguration().WithTestingIterations(200));265 }...
Processed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleGenerators;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.GreedyReduction;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules.RandomReduction.ReductionRules;
Processed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests;5using Microsoft.Coyote.Actors.TestingServices;6using Microsoft.Coyote.IO;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using System;10using System.Collections.Generic;11using System.Threading.Tasks;12using Xunit;13using Xunit.Abstractions;14{15 {16 private readonly ITestOutputHelper output;17 public OnEventDroppedTests(ITestOutputHelper output)18 {19 this.output = output;20 }21 [Fact(Timeout = 5000)]22 public void TestOnEventDropped()23 {24 var configuration = Configuration.Create().WithTestingIterations(10);25 var test = new OnEventDroppedTests();26 var result = test.Execute(configuration, this.output);27 Assert.True(result);28 }29 }30 {31 protected override bool SystematicTest => true;32 protected override bool ReuseMonitors => true;33 protected override bool CheckImplausibleTransitions => false;34 protected override bool CheckLivenessSafetyProperty => false;35 protected override bool CheckDeadlockFreedomProperty => false;36 protected override bool CheckFairScheduleProperty => false;37 protected override bool CheckFairNondeterminismProperty => false;38 protected override bool CheckFairNondeterminismWithFairSchedulingProperty => false;39 protected override bool CheckFairNondeterminismWithFairSchedulingWithFairNondeterminismProperty => false;40 protected override bool CheckFairNondeterminismWithFairNondeterminismProperty => false;41 protected override bool CheckFairNondeterminismWithFairSchedulingWithFairNondeterminismWithFairScheduleProperty => false;42 protected override bool CheckFairNondeterminismWithFairNondeterminismWithFairScheduleProperty => false;43 protected override bool CheckFairNondeterminismWithFairSchedulingWithFairScheduleProperty => false;44 protected override bool CheckFairNondeterminismWithFairScheduleWithFairNondeterminismProperty => false;45 protected override bool CheckFairNondeterminismWithFairScheduleWithFairSchedulingProperty => false;
Processed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR;11using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR;13using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph;15using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR.Strategies.StateSelection;21using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR.Strategies.StateSelection.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR.Strategies.StateSelection.Strategies.StateSelection;23using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.DPOR.StateExploration.StateGraph.Strategy.GraphStrategies.GraphStrategy.DPOR.Strategies.StateSelection.Strategies.StateSelection.Strategies;
Processed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests;7using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.Services;10using Microsoft.Coyote.Specifications;11{12 {13 public static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithNumberOfIterations(100);16 configuration.SchedulingIterations = 10000;17 configuration.MaxFairSchedulingSteps = 10000;18 configuration.MaxUnfairSchedulingSteps = 10000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableLivelockDetection = true;23 configuration.EnableLockFreeExecutor = false;24 configuration.EnableOperationInterleavings = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableStateGraph = true;27 configuration.EnableStateMap = true;28 configuration.EnableStatePrinting = true;29 configuration.EnableTemporallyExtendedSessions = true;30 configuration.EnableVerbosity = true;31 configuration.LogBufferedSchedulingSteps = true;32 configuration.LogWriter = new ConsoleLogWriter();33 configuration.MaxFairSchedulingSteps = 10000;34 configuration.MaxUnfairSchedulingSteps = 10000;35 configuration.MaxStepsFromEntryToBug = 10000;36 configuration.MaxStepsFromHotStateToBug = 10000;37 configuration.MaxStepsFromLivelockToBug = 10000;38 configuration.MaxStepsFromStateToBug = 10000;39 configuration.MaxStepsFromTemporallyExtendedSessionToBug = 10000;40 configuration.RandomExecutionProbability = 1.0;41 configuration.SchedulingIterations = 10000;42 configuration.TemporalDistanceToCheck = 10;43 configuration.TestingIterations = 10000;44 configuration.ThrowExceptionOnFailure = true;45 configuration.UseFairScheduling = false;46 configuration.UseLightweightTesting = true;47 configuration.UseMonitors = true;
Processed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.Machines;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.Systematic;17using System;18using System.Collections.Generic;19using System.Diagnostics;20using System.IO;21using System.Linq;22using System.Reflection;23using System.Runtime.CompilerServices;24using System.Runtime.Serialization;25using System.Threading;26using System.Threading.Tasks;27using Xunit;28using Xunit.Abstractions;29using Xunit.Sdk;30using System.Collections;31{32 {33 {34 public int Id;35 public E(int id) : base()36 {37 this.Id = id;38 }39 }40 {41 [OnEventDoAction(typeof(E), nameof(Process))]42 {43 }44 private void Process()45 {46 this.Assert(false);47 }48 }49 {50 [OnEventDoAction(typeof(E), nameof(Process))]51 {52 }53 private void Process()54 {55 this.Assert(false);56 }57 }58 {59 [OnEventDoAction(typeof(E), nameof(Process))]60 {61 }62 private void Process()63 {64 this.Assert(false);65 }66 }67 {68 [OnEventDoAction(typeof(E), nameof(Process))]69 {70 }71 private void Process()72 {73 this.Assert(false);
Processed
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Scheduling;9using Microsoft.Coyote.TestingServices.Scheduling.Strategies;10using Microsoft.Coyote.TestingServices.Scheduling.Strategies.DPOR;11using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Fuzzing;12using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Probabilistic;13using Microsoft.Coyote.TestingServices.Scheduling.Strategies.RandomExecution;14using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Systematic;15using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Unfair;16using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairDeterministic;17using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairProbabilistic;18using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairRandom;19using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairSystematic;20using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairWorkConserving;21using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorkConserving;22using Microsoft.Coyote.TestingServices.Tracing.Schedule;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Systematic;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairDeterministic;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairRandom;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSystematic;
Processed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(1000);11 await BugFindingEngine.RunAsync(config, async () =>12 {13 var m = ActorId.CreateActor(typeof(M));14 var e = new E();15 await Runtime.SendEventAsync(m, e);16 });17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.RegisterEvent(typeof(E));23 return Task.CompletedTask;24 }25 protected override async Task OnEventAsync(Event e)26 {27 switch (e)28 {29 await this.ProcessEventAsync(new E());30 break;31 }32 }33 }34 {35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static async Task Main(string[] args)45 {46 var config = Configuration.Create().WithTestingIterations(1000);47 await BugFindingEngine.RunAsync(config, async () =>48 {49 var m = ActorId.CreateActor(typeof(M));50 var e = new E();51 await Runtime.SendEventAsync(m, e);52 });53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.RegisterEvent(typeof(E));59 return Task.CompletedTask;60 }61 protected override async Task OnEventAsync(Event e)62 {63 switch (e)64 {65 await this.ProcessEventAsync(new E(), new H());66 break;67 }68 }69 }70 {71 }72 {73 }74}
Processed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(OnEventDroppedTests));11 runtime.Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(OnEventDroppedTests));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(OnEventDroppedTests));39 runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(OnEventDroppedTests));53 runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();
Processed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 public E(int i)8 {9 this.i = i;10 }11 public int i;12 }13 {14 {15 private async Task OnEventDroppedAsync(Event e)16 {17 Console.WriteLine("OnEventDroppedAsync");18 }19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(E), nameof(HandleE))]21 {22 }23 private void InitOnEntry()24 {25 this.SendEvent(this.Id, new E(1));26 this.SendEvent(this.Id, new E(2));27 }28 private void HandleE()29 {30 this.SendEvent(this.Id, new E(3));31 }32 }33 private static void Main(string[] args)34 {35 CoyoteRuntime runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor(typeof(M));37 runtime.CreateActor(typeof(M));38 runtime.Run();39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote;44using System;45using System.Threading.Tasks;46{47 {48 public E(int i)49 {50 this.i = i;51 }52 public int i;53 }54 {55 {56 private async Task OnEventDroppedAsync(Event e)57 {58 Console.WriteLine("OnEventDroppedAsync");59 }60 [OnEntry(nameof(InitOnEntry))]61 [OnEventDoAction(typeof(E), nameof(HandleE))]62 {63 }64 private void InitOnEntry()65 {66 this.SendEvent(this.Id, new E(1));67 this.SendEvent(this.Id, new E(2));68 }69 private void HandleE()70 {71 this.SendEvent(this.Id, new E(3));72 }73 }74 private static void Main(string[] args)75 {76using Microsoft.Coyote.Tests.Common.Events;77using Microsoft.Coyote.Tests.Common.Machines;78using Microsoft.Coyote.Tests.Common.TestingServices;79using Microsoft.Coyote.Tests.Common.Utilities;80using Microsoft.Coyote.Tests.Systematic;81using System;82using System.Collections.Generic;83using System.Diagnostics;84using System.IO;85using System.Linq;86using System.Reflection;87using System.Runtime.CompilerServices;88using System.Runtime.Serialization;89using System.Threading;90using System.Threading.Tasks;91using Xunit;92using Xunit.Abstractions;93using Xunit.Sdk;94using System.Collections;95{96 {97 {98 public int Id;99 public E(int id) : base()100 {101 this.Id = id;102 }103 }104 {105 [OnEventDoAction(typeof(E), nameof(Process))]106 {107 }108 private void Process()109 {110 this.Assert(false);111 }112 }113 {114 [OnEventDoAction(typeof(E), nameof(Process))]115 {116 }117 private void Process()118 {119 this.Assert(false);120 }121 }122 {123 [OnEventDoAction(typeof(E), nameof(Process))]124 {125 }126 private void Process()127 {128 this.Assert(false);129 }130 }131 {132 [OnEventDoAction(typeof(E), nameof(Process))]133 {134 }135 private void Process()136 {137 this.Assert(false);
Processed
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(OnEventDroppedTests));11 runtime.Wait();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(OnEventDroppedTests));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(OnEventDroppedTests));39 runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(OnEventDroppedTests));53 runtime.Wait();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();
Processed
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 public E(int i)8 {9 this.i = i;10 }11 public int i;12 }13 {14 {15 private async Task OnEventDroppedAsync(Event e)16 {17 Console.WriteLine("OnEventDroppedAsync");18 }19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(E), nameof(HandleE))]21 {22 }23 private void InitOnEntry()24 {25 this.SendEvent(this.Id, new E(1));26 this.SendEvent(this.Id, new E(2));27 }28 private void HandleE()29 {30 this.SendEvent(this.Id, new E(3));31 }32 }33 private static void Main(string[] args)34 {35 CoyoteRuntime runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor(typeof(M));37 runtime.CreateActor(typeof(M));38 runtime.Run();39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote;44using System;45using System.Threading.Tasks;46{47 {48 public E(int i)49 {50 this.i = i;51 }52 public int i;53 }54 {55 {56 private async Task OnEventDroppedAsync(Event e)57 {58 Console.WriteLine("OnEventDroppedAsync");59 }60 [OnEntry(nameof(InitOnEntry))]61 [OnEventDoAction(typeof(E), nameof(HandleE))]62 {63 }64 private void InitOnEntry()65 {66 this.SendEvent(this.Id, new E(1));67 this.SendEvent(this.Id, new E(2));68 }69 private void HandleE()70 {71 this.SendEvent(this.Id, new E(3));72 }73 }74 private static void Main(string[] args)75 {
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