Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDequeuedTests.TestOnEventDequeuedWithHandledExceptionOutcomeInActor
OnEventDequeuedTests.cs
Source:OnEventDequeuedTests.cs
...129 return Task.CompletedTask;130 }131 }132 [Fact(Timeout = 5000)]133 public void TestOnEventDequeuedWithHandledExceptionOutcomeInActor()134 {135 this.TestWithError(r =>136 {137 r.RegisterMonitor<Spec>();138 var m = r.CreateActor(typeof(A2));139 r.SendEvent(m, UnitEvent.Instance);140 },141 configuration: this.GetConfiguration().WithTestingIterations(100),142 expectedError: "Spec detected liveness bug in hot state 'S1' at the end of program execution.",143 replay: true);144 }145 private class M2 : StateMachine146 {147 [Start]...
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWorkStealing;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.WorkStealing;19using Microsoft.Coyote.TestingServices.Tracing.Schedule;20using Microsoft.Coyote.Tests.Common;21using Xunit;22using Xunit.Abstractions;23{24 {25 public OnEventDequeuedTests(ITestOutputHelper output)26 : base(output)27 {28 }29 [Fact(Timeout = 5000)]30 public void TestOnEventDequeuedWithHandledExceptionOutcomeInActor()31 {32 this.Test(r =>33 {34 r.RegisterMonitor(typeof(M1));35 r.CreateActor(typeof(A));36 },37 configuration: GetConfiguration().WithTestingIterations(100),38 replay: true);39 }40 {41 public int Id;42 public E(int id)43 {44 this.Id = id;45 }46 }47 {48 [OnEventDoAction(typeof(E), nameof(HandleE))]49 {50 }51 private void HandleE(Event e)52 {53 this.Assert((e as E).Id != 1, "
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Fuzzing;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Collections.Generic;8using System.Text;9using Xunit;10using Xunit.Abstractions;11{12 {13 public TestOnEventDequeuedWithHandledExceptionOutcomeInActor(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 }19 {20 public MachineId Id;21 public M(MachineId id)22 {23 this.Id = id;24 }25 }26 {27 protected override void OnInitialize(Event initialEvent)28 {29 this.SendEvent(this.Id, new E());30 }31 protected override void OnEvent(Event e)32 {33 throw new InvalidOperationException();34 }35 }36 {37 [OnEventDoAction(typeof(M), nameof(Config))]38 {39 }40 void Config()41 {42 var a = this.CreateActor(typeof(A));43 this.SendEvent(a, new M(this.Id));44 }45 protected override void OnEvent(Event e)46 {47 this.Assert(false);48 }49 }50 [Fact(Timeout = 5000)]51 public void TestOnEventDequeuedWithHandledExceptionOutcomeInActorWithSystematicTesting()52 {53 this.TestWithError(r =>54 {55 r.RegisterMonitor(typeof(Monitor));56 r.CreateActor(typeof(B));57 },58 configuration: GetConfiguration().WithTestingIterations(100),59 replay: true);60 }61 [Fact(Timeout = 5000)]62 public void TestOnEventDequeuedWithHandledExceptionOutcomeInActorWithFuzzing()63 {64 this.Test(r =>65 {66 r.RegisterMonitor(typeof(Monitor));67 r.CreateActor(typeof(B));68 },69 configuration: GetConfiguration().WithFuzzingIterations(100),70 replay: true);71 }72 {
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Services;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 TestOnEventDequeuedWithHandledExceptionOutcomeInActor();13 }14 public static void TestOnEventDequeuedWithHandledExceptionOutcomeInActor()15 {16 var configuration = Configuration.Create().WithTestingIterations(100);17 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration, "TestOnEventDequeuedWithHandledExceptionOutcomeInActor"))18 {19 test.RegisterMonitor(typeof(OnEventDequeuedTests));20 test.RegisterActor(typeof(Actor1));21 test.RegisterActor(typeof(Actor2));22 test.RegisterActor(typeof(Actor3));23 test.RegisterActor(typeof(Actor4));24 test.RegisterActor(typeof(Actor5));25 test.RegisterActor(typeof(Actor6));26 test.RegisterActor(typeof(Actor7));27 test.RegisterActor(typeof(Actor8));28 test.RegisterActor(typeof(Actor9));29 test.RegisterActor(typeof(Actor10));30 test.RegisterActor(typeof(Actor11));31 test.RegisterActor(typeof(Actor12));32 test.RegisterActor(typeof(Actor13));33 test.RegisterActor(typeof(Actor14));34 test.RegisterActor(typeof(Actor15));35 test.RegisterActor(typeof(Actor16));36 test.RegisterActor(typeof(Actor17));37 test.RegisterActor(typeof(Actor18));38 test.RegisterActor(typeof(Actor19));39 test.RegisterActor(typeof(Actor20));40 test.RegisterActor(typeof(Actor21));41 test.RegisterActor(typeof(Actor22));42 test.RegisterActor(typeof(Actor23));43 test.RegisterActor(typeof(Actor24));44 test.RegisterActor(typeof(Actor25));45 test.RegisterActor(typeof(Actor26));46 test.RegisterActor(typeof(Actor27));47 test.RegisterActor(typeof(Actor28));48 test.RegisterActor(typeof(Actor29));49 test.RegisterActor(typeof(Actor30));50 test.RegisterActor(typeof(Actor31));51 test.RegisterActor(typeof(Actor32
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var test = new OnEventDequeuedTests();11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 1;13 configuration.MaxFairSchedulingSteps = 1;14 configuration.MaxUnfairSchedulingSteps = 1;15 configuration.TestingIterations = 1;16 configuration.Verbose = 2;17 configuration.ThrowOnFailure = true;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationCanceledException = true;22 configuration.EnableObjectDisposedException = true;23 configuration.EnableActorDeadlockDetection = true;24 configuration.EnableActorTaskDeadlockDetection = true;25 configuration.EnableActorStateCachedExceptionDetection = true;26 configuration.EnableActorStateLogicallyDeadlockDetection = true;27 configuration.EnableActorStateStackOverflowDetection = true;28 configuration.EnableActorStateOutOfMemoryExceptionDetection = true;29 configuration.EnableActorStateUnhandledExceptionDetection = true;30 configuration.EnableActorStateUnhandledExceptionInMonitorDetection = true;31 configuration.EnableActorStateUnhandledExceptionInHotStateDetection = true;32 configuration.EnableActorStateUnhandledExceptionInColdStateDetection = true;33 configuration.EnableActorStateUnhandledExceptionInEntryAndExitActionsDetection = true;34 configuration.EnableActorStateUnhandledExceptionInActionDetection = true;35 configuration.EnableActorStateUnhandledExceptionInGuardDetection = true;36 configuration.EnableActorStateUnhandledExceptionInEventHandlerDetection = true;37 configuration.EnableActorStateUnhandledExceptionInOnExceptionEventHandlerDetection = true;38 configuration.EnableActorStateUnhandledExceptionInOnHaltEventHandlerDetection = true;39 configuration.EnableActorStateUnhandledExceptionInOnDefaultEventHandlerDetection = true;40 configuration.EnableActorStateUnhandledExceptionInOnEventDoActionHandlerDetection = true;41 configuration.EnableActorStateUnhandledExceptionInOnEventGotoStateHandlerDetection = true;42 configuration.EnableActorStateUnhandledExceptionInOnEventPushStateHandlerDetection = true;43 configuration.EnableActorStateUnhandledExceptionInOnEventPopStateHandlerDetection = true;44 configuration.EnableActorStateUnhandledExceptionInOnEventPushStateUnitHandlerDetection = true;
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 OnEventDequeuedTests test = new OnEventDequeuedTests();9 test.TestOnEventDequeuedWithHandledExceptionOutcomeInActor();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Runtime.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 ActorRuntimeTests test = new ActorRuntimeTests();22 test.ControlActor();23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.StaticAnalysis.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 BugFindingAnalysisTests test = new BugFindingAnalysisTests();35 test.TestBugFindingAnalysis();36 Console.ReadLine();37 }38 }39}
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote;
TestOnEventDequeuedWithHandledExceptionOutcomeInActor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Threading.Tasks;5{6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.TestingIterations = 1000;10 configuration.SchedulingIterations = 1000;11 configuration.MaxFairSchedulingSteps = 1000;12 configuration.MaxUnfairSchedulingSteps = 1000;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableActorGarbageCollection = true;16 configuration.Verbose = 3;17 configuration.LogWriter = Console.Out;18 configuration.RandomSchedulingSeed = 0;19 configuration.UserExplicitlySetRandomSchedulingSeed = true;20 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;21 configuration.SchedulingPolicy = SchedulingPolicy.Random;22 configuration.ScheduleTraceFile = "C:\\Users\\a\\Desktop\\schedule.log";23 configuration.TestReportFile = "C:\\Users\\a\\Desktop\\report.log";24 configuration.EnableHotStateDetection = true;25 configuration.EnableHotStateExploitation = true;26 configuration.EnableHotStateExploration = true;27 configuration.MaxHotStateExploitationSteps = 1000;28 configuration.MaxHotStateExplorationSteps = 1000;29 configuration.MaxHotStateResumptionSteps = 1000;30 configuration.EnableHotStateResumption = true;31 configuration.EnableHotStateResumptionExploration = true;32 configuration.MaxHotStateResumptionExplorationSteps = 1000;33 configuration.MaxHotStateResumptionExploitationSteps = 1000;34 configuration.EnableHotStateResumptionExploitation = true;35 configuration.EnableHotStateResumptionPolicy = HotStateResumptionPolicy.Fair;36 configuration.EnableHotStateResumptionPolicyExploration = true;37 configuration.MaxHotStateResumptionPolicyExplorationSteps = 1000;38 configuration.MaxHotStateResumptionPolicyExploitationSteps = 1000;39 configuration.EnableHotStateResumptionPolicyExploitation = true;40 configuration.EnableHotStateResumptionPolicyFairExploration = true;41 configuration.MaxHotStateResumptionPolicyFairExplorationSteps = 1000;42 configuration.MaxHotStateResumptionPolicyFairExploitationSteps = 1000;
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