Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.ProcessNodeUpdate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.Random;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule;19using Xunit;20using Xunit.Abstractions;21using System.Threading;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;23{24 {25 public NotifyNodeFailTest(ITestOutputHelper output)26 : base(output)27 {28 }29 [Fact(Timeout = 5000)]30 public void TestNotifyNodeFail()31 {32 this.Test(r =>33 {34 r.RegisterMonitor<M>();35 r.CreateActor(typeof(N));36 },37 configuration: GetConfiguration().WithTestingIterations(1),38 replay: true);39 }40 {41 [OnEventDoAction(typeof(NodeFail), nameof(OnNodeFail))]42 {43 }44 private void OnNodeFail()45 {46 this.Assert(false, "Node failed.");47 }48 }49 {50 private ActorId M;51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.M = this.CreateMonitor(typeof(M));54 this.SendEvent(this.M, new NodeFail());55 return Task.CompletedTask;56 }57 }58 {59 }60 }61}
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Config;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Models;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Models;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Models;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Types;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Types;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Utilities;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Utilities.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machine.Utilities.Utilities.Utilities.Utilities.Models;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.SchedulingIterations = 100;12 config.Verbose = 2;13 config.RandomSchedulingSeed = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableIndexOutOfRangeException = true;22 config.EnableNullReferenceException = true;23 config.EnableDivideByZeroException = true;24 config.EnableActorStateHashing = true;25 config.EnableActorCycleDetection = true;26 config.EnableStateGraphScheduling = true;27 var runtime = BugFindingRuntime.Create(config);28 runtime.CreateActor(typeof(NotifyNodeFail));29 runtime.Run();30 }31 }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var config = Configuration.Create();42 config.MaxSchedulingSteps = 1000000;43 config.SchedulingIterations = 100;44 config.Verbose = 2;45 config.RandomSchedulingSeed = 0;46 config.EnableCycleDetection = true;47 config.EnableDataRaceDetection = true;48 config.EnableIntegerOverflowDetection = true;49 config.EnableDeadlockDetection = true;50 config.EnableLivelockDetection = true;51 config.EnableOperationCanceledException = true;52 config.EnableObjectDisposedException = true;53 config.EnableIndexOutOfRangeException = true;54 config.EnableNullReferenceException = true;55 config.EnableDivideByZeroException = true;56 config.EnableActorStateHashing = true;57 config.EnableActorCycleDetection = true;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();12 notifyNodeFail.ProcessNodeUpdate();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();27 notifyNodeFail.ProcessNodeUpdate();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();42 notifyNodeFail.ProcessNodeUpdate();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 NotifyNodeFail notifyNodeFail = new NotifyNodeFail();57 notifyNodeFail.ProcessNodeUpdate();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 config.SchedulingIterations = 1000;14 config.Verbose = 1;15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingSeed = 0;17 config.LogWriterType = typeof(ConsoleLogWriter);18 config.EnableCycleDetection = false;19 config.EnableDataRaceDetection = false;20 config.EnableHotStateDetection = false;21 config.EnableOperationInterleavings = false;22 config.EnablePhaseInterleavings = false;23 config.EnableRandomExecution = false;24 config.EnableStateGraph = false;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 NotifyNodeFail obj = new NotifyNodeFail();13 obj.ProcessNodeUpdate();14 }15 }16}17Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 2 C:\Users\HP\source\repos\ConsoleApp2\ConsoleApp2\Program.cs 7 Active18Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 2 C:\Users\HP\source\repos\ConsoleApp2\ConsoleApp2\Program.cs 7 Active19Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) 2 C:\Users\HP\source\repos\ConsoleApp2\ConsoleApp2\Program.cs 7 Active
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create().WithNumberOfIterations(100);14 var test = new NotifyNodeFailTest();15 test.Run(config);16 }17 }18 {19 protected override bool ReplayFailureTrace => false;20 [BugFindingTest(1)]21 {22 protected override bool ReplayFailureTrace => false;23 [BugFindingTest(1)]24 {25 protected override bool ReplayFailureTrace => false;26 [BugFindingTest(1)]27 public void TestNotifyNodeFail()28 {29 this.Test(r =>30 {31 var m = r.CreateActor(typeof(Monitor));32 var a = r.CreateActor(typeof(A), new A.SetupEvent(m));33 r.SendEvent(m, new Monitor.NotifyEvent(a));34 r.SendEvent(a, new A.PingEvent());35 r.SendEvent(m, new Monitor.NotifyEvent(a));36 r.SendEvent(a, new A.PingEvent());37 r.SendEvent(a, new A.PingEvent());38 r.SendEvent(m, new Monitor.NotifyEvent(a));39 r.SendEvent(a, new A.PingEvent());40 r.SendEvent(a, new A.PingEvent());41 r.SendEvent(a, new A.PingEvent());42 r.SendEvent(m, new Monitor.NotifyEvent(a));43 r.SendEvent(a, new A.PingEvent());44 r.SendEvent(a, new A.PingEvent());45 r.SendEvent(a, new A.PingEvent());46 r.SendEvent(a, new A.PingEvent());47 r.SendEvent(m, new Monitor.NotifyEvent(a));48 r.SendEvent(a, new A.PingEvent());49 r.SendEvent(a, new A.PingEvent());50 r.SendEvent(a, new A.PingEvent());51 r.SendEvent(a, new A.PingEvent());
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Scheduling;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage.CoverageMap;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage.CoverageMap.Optimized;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage.CoverageMap.Optimized.Optimizations;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage.CoverageMap.Optimized.Optimizations.Optimizers;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration.Heuristics.RandomWalk.FaultDetection.Coverage.CoverageMap.Optimized.Optimizations.Optimizers.Optimized;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 int count;11 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessNodeUpdate))]12 {13 }14 private void ProcessNodeUpdate()15 {16 this.count = this.count + 1;17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 int count;30 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessNodeUpdate))]31 {32 }33 private void ProcessNodeUpdate()34 {35 this.count = this.count + 1;36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 int count;49 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessNodeUpdate))]50 {51 }52 private void ProcessNodeUpdate()53 {54 this.count = this.count + 1;55 }56 }57}
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