Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;6using Microsoft.Coyote.Specifications;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.MaxStepsFromEntryToError = 10000;15 config.MaxStepsFromAnyToError = 10000;16 config.UseRandomExecution = true;17 config.UseRandomScheduling = true;18 config.UseSpeculativeScheduling = true;19 config.EnableDataRaceDetection = true;20 config.EnableCycleDetection = true;21 config.EnableActorGarbageCollection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavingsInHotState = true;24 config.EnableOperationInterleavingsInHotState = true;25 config.EnableHotStateStatistics = true;
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(NotifyNodeFail), new ActorId(1));13 runtime.SendEvent(actor, new NotifyNodeFail.ProcessNodeCreated(new ActorId(2)));14 }15 }16 }17}
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = BugFindingRuntime.Create();10 runtime.CreateActor(typeof(NotifyNodeFail), null, "Actor1");11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var node = this.CreateActor(typeof(Node), null, this.Id);18 await this.SendEventAsync(node, new E());19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 this.ProcessNodeCreated((ActorId)initialEvent.Payload);25 await this.ReceiveEventAsync<E>();26 }27 private void ProcessNodeCreated(ActorId node)28 {29 this.SendEvent(node, new E());30 }31 }32 class E : Event { }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = BugFindingRuntime.Create();43 runtime.CreateActor(typeof(NotifyNodeFail), null, "Actor1");44 runtime.Run();45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 var node = this.CreateActor(typeof(Node), null, this.Id);51 await this.SendEventAsync(node, new E());52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 this.ProcessNodeCreated((ActorId)initialEvent.Payload);58 await this.ReceiveEventAsync<E>();59 }60 private void ProcessNodeCreated(ActorId node)61 {62 this.SendEvent(node, new E());63 }64 }65 class E : Event { }66}
ProcessNodeCreated
Using AI Code Generation
1public static void Main(string[] args)2{3 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();4 test.ProcessNodeCreated(args[0], args[1], args[2]);5}6public static void Main(string[] args)7{8 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();9 test.ProcessNodeCreated(args[0], args[1], args[2]);10}11public static void Main(string[] args)12{13 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();14 test.ProcessNodeCreated(args[0], args[1], args[2]);15}16public static void Main(string[] args)17{18 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();19 test.ProcessNodeCreated(args[0], args[1], args[2]);20}21public static void Main(string[] args)22{23 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();24 test.ProcessNodeCreated(args[0], args[1], args[2]);25}26public static void Main(string[] args)27{28 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail();29 test.ProcessNodeCreated(args[0], args[1],
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorId NodeManager = ActorId.CreateRandom();13 ActorId Node = ActorId.CreateRandom();14 ActorId NotifyNodeFail = ActorId.CreateRandom();15 ActorId ProcessNodeCreated = ActorId.CreateRandom();16 ActorId NodeCreated = ActorId.CreateRandom();17 ActorId ProcessNodeFailed = ActorId.CreateRandom();18 ActorId NodeFailed = ActorId.CreateRandom();19 ActorId ProcessNodeRecovered = ActorId.CreateRandom();20 ActorId NodeRecovered = ActorId.CreateRandom();21 ActorId ProcessNodeRemoved = ActorId.CreateRandom();22 ActorId NodeRemoved = ActorId.CreateRandom();23 ActorId ProcessNodeCreated1 = ActorId.CreateRandom();24 ActorId NodeCreated1 = ActorId.CreateRandom();25 ActorId ProcessNodeFailed1 = ActorId.CreateRandom();26 ActorId NodeFailed1 = ActorId.CreateRandom();27 ActorId ProcessNodeRecovered1 = ActorId.CreateRandom();28 ActorId NodeRecovered1 = ActorId.CreateRandom();29 ActorId ProcessNodeRemoved1 = ActorId.CreateRandom();30 ActorId NodeRemoved1 = ActorId.CreateRandom();31 ActorId ProcessNodeCreated2 = ActorId.CreateRandom();32 ActorId NodeCreated2 = ActorId.CreateRandom();
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