Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Liveness;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.BoundedExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies.Default;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies.Default.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies.Default.Strategies.Default;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Strategies.Default.Strategies.UnboundedExploration.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<NotifyNodeCreated>();10 ActorRuntime.RegisterMonitor<NotifyNodeDeleted>();11 ActorRuntime.RegisterMonitor<NotifyNodeUpdated>();12 ActorRuntime.RegisterMonitor<NotifyNodeMoved>();13 ActorRuntime.RegisterMonitor<NotifyNodeCopied>();14 ActorRuntime.RegisterMonitor<NotifyNodeRenamed>();15 ActorRuntime.RegisterMonitor<NotifyNodeLocked>();16 ActorRuntime.RegisterMonitor<NotifyNodeUnlocked>();17 ActorRuntime.RegisterMonitor<NotifyNodeCheckedOut>();18 ActorRuntime.RegisterMonitor<NotifyNodeCheckedIn>();19 ActorRuntime.RegisterMonitor<NotifyNodeVersioned>();20 ActorRuntime.RegisterMonitor<NotifyNodeRestored>();21 ActorRuntime.RegisterMonitor<NotifyNodeApproved>();22 ActorRuntime.RegisterMonitor<NotifyNodeRecycled>();23 ActorRuntime.RegisterMonitor<NotifyNodeRecovered>();24 ActorRuntime.RegisterMonitor<NotifyNodeUpdated>();25 ActorRuntime.RegisterMonitor<NotifyNodeMoved>();26 ActorRuntime.RegisterMonitor<NotifyNodeCopied>();27 ActorRuntime.RegisterMonitor<NotifyNodeRenamed>();28 ActorRuntime.RegisterMonitor<NotifyNodeLocked>();29 ActorRuntime.RegisterMonitor<NotifyNodeUnlocked>();30 ActorRuntime.RegisterMonitor<NotifyNodeCheckedOut>();31 ActorRuntime.RegisterMonitor<NotifyNodeCheckedIn>();32 ActorRuntime.RegisterMonitor<NotifyNodeVersioned>();33 ActorRuntime.RegisterMonitor<NotifyNodeRestored>();34 ActorRuntime.RegisterMonitor<NotifyNodeApproved>();35 ActorRuntime.RegisterMonitor<NotifyNodeRecycled>();36 ActorRuntime.RegisterMonitor<NotifyNodeRecovered>();37 ActorRuntime.RegisterMonitor<NotifyNodeUpdated>();38 ActorRuntime.RegisterMonitor<NotifyNodeMoved>();39 ActorRuntime.RegisterMonitor<NotifyNodeCopied>();40 ActorRuntime.RegisterMonitor<NotifyNodeRenamed>();41 ActorRuntime.RegisterMonitor<NotifyNodeLocked>();42 ActorRuntime.RegisterMonitor<NotifyNodeUnlocked>();43 ActorRuntime.RegisterMonitor<NotifyNodeCheckedOut>();44 ActorRuntime.RegisterMonitor<NotifyNodeCheckedIn>();45 ActorRuntime.RegisterMonitor<NotifyNodeVersioned>();46 ActorRuntime.RegisterMonitor<NotifyNodeRestored>();47 ActorRuntime.RegisterMonitor<NotifyNodeApproved>();48 ActorRuntime.RegisterMonitor<NotifyNodeRecycled>();49 ActorRuntime.RegisterMonitor<NotifyNodeRecovered>();50 ActorRuntime.RegisterMonitor<NotifyNodeUpdated>();
ProcessNodeCreated
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var runtime = Microsoft.Coyote.Runtime.Create();5 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();6 runtime.RegisterMonitor(test);7 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated), new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated());8 runtime.Run();9 }10}11{12 static void Main(string[] args)13 {14 var runtime = Microsoft.Coyote.Runtime.Create();15 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();16 runtime.RegisterMonitor(test);17 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated), new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated());18 runtime.Run();19 }20}21{22 static void Main(string[] args)23 {24 var runtime = Microsoft.Coyote.Runtime.Create();25 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();26 runtime.RegisterMonitor(test);27 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated), new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated());28 runtime.Run();29 }30}31{32 static void Main(string[] args)33 {34 var runtime = Microsoft.Coyote.Runtime.Create();35 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();36 runtime.RegisterMonitor(test);37 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated), new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated());38 runtime.Run();39 }40}41{
ProcessNodeCreated
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 ActorRuntime runtime = new ActorRuntime();13 ActorId id = runtime.CreateActor(typeof(MyActor));14 runtime.SendEvent(id, new MyEvent());15 runtime.Wait();16 }17 }18 {19 public int Value;20 }21 {22 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]23 {24 }25 private void HandleMyEvent(Event e)26 {27 NotifyNodeCreated.ProcessNodeCreated(this.Id, this.CurrentStateName);28 }29 }30}31NotifyNodeCreated.ProcessNodeCreated(this.Id, this.CurrentStateName);32public static void ProcessNodeCreated(ActorId actorId, string stateName)33{34 BugFindingRuntime.NotifyNodeCreated(actorId, stateName);35}36public static void NotifyNodeCreated(ActorId actorId, string stateName)37{38 Runtime.NotifyNodeCreated(actorId, stateName);39}
ProcessNodeCreated
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.ProcessNodeCreated(ActorId actorId, string nodeName, ActorId parentNodeId, ActorId nodeId)
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
ProcessNodeCreated
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries.QueryHandlers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries.QueryHandlers.QueryHandlers;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries.QueryHandlers.QueryHandlers.QueryHandlers;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries.QueryHandlers.QueryHandlers.QueryHandlers.QueryHandlers;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Servers.Storage.Queries.QueryHandlers.QueryHandlers.QueryHandlers.QueryHandlers.QueryHandlers;18{19 {20 private Dictionary<string, string> table;21 public StorageServer(ActorId id, ActorId logger, ActorId monitor, ActorId distributedLogger, ActorId distributedMonitor)22 : base(id, logger, monitor, distributedLogger, distributedMonitor)23 {24 this.table = new Dictionary<string, string>();25 }26 protected override async Task OnReceiveEventAsync(Event e)27 {28 if (e is Query query)29 {30 await this.HandleQueryAsync(query);31 }32 {33 await base.OnReceiveEventAsync(e);34 }35 }36 private async Task HandleQueryAsync(Query query)37 {38 if (query is GetQuery getQuery)39 {40 await this.HandleGetQueryAsync(getQuery);41 }42 else if (query is PutQuery putQuery)43 {44 await this.HandlePutQueryAsync(
ProcessNodeCreated
Using AI Code Generation
1{2 public static void RegisterActorCreatedCallback(this ActorRuntime runtime)3 {4 runtime.OnActorCreated += (actor) =>5 {6 NotifyNodeCreated.ProcessNodeCreated(actor.Id);7 };8 }9}10var runtime = new ActorRuntime();11runtime.RegisterActorCreatedCallback();12var runtime = new ActorRuntime();13runtime.RegisterActorCreatedCallback();14var runtime = new ActorRuntime();15runtime.RegisterActorCreatedCallback();16var runtime = new ActorRuntime();17runtime.RegisterActorCreatedCallback();18var runtime = new ActorRuntime();19runtime.RegisterActorCreatedCallback();20var runtime = new ActorRuntime();21runtime.RegisterActorCreatedCallback();22var runtime = new ActorRuntime();23runtime.RegisterActorCreatedCallback();24var runtime = new ActorRuntime();25runtime.RegisterActorCreatedCallback();26var runtime = new ActorRuntime();27runtime.RegisterActorCreatedCallback();28var runtime = new ActorRuntime();29runtime.RegisterActorCreatedCallback();30var runtime = new ActorRuntime();31runtime.RegisterActorCreatedCallback();32var runtime = new ActorRuntime();33runtime.RegisterActorCreatedCallback();34var runtime = new ActorRuntime();35runtime.RegisterActorCreatedCallback();
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