Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();...
NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;10using Microsoft.Coyote.Actors.BugFinding;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(NotifyNodeCreated));17 runtime.SendEvent(new NotifyNodeCreated());18 runtime.SendEvent(new NotifyNodeCreated());19 runtime.SendEvent(new NotifyNodeCreated());20 runtime.SendEvent(new NotifyNodeCreated());21 Console.WriteLine("Press any key to exit");22 Console.ReadLine();23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;35using Microsoft.Coyote.Actors.BugFinding;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(NotifyNodeCreated));42 runtime.SendEvent(new NotifyNodeCreated());43 runtime.SendEvent(new NotifyNodeCreated());44 runtime.SendEvent(new NotifyNodeCreated());45 runtime.SendEvent(new NotifyNodeCreated());46 Console.WriteLine("Press any key to exit");47 Console.ReadLine();48 }49 }50}51 public void TestNotifyNodeCreated()52 {53 var test = new Action<PSharpRuntime>((r) => {54 r.CreateActor(typeof(NotifyNodeCreated));55 r.SendEvent(new NotifyNodeCreated());56 r.SendEvent(new NotifyNodeCreated());57 r.SendEvent(new NotifyNodeCreated());58 r.SendEvent(new NotifyNodeCreated());59 });60 var configuration = Configuration.Create();61 configuration.LivenessTemperatureThreshold = 200;62 configuration.SchedulingIterations = 100;
NotifyNodeUpdate
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();10Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();11Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();12Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.NotifyNodeUpdate();
NotifyNodeUpdate
Using AI Code Generation
1 using System;2 using System.Collections.Generic;3 using System.Linq;4 using System.Text;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 {9 {10 static void Main(string[] args)11 {12 NotifyNodeCreated obj = new NotifyNodeCreated();13 obj.NotifyNodeUpdate();14 }15 }16 }17Error CS0246 The type or namespace name 'NotifyNodeCreated' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\Karthik\source\repos\ConsoleApp1\ConsoleApp1\Program.cs 11 Active18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 using Microsoft.Coyote.Actors.BugFinding.Tests;21 {22 static void Main(string[] args)23 {24 NotifyNodeCreated obj = new NotifyNodeCreated();25 obj.NotifyNodeUpdate();26 }27 }28}
NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.Tests;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.SystematicTesting;11{12 {13 private int NodeId;14 private Dictionary<int, ActorId> Nodes = new Dictionary<int, ActorId>();15 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(AddNode))]16 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(UpdateNode))]17 private class Init : Event { }18 private void AddNode(Event e)19 {20 var nodeCreatedEvent = e as NotifyNodeCreated;21 this.Nodes.Add(nodeCreatedEvent.NodeId, nodeCreatedEvent.NodeId);22 this.NodeId = nodeCreatedEvent.NodeId;23 }24 private void UpdateNode(Event e)25 {26 var nodeUpdateEvent = e as NotifyNodeUpdate;27 if (nodeUpdateEvent.NodeId == this.NodeId)28 {29 this.SendEvent(nodeUpdateEvent.NodeId, new NotifyNodeUpdate(this.NodeId));30 }31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.BugFinding;42using Microsoft.Coyote.BugFinding.Tests;43using Microsoft.Coyote.Runtime;44using Microsoft.Coyote.SystematicTesting;45{46 {47 static void Main(string[] args)48 {49 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomScheduling();50 var test = new SystematicTestingEngine(configuration);51 test.RegisterMonitor<DeadlockMonitor>();52 test.RegisterMonitor<LockMonitor>();53 test.RegisterMonitor<LivelockMonitor>();54 test.RegisterMonitor<MemorySafetyMonitor>();55 test.RegisterMonitor<ProgressMonitor>();56 test.RegisterMonitor<ResourceLeakMonitor>();57 test.Run();58 }59 }60}
NotifyNodeUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 Runtime runtime = Runtime.Create();14 runtime.RegisterMonitor(typeof(NotifyNodeCreatedMonitor));15 runtime.CreateActor(typeof(NotifyNodeCreatedActor));16 runtime.Wait();17 }18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]21 class Init : State { }22 void Start()23 {24 this.Monitor<NotifyNodeCreatedMonitor>(new NodeCreatedEvent());25 }26 }27 {28 [OnEventGotoState(typeof(NodeCreatedEvent), typeof(NodeCreated))]29 class Init : State { }30 {31 [OnEventDoAction(typeof(NodeCreatedEvent), nameof(OnNodeCreated))]32 class NodeCreated : State { }33 void OnNodeCreated()34 {35 this.NotifyNodeUpdate();36 }37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 Runtime runtime = Runtime.Create();53 runtime.RegisterMonitor(typeof(NotifyNodeCreatedMonitor));54 runtime.CreateActor(typeof(NotifyNodeCreatedActor));55 runtime.Wait();56 }57 }58 {59 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]60 class Init : State { }61 void Start()62 {63 this.Monitor<NotifyNodeCreatedMonitor>(new NodeCreated
NotifyNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 runtime.CreateActor(typeof(NotifyNodeCreated));17 Console.ReadLine();18 }19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.NotifyNodeUpdate();25 return Task.CompletedTask;26 }27 private void NotifyNodeUpdate()28 {29 this.SendEvent(this.Id, new NodeUpdateEvent());30 }31 }32 {33 }34}
NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 private ActorId Node;12 private ActorId Node2;13 private ActorId Node3;14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 this.Node = await this.CreateActorAsync(typeof(Node));17 this.Node2 = await this.CreateActorAsync(typeof(Node));18 this.Node3 = await this.CreateActorAsync(typeof(Node));19 await this.NotifyNodeUpdate();20 }21 private async Task NotifyNodeUpdate()22 {23 await this.SendEventAsync(this.Node, new Node.Update());24 await this.SendEventAsync(this.Node2, new Node.Update());25 await this.SendEventAsync(this.Node3, new Node.Update());26 }27 }28 {29 {30 }31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 switch (e)38 {39 break;40 this.Assert(false, "Unexpected event {0}", e);41 break;42 }43 return Task.CompletedTask;44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Specifications;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.Tasks;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;55{56 {57 public static async Task Main(string[] args)58 {59 using (var runtime = RuntimeFactory.Create())60 {61 var actor = await runtime.CreateActorAndExecuteAsync(typeof(NotifyNodeCreated), new Event());62 }63 }
NotifyNodeUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(NotifyNodeCreated));9 ActorRuntime.RegisterActor(typeof(NotifyNodeCreated2));10 ActorId notifyNodeCreated2 = ActorRuntime.CreateActor(typeof(NotifyNodeCreated2));11 ActorRuntime.SendEvent(notifyNodeCreated2, new e1());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19{20 {21 ActorId notifyNodeCreated;22 protected override void OnInitialize(Event initialEvent)23 {24 notifyNodeCreated = ActorRuntime.CreateActor(typeof(NotifyNodeCreated));25 }26 protected override void OnEvent(Event e)27 {28 if (e is e1)29 {30 ActorRuntime.SendEvent(notifyNodeCreated, new e2());31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38{39 {40 protected override void OnEvent(Event e)41 {42 if (e is e2)43 {44 NotifyNodeUpdate();45 }46 }47 }48}
NotifyNodeUpdate
Using AI Code Generation
1{2 {3 public NotifyNodeCreated(ActorId node)4 {5 this.SendEvent(node, new NotifyNodeUpdate());6 }7 }8}9{10 {11 public NotifyNodeCreated(ActorId node)12 {13 this.SendEvent(node, new NotifyNodeUpdate());14 }15 }16}17{18 {19 public NotifyNodeCreated(ActorId node)20 {21 this.SendEvent(node, new NotifyNodeUpdate());22 }23 }24}25{26 {27 public NotifyNodeCreated(ActorId node)28 {29 this.SendEvent(node, new NotifyNodeUpdate());30 }31 }32}33{34 {35 public NotifyNodeCreated(ActorId node)36 {37 this.SendEvent(node, new NotifyNodeUpdate());38 }39 }40}41{42 {43 public NotifyNodeCreated(ActorId node)44 {45 this.SendEvent(node, new NotifyNodeUpdate());46 }47 }48}
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