Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.InitOnEntry
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.TestingIterations = 100;16 config.Strategy = TestingStrategy.Systematic;17 config.SchedulingIterations = 100;18 config.MaxFairSchedulingSteps = 100;19 config.MaxUnfairSchedulingSteps = 100;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableLivelockDetection = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableIndexOutOfRangeException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorStateCaching = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorCycleDetection = true;32 config.EnableActorTaskInterleavings = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 CoyoteRuntime.SetExecutionMode(ExecutionMode.SingleThreaded);12 using (var runtime = CoyoteRuntime.Create())13 {14 var root = runtime.CreateActor(typeof(Root));15 runtime.Wait(root);16 }17 }18 }19 {20 [OnEntry(nameof(OnInitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]22 class Init : State { }23 async Task OnInitOnEntry(Event e)24 {25 var node = this.CreateActor(typeof(NotifyNodeCreated));26 this.SendEvent(node, new UnitEvent());27 }28 void OnUnitEvent(Event e)29 {30 }31 }32}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 using (var runtime = RuntimeFactory.Create(configuration))13 {14 await runtime.StartAsync();15 var node = runtime.CreateActor(typeof(NotifyNodeCreated));16 runtime.SendEvent(node, new Start());17 await runtime.WaitAsync(node);18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28{29 {30 public static async Task Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(100);33 using (var runtime = RuntimeFactory.Create(configuration))34 {35 await runtime.StartAsync();36 var node = runtime.CreateActor(typeof(NotifyNodeCreated));37 runtime.SendEvent(node, new Start());38 await runtime.WaitAsync(node);39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49{50 {51 public static async Task Main(string[] args)52 {
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterMonitor<NotifyNodeCreated>();
InitOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100000;7 config.MaxFairSchedulingSteps = 100000;8 config.MaxStepsFromBugFinding = 100000;9 config.MaxFairStepsFromBugFinding = 100000;10 config.TestingIterations = 1;11 config.Verbose = 3;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.RandomSchedulingSeed = 0;14 config.EnableCycleDetection = false;15 config.EnableDataRaceDetection = false;16 config.EnableIntegerOverflowDetection = false;17 config.EnableDeadlockDetection = false;18 config.EnableLivelockDetection = false;19 config.EnableOperationCanceledException = false;20 config.EnableObjectDisposedException = false;21 config.EnableIndexOutOfRangeException = false;22 config.EnableNullReferenceException = false;23 config.EnableDivideByZeroException = false;24 config.EnableActorDeadlockDetection = false;25 config.EnableActorLivelockDetection = false;26 config.EnableActorRecursionBoundExceeded = false;27 config.EnableActorTaskRecursionBoundExceeded = false;28 config.EnableActorStateBindingRecursionBoundExceeded = false;29 config.EnableActorTaskStateBindingRecursionBoundExceeded = false;30 config.EnableActorStateBindingCycle = false;31 config.EnableActorTaskStateBindingCycle = false;32 config.EnableActorStateBindingUncontrolledMutation = false;33 config.EnableActorTaskStateBindingUncontrolledMutation = false;34 config.EnableActorStateBindingUncontrolledAccess = false;35 config.EnableActorTaskStateBindingUncontrolledAccess = false;36 config.EnableActorStateBindingUncontrolledAccessInMonitor = false;37 config.EnableActorTaskStateBindingUncontrolledAccessInMonitor = false;38 config.EnableActorStateBindingUncontrolledAccessInReceiveHandler = false;39 config.EnableActorTaskStateBindingUncontrolledAccessInReceiveHandler = false;40 config.EnableActorStateBindingUncontrolledAccessInEventHandler = false;41 config.EnableActorTaskStateBindingUncontrolledAccessInEventHandler = false;42 config.EnableActorStateBindingUncontrolledAccessInAction = false;43 config.EnableActorTaskStateBindingUncontrolledAccessInAction = false;44 config.EnableActorStateBindingUncontrolledAccessInGuard = false;
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Diagnostics;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));14 ActorRuntime.RegisterActor(typeof(InitOnEntry));15 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());16 ActorRuntime.SendEvent(actor, new Init());17 ActorRuntime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using System.Diagnostics;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));33 ActorRuntime.RegisterActor(typeof(InitOnEntry));34 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());35 ActorRuntime.SendEvent(actor, new Init());36 ActorRuntime.Wait();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using System.Diagnostics;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));52 ActorRuntime.RegisterActor(typeof(InitOnEntry));53 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());54 ActorRuntime.SendEvent(actor, new Init());55 ActorRuntime.Wait();56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using System.Diagnostics;65using Microsoft.Coyote.Actors;66{67 {68 static void Main(string[]
InitOnEntry
Using AI Code Generation
1{2 {3 public NotifyNodeCreated() { }4 }5 {6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(HandleNotifyNodeCreated))]8 {9 }10 void InitOnEntry() { }11 void HandleNotifyNodeCreated() { }12 public Node(MachineId id) : base(id) { }13 }14 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(HandleNotifyNodeCreated))]15 {16 void HandleNotifyNodeCreated() { }17 public Node2(MachineId id) : base(id) { }18 }19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create().WithNumberOfIterations(1000);23 var test = new StateMachineBugFindingTests();24 test.TestNotifyNodeCreated(configuration);25 }26 }27}28{29 {30 [Fact(Timeout = 5000)]31 public void TestNotifyNodeCreated()32 {33 this.Test(r =>34 {35 r.CreateActor(typeof(Node));36 },37 configuration: this.GetConfiguration());38 }39 }40}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(100);11 var test = new NotifyNodeCreatedTest();12 var result = TestingEngine.Test(configuration, test);13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.SystematicTesting;21{22 {23 public static void Main(string[] args)24 {25 var configuration = Configuration.Create().WithTestingIterations(100);26 var test = new NotifyNodeCreatedTest();27 var result = TestingEngine.Test(configuration, test);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.SystematicTesting;36{37 {38 public static void Main(string[] args)39 {40 var configuration = Configuration.Create().WithTestingIterations(100);41 var test = new NotifyNodeCreatedTest();42 var result = TestingEngine.Test(configuration, test);43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.SystematicTesting;51{52 {53 public static void Main(string[] args)54 {55 var configuration = Configuration.Create().WithTestingIterations(100);56 var test = new NotifyNodeCreatedTest();57 var result = TestingEngine.Test(configuration, test);58 }
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