Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Terminate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {...
Terminate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;
Terminate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 private ActorId next;11 private ActorId prev;12 private ActorId master;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 if (initialEvent is ConfigEvent e)16 {17 this.next = e.Next;18 this.prev = e.Prev;19 this.master = e.Master;20 }21 }22 protected override async Task OnEventAsync(Event e)23 {24 if (e is NotifyEvent)25 {26 await this.SendEvent(this.next, new NotifyEvent());27 }28 else if (e is TerminateEvent)29 {30 await this.SendEvent(this.prev, new TerminateEvent());31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 private ActorId next;45 private ActorId prev;46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 if (initialEvent is ConfigEvent e)49 {50 this.next = e.Next;51 this.prev = e.Prev;52 }53 }54 protected override async Task OnEventAsync(Event e)55 {56 if (e is NotifyEvent)57 {58 await this.SendEvent(this.next, new NotifyEvent());59 }60 else if (e is TerminateEvent)61 {62 await this.SendEvent(this.prev, new TerminateEvent());63 }64 }65 }66}67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;
Terminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleEvents.MultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents.TaskWithMultipleEvents;21{22 {23 public static void Main(string[] args)24 {25 Configuration configuration = Configuration.Create().WithTestingIterations(1000);26 configuration.Strategy = TestingStrategy.PCT;27 configuration.SchedulingIterations = 10000;28 configuration.SchedulingStrategy = SchedulingStrategy.DFS;29 configuration.RandomSchedulingSeed = 0;30 configuration.Verbose = 2;31 configuration.LogWriter = new LogWriter();32 configuration.TestReporters.Add(new LogWriter());33 configuration.TestReporters.Add(new HtmlReporter());34 configuration.TestReporters.Add(new HtmlCoverageReporter());35 configuration.TestReporters.Add(new HtmlTraceReporter());
Terminate
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Xunit;6 using Xunit.Abstractions;7 {8 public NotifyNode(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public ActorId Id;14 public E(ActorId id)15 {16 this.Id = id;17 }18 }19 {20 public ActorId Id;21 public N(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public Config(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 }35 {36 public ActorId Id;37 public M(ActorId id)38 {39 this.Id = id;40 }41 }42 {43 public ActorId Id;44 public S(ActorId id)45 {46 this.Id = id;47 }48 }49 {50 public ActorId Id;51 public F(ActorId id)52 {53 this.Id = id;54 }55 }56 {57 public ActorId Id;58 public R(ActorId id)59 {60 this.Id = id;61 }62 }63 {64 private ActorId Id;65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.Id = (initialEvent as Config).Id;68 this.SendEvent(this.Id, new E(this.Id));69 this.SendEvent(this.Id, new N(this.Id));70 this.SendEvent(this.Id, new M(this.Id));71 this.SendEvent(this.Id, new S(this.Id));72 this.SendEvent(this.Id, new F(this.Id));73 this.SendEvent(this.Id, new R(this.Id));74 return Task.CompletedTask;75 }76 protected override Task OnEventAsync(Event e)77 {78 switch (e)79 {80 this.RaiseGotoStateEvent<DoneState>();81 break;82 }83 return Task.CompletedTask;84 }
Terminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var node = runtime.CreateActor(typeof(NotifyNode));11 runtime.SendEvent(node, new Terminate());12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var node = runtime.CreateActor(typeof(NotifyNode));26 runtime.SendEvent(node, new Terminate());27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var node = runtime.CreateActor(typeof(NotifyNode));41 runtime.SendEvent(node, new Terminate());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var node = runtime.CreateActor(typeof(NotifyNode));56 runtime.SendEvent(node, new Terminate());57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;
Terminate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var notifyNode = new NotifyNode();6 notifyNode.Terminate();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var notifyNode = new NotifyNode();14 notifyNode.Terminate();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var notifyNode = new NotifyNode();22 notifyNode.Terminate();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var notifyNode = new NotifyNode();30 notifyNode.Terminate();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var notifyNode = new NotifyNode();38 notifyNode.Terminate();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var notifyNode = new NotifyNode();46 notifyNode.Terminate();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)52 {53 var notifyNode = new NotifyNode();54 notifyNode.Terminate();55 }56}
Terminate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.LivenessTemperatureThreshold = 100;11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.SchedulingSeed = 0;14 var runtime = RuntimeFactory.Create(config);15 runtime.RegisterMonitor(typeof(NotifyNode));16 var task = Task.Run(() => runtime.CreateActor(typeof(NotifyNode)));17 task.Wait();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static void Main(string[] args)28 {29 var config = Configuration.Create();30 config.LivenessTemperatureThreshold = 100;31 config.SchedulingIterations = 100;32 config.SchedulingStrategy = SchedulingStrategy.FairPCT;33 config.SchedulingSeed = 0;34 var runtime = RuntimeFactory.Create(config);35 runtime.RegisterMonitor(typeof(NotifyNode));36 var task = Task.Run(() => runtime.CreateActor(typeof(NotifyNode)));37 task.Wait();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 public static void Main(string[] args)48 {49 var config = Configuration.Create();50 config.LivenessTemperatureThreshold = 100;51 config.SchedulingIterations = 100;52 config.SchedulingStrategy = SchedulingStrategy.FairPCT;53 config.SchedulingSeed = 0;54 var runtime = RuntimeFactory.Create(config);55 runtime.RegisterMonitor(typeof(NotifyNode));56 var task = Task.Run(() => runtime.CreateActor(typeof(NotifyNode)));57 task.Wait();58 }59 }60}
Terminate
Using AI Code Generation
1 }2 }3}4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;12{13 {14 {15 public ActorId NotifyNode;16 public Config(ActorId notifyNode)17 {18 this.NotifyNode = notifyNode;19 }20 }21 {22 public ActorId Node;23 public Notify(ActorId node)24 {25 this.Node = node;26 }27 }28 {29 public ActorId Node;30 public NotifyNode(ActorId node)31 {32 this.Node = node;33 }34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }
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