Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ProcessSyncReport
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;...
ProcessSyncReport
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId("id"));13 var result = runtime.TestActor<NotifyNode>(actor, (a) => a.ProcessSyncReport());14 Console.WriteLine(result);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId("id"));30 var result = runtime.TestActor<NotifyNode>(actor, (a) => a.ProcessSyncReport());31 Console.WriteLine(result);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId("id"));47 var result = runtime.TestActor<NotifyNode>(actor, (a) => a.ProcessSyncReport());48 Console.WriteLine(result);49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {
ProcessSyncReport
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 NotifyNode notifyNode = new NotifyNode();10 notifyNode.ProcessSyncReport();11 }12 }13}
ProcessSyncReport
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Client;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States.States.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Server.Monitor.States.Client.States.States.States.Interfaces;
ProcessSyncReport
Using AI Code Generation
1class Program {2 static void Main(string[] args) {3 var runtime = Runtime.Create();4 var notifyNode = new NotifyNode(runtime);5 var report = new SyncReport();6 notifyNode.ProcessSyncReport(report);7 }8}9class Program {10 static void Main(string[] args) {11 var runtime = Runtime.Create();12 var notifyNode = new NotifyNode(runtime);13 var report = new SyncReport();14 notifyNode.ProcessSyncReport(report);15 }16}17class Program {18 static void Main(string[] args) {19 var runtime = Runtime.Create();20 var notifyNode = new NotifyNode(runtime);21 var report = new SyncReport();22 notifyNode.ProcessSyncReport(report);23 }24}25class Program {26 static void Main(string[] args) {27 var runtime = Runtime.Create();28 var notifyNode = new NotifyNode(runtime);29 var report = new SyncReport();30 notifyNode.ProcessSyncReport(report);31 }32}33class Program {34 static void Main(string[] args) {35 var runtime = Runtime.Create();36 var notifyNode = new NotifyNode(runtime);37 var report = new SyncReport();38 notifyNode.ProcessSyncReport(report);39 }40}41class Program {42 static void Main(string[] args) {43 var runtime = Runtime.Create();44 var notifyNode = new NotifyNode(runtime);45 var report = new SyncReport();46 notifyNode.ProcessSyncReport(report);47 }48}49class Program {50 static void Main(string[] args) {51 var runtime = Runtime.Create();52 var notifyNode = new NotifyNode(runtime);
ProcessSyncReport
Using AI Code Generation
1{2 {3 private readonly List<int> _path;4 private readonly ActorId _target;5 private readonly ActorId _parent;6 private readonly int _currentNode;7 private int _n;8 private int _nackCount;9 private int _ackCount;10 private bool _ack;11 private bool _nack;12 public NotifyNode(List<int> path, ActorId target, ActorId parent, int currentNode)13 {14 this._path = path;15 this._target = target;16 this._parent = parent;17 this._currentNode = currentNode;18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]20 private class InitState : State { }21 private void Init()22 {23 this._ack = false;24 this._nack = false;25 this._ackCount = 0;26 this._nackCount = 0;27 this._n = this._path.Count;28 if (this._n == 0)29 {30 this.Send(this._parent, new AckEvent(this._target, this._currentNode));31 this.RaiseGotoStateEvent<DoneState>();32 }33 {34 this.Send(this._target, new NotifyEvent(this._path[0], this.Id, this._currentNode));35 this.RaiseGotoStateEvent<WaitState>();36 }37 }38 [OnEventDoAction(typeof(AckEvent), nameof(ProcessAck))]39 [OnEventDoAction(typeof(NackEvent), nameof(ProcessNack))]40 private class WaitState : State { }41 private void ProcessAck(Event e)42 {43 var ack = e as AckEvent;44 this.Assert(ack.Target == this._target, "Received unexpected ack event.");45 this._ackCount++;46 if (this._ackCount == 1)47 {48 this._ack = true;49 }50 if (this._ackCount == this._n)51 {52 this.Send(this._parent, new AckEvent(this._target, this._currentNode));53 this.RaiseGotoStateEvent<DoneState>();54 }55 }56 private void ProcessNack(Event e)57 {58 var nack = e as NackEvent;59 this.Assert(nack.Target == this._target, "Received unexpected nack event.");
ProcessSyncReport
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9{10static void Main(string[] args)11{12NotifyNode node = new NotifyNode();13string report = node.ProcessSyncReport();14File.WriteAllText(@"C:\Users\yilin\Desktop\report.txt", report);15Console.WriteLine(report);16}17}18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.IO;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27{28static void Main(string[] args)29{30NotifyNode node = new NotifyNode();31string report = node.ProcessAsyncReport();32File.WriteAllText(@"C:\Users\yilin\Desktop\report.txt", report);33Console.WriteLine(report);34}35}36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System.IO;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45{46static void Main(string[] args)47{48NotifyNode node = new NotifyNode();49string report = node.ProcessAsyncReport();50File.WriteAllText(@"C:\Users\yilin\Desktop\report.txt", report);51Console.WriteLine(report);52}53}54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using System.IO;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{
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