Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ProcessFailure
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;...
ProcessFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleElements;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleElements.Events;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleElements.State;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleElements.StateVariables;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleElements.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Strategies.State;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Strategies.StateVariables;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Strategies.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Strategies.Tasks.TaskCompletionSources;20{21 {22 private int id;23 private int value;24 private ActorId[] neighbors;25 private int numNeighbors;26 private int numReceived;27 private ActorId parent;28 [OnEventDoAction(typeof(Init), nameof(OnInit))]29 [OnEventDoAction(typeof(Notify), nameof(OnNotify))]30 private class InitState : State { }31 private void OnInit(Event e)32 {33 var init = e as Init;34 this.id = init.Id;35 this.value = init.Value;36 this.neighbors = init.Neighbors;37 this.numNeighbors = init.Neighbors.Length;38 this.numReceived = 0;39 this.parent = init.Parent;40 this.Assert(this.id >= 0 && this.id < this.numNeighbors, "Invalid node id {0}", this.id);41 this.Assert(this.value >= 0, "Invalid node value {0}", this
ProcessFailure
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 {11 }12 {13 public ActorId Node;14 public Notify(ActorId node)15 {16 this.Node = node;17 }18 }19 {20 public ActorId Node;21 public NotifyAck(ActorId node)22 {23 this.Node = node;24 }25 }26 {27 }28 {29 }30 private ActorId Root;31 private ActorId Parent;32 private List<ActorId> Children;33 private List<ActorId> PendingChildren;34 private bool Stopped;35 [OnEventDoAction(typeof(Start), nameof(InitOnStart))]36 [OnEventDoAction(typeof(Notify), nameof(HandleNotify))]37 [OnEventDoAction(typeof(NotifyAck), nameof(HandleNotifyAck))]38 [OnEventDoAction(typeof(Stop), nameof(HandleStop))]39 [OnEventDoAction(typeof(StopAck), nameof(HandleStopAck))]40 {41 }42 private void InitOnStart()43 {44 this.Root = this.Id;45 this.Parent = this.Id;46 this.Children = new List<ActorId>();47 this.PendingChildren = new List<ActorId>();48 this.Stopped = false;49 }50 private void HandleNotify()51 {52 this.Assert(this.Parent == this.Id, "Parent is not null");53 this.Parent = this.ReceivedEvent.Node;54 this.Assert(this.Root == this.Parent, "Root is not equal to Parent");55 if (this.Children.Count == 0)56 {57 this.SendEvent(this.Parent, new NotifyAck(this.Id));58 }59 {60 this.PendingChildren.AddRange(this.Children);61 foreach (var child in this.Children)62 {63 this.SendEvent(child, new Notify(this.Id));64 }65 }66 }67 private void HandleNotifyAck()68 {69 this.Assert(this.Parent == this.ReceivedEvent.Node, "Parent is not equal to ReceivedEvent.Node
ProcessFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public NotifyNodeTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestNotifyNode()18 {19 this.TestWithError(r =>20 {21 r.RegisterMonitor<NotifyNode>();22 r.CreateActor(typeof(NotifyNode));23 },24 configuration: GetConfiguration().WithTestingIterations(100),25 replay: true);26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.SystematicTesting;35using Microsoft.Coyote.Tests.Common;36using Xunit;37using Xunit.Abstractions;38{39 {40 public NotifyNodeTests(ITestOutputHelper output)41 : base(output)42 {43 }44 [Fact(Timeout = 5000)]45 public void TestNotifyNode()46 {47 this.TestWithError(r =>48 {49 r.RegisterMonitor<NotifyNode>();50 r.CreateActor(typeof(NotifyNode));51 },52 configuration: GetConfiguration().WithTestingIterations(100),53 replay: true);54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Specifications;62using Microsoft.Coyote.SystematicTesting;63using Microsoft.Coyote.Tests.Common;64using Xunit;65using Xunit.Abstractions;66{
ProcessFailure
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var node = runtime.CreateActor(typeof(NotifyNode));11 await node.NotifyAsync();12 Console.WriteLine("Hello World!");13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var node = runtime.CreateActor(typeof(NotifyNode));26 await node.NotifyAsync();27 Console.WriteLine("Hello World!");28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var node = runtime.CreateActor(typeof(NotifyNode));41 await node.NotifyAsync();42 Console.WriteLine("Hello World!");43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var node = runtime.CreateActor(typeof(NotifyNode));56 await node.NotifyAsync();57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessFailure
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding;4 using Microsoft.Coyote.TestingServices;5 using Microsoft.Coyote.TestingServices.Runtime;6 using Microsoft.Coyote.TestingServices.SchedulingStrategies;7 using Microsoft.Coyote.TestingServices.Threading;8 using System;9 using System.Collections.Generic;10 using System.Threading.Tasks;11 using Xunit;12 using Xunit.Abstractions;13 {14 public BugFindingTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestNotifyNode()20 {21 this.Test(r =>22 {23 r.RegisterMonitor<NotifyNode>();24 r.CreateActor(typeof(Node));25 },26 configuration: GetConfiguration().WithTestingIterations(100));27 }28 }29}30{31 using Microsoft.Coyote.Actors;32 using Microsoft.Coyote.Actors.BugFinding;33 using Microsoft.Coyote.TestingServices;34 using Microsoft.Coyote.TestingServices.Runtime;35 using Microsoft.Coyote.TestingServices.SchedulingStrategies;36 using Microsoft.Coyote.TestingServices.Threading;37 using System;38 using System.Collections.Generic;39 using System.Threading.Tasks;40 using Xunit;41 using Xunit.Abstractions;42 {43 public BugFindingTests(ITestOutputHelper output)44 : base(output)45 {46 }47 [Fact(Timeout = 5000)]48 public void TestNotifyNode()49 {50 this.Test(r =>51 {52 r.RegisterMonitor<NotifyNode>();53 r.CreateActor(typeof(Node));54 },55 configuration: GetConfiguration().WithTestingIterations(100));56 }57 }58}59{60 using Microsoft.Coyote.Actors;61 using Microsoft.Coyote.Actors.BugFinding;
ProcessFailure
Using AI Code Generation
1{2 {3 {4 public ActorId Node;5 public Config(ActorId node)6 {7 this.Node = node;8 }9 }10 {11 public ActorId Node;12 public Notify(ActorId node)13 {14 this.Node = node;15 }16 }17 ActorId Node;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(Notify), nameof(NotifyHandler))]20 [OnEventDoAction(typeof(Config), nameof(ConfigHandler))]21 {22 }23 void InitOnEntry()24 {25 this.Raise(new Config(this.CreateActor(typeof(Node))));26 }27 void ConfigHandler()28 {29 this.Node = (this.ReceivedEvent as Config).Node;30 this.Raise(new Notify(this.Node));31 }32 void NotifyHandler()33 {34 this.Send((this.ReceivedEvent as Notify).Node, new Node.Notify(this.Id));35 }36 }37}38{39 {40 {41 public ActorId Node;42 public Config(ActorId node)43 {44 this.Node = node;45 }46 }47 {48 public ActorId Node;49 public Notify(ActorId node)50 {51 this.Node = node;52 }53 }54 {55 public string Message;56 public Error(string message)57 {58 this.Message = message;59 }60 }61 [OnEntry(nameof(InitOnEntry))]62 [OnEventDoAction(typeof(Notify), nameof(NotifyHandler))]63 [OnEventDoAction(typeof(Error), nameof(ErrorHandler))]64 {65 }66 void InitOnEntry()67 {68 this.Raise(new Config(this.CreateActor(typeof(Node))));69 }70 void NotifyHandler()71 {72 this.Send((this.ReceivedEvent as Notify).Node, new NotifyNode.Notify(this.Id));73 }74 void ErrorHandler()75 {
ProcessFailure
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId(1));11 runtime.SendEvent(actor, new ProcessFailure());12 }13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 using (var runtime = RuntimeFactory.Create())24 {25 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId(1));26 runtime.SendEvent(actor, new ProcessFailure());27 }28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 using (var runtime = RuntimeFactory.Create())39 {40 var actor = runtime.CreateActor(typeof(NotifyNode), new ActorId(1));41 runtime.SendEvent(actor, new ProcessFailure());42 }43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {
ProcessFailure
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var controller = runtime.CreateBugFindingController();14 var node = controller.CreateActor(typeof(NotifyNode));15 controller.SendEvent(node, new NotifyNode.ProcessFailure());16 }17 }18 }19}20using System;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;26{27 {28 static void Main(string[] args)29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var controller = runtime.CreateBugFindingController();33 var node = controller.CreateActor(typeof(NotifyNode));34 controller.SendEvent(node, new NotifyNode.ProcessFailure());35 }36 }37 }38}39using System;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;45{46 {47 static void Main(string[] args)48 {
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