How to use NotifyNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();...

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementation;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving;13using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection;14using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.Faults;15using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.Faults.FaultType;16using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;17using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;18using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;19using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;20using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;21using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;22using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;23using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;24using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;25using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;26using Microsoft.Coyote.Actors.BugFinding.Strategies.BuggyImplementationStrategies.Interleaving.FaultInjection.FaultType;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Runtime;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExploration;16using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.DPOR;18using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.PCT;19using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.Probabilistic;20using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.Random;21using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalk;22using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling;23using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling2;24using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling3;25using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling4;26using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling5;27using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling6;28using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling7;29using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling8;30using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling9;31using Microsoft.Coyote.TestingServices.Runtime.Scheduling.ScheduleExplorationStrategies.RandomWalkWithFairScheduling10;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main()12 {13 var configuration = Configuration.Create().WithTestingIterations(100);14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.SchedulingIterations = 100;16 configuration.SchedulingSeed = 0;17 var test = new CoyoteTesting(configuration);18 test.Run();19 }20 }21 {22 private readonly Configuration configuration;23 public CoyoteTesting(Configuration configuration)24 {25 this.configuration = configuration;26 }27 public void Run()28 {29 var test = new SystematicTestingEngine(this.configuration);30 var result = test.Test(this.Execute);31 Console.WriteLine(result);32 }33 private async Task Execute(IActorRuntime runtime)34 {35 var notifyNode = runtime.CreateActor(typeof(NotifyNode));36 var node = runtime.CreateActor(typeof(Node));37 await runtime.SendEvent(notifyNode, new NotifyNode.Update(node));38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 return Task.CompletedTask;44 }45 }46 {47 private ActorId node;48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.node = (initialEvent as Update).Node;51 return Task.CompletedTask;52 }53 {54 public ActorId Node;55 public Update(ActorId node)56 {57 this.Node = node;58 }59 }60 }61}62using System;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Specifications;68using Microsoft.Coyote.SystematicTesting;69using Microsoft.Coyote.Tasks;70{71 {72 public static void Main()73 {

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom.Custom;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom.Custom.Custom;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom.Custom.Custom.Custom;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Custom.SchedulingStrategies.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.EnableFullExploration();14 configuration.EnableFullExploration();15 configuration.MaxSchedulingSteps = 100;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.MaxStepsFromBugFinding = 100;18 configuration.SchedulingIterations = 100;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableLivelockDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableActorInterleavings = true;24 configuration.EnableTaskInterleavings = true;25 configuration.EnableWorkStealingInterleavings = true;26 configuration.EnableFairScheduling = true;27 configuration.EnableRandomExecution = true;

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NotifyNodeUpdate

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1{2 {3 static void Main(string[] args)4 {5 NotifyNode node = new NotifyNode();6 node.NotifyNodeUpdate();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 NotifyNode node = new NotifyNode();15 node.NotifyNodeUpdate();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 NotifyNode node = new NotifyNode();24 node.NotifyNodeUpdate();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 NotifyNode node = new NotifyNode();33 node.NotifyNodeUpdate();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 NotifyNode node = new NotifyNode();42 node.NotifyNodeUpdate();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 NotifyNode node = new NotifyNode();51 node.NotifyNodeUpdate();52 }53 }54}55{56 {57 static void Main(string

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NotifyNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 return Task.CompletedTask;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 return Task.CompletedTask;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 return Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 return Task.CompletedTask;53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;

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NotifyNodeUpdate

Using AI Code Generation

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1{2 {3 public static void Run()4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(Monitor));7 var config = Configuration.Create();8 config.SchedulingIterations = 100;9 runtime.Test(config, () =>10 {11 var node = Actor.Create<NotifyNode>(new ActorId(1));12 node.SendEvent(new NotifyNode.Init(node.Id));13 });14 }15 }16}17{18 {19 public static void Run()20 {21 var runtime = RuntimeFactory.Create();22 runtime.RegisterMonitor(typeof(Monitor));23 var config = Configuration.Create();24 config.SchedulingIterations = 100;25 runtime.Test(config, () =>26 {27 var node = Actor.Create<NotifyNode>(new ActorId(1));28 node.SendEvent(new NotifyNode.Init(node.Id));29 });30 }31 }32}

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System.Runtime.CompilerServices;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using System.Threading;8using Microsoft.Coyote.Actors.BugFinding;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors.BugFinding;14using System.Runtime.CompilerServices;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding;22using System.Runtime.CompilerServices;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding;30using System.Runtime.CompilerServices;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors.BugFinding;38using System.Runtime.CompilerServices;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System.Threading;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors.BugFinding;46using System.Runtime.CompilerServices;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System.Threading;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors.BugFinding;54using System.Runtime.CompilerServices;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System.Threading;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors.BugFinding;62using System.Runtime.CompilerServices;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using System.Threading;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors.BugFinding;70using System.Runtime.CompilerServices;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System.Threading;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77using Microsoft.Coyote.Actors.BugFinding;78using System.Runtime.CompilerServices;

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