Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...22 {23 }24 private class Environment : StateMachine25 {26 public class NotifyNode : Event27 {28 public ActorId Node;29 public NotifyNode(ActorId node)30 : base()31 {32 this.Node = node;33 }34 }35 public class FaultInject : Event36 {37 }38 private class CreateFailure : Event39 {40 }41 private class LocalEvent : Event42 {43 }44 private ActorId NodeManager;45 private int NumberOfReplicas;46 private List<ActorId> AliveNodes;47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...
NotifyNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Tasks.Interfaces;13{14 {15 public static void Main(string[] args)16 {17 using (var runtime = RuntimeFactory.Create())18 {19 var node = runtime.CreateActor(typeof(Node));20 var client = runtime.CreateActor(typeof(Client), new Client.Create(node));21 runtime.SendEvent(client, new Client.Start());22 runtime.Wait(client);23 runtime.Stop();24 }25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;34using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;35using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;36using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Services;37using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.States;38using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Tasks;39using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Tasks.Interfaces;40{41 {42 private readonly ActorId node;
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var node = runtime.CreateActor(typeof(NotifyNode));11 await runtime.SendEvent(node, new NotifyNode.InitEvent());12 await Task.Delay(5000);
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromBugFinding = 100;14 config.SchedulingIterations = 1;15 config.TestingIterations = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableIndexOutOfRangeException = true;23 config.EnableDivideByZeroException = true;24 config.EnableNullReferenceException = true;25 config.EnableActorDeadlockException = true;26 config.EnableActorLivelockException = true;27 config.EnableActorTaskException = true;28 config.EnableUncontrolledProcessTerminationException = true;29 config.EnableProcessGroupDeadlockException = true;30 config.EnableProcessGroupLivelockException = true;31 config.EnableOperationCanceledExceptionInMonitor = true;32 config.EnableObjectDisposedExceptionInMonitor = true;33 config.EnableIndexOutOfRangeExceptionInMonitor = true;34 config.EnableDivideByZeroExceptionInMonitor = true;35 config.EnableNullReferenceExceptionInMonitor = true;36 config.EnableActorDeadlockExceptionInMonitor = true;37 config.EnableActorLivelockExceptionInMonitor = true;38 config.EnableActorTaskExceptionInMonitor = true;39 config.EnableUncontrolledProcessTerminationExceptionInMonitor = true;40 config.EnableProcessGroupDeadlockExceptionInMonitor = true;41 config.EnableProcessGroupLivelockExceptionInMonitor = true;42 config.EnableOperationCanceledExceptionInHotState = true;43 config.EnableObjectDisposedExceptionInHotState = true;44 config.EnableIndexOutOfRangeExceptionInHotState = true;45 config.EnableDivideByZeroExceptionInHotState = true;46 config.EnableNullReferenceExceptionInHotState = true;47 config.EnableActorDeadlockExceptionInHotState = true;48 config.EnableActorLivelockExceptionInHotState = true;49 config.EnableActorTaskExceptionInHotState = true;
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 NotifyNode notifyNode = new NotifyNode();9 notifyNode.NotifyNode(1);10 Console.WriteLine("Hello World!");11 }12 }13}
NotifyNode
Using AI Code Generation
1 0.0.0: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)2 0.0.1: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)3 0.0.2: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)4 0.0.3: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)5 0.0.4: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)6 0.0.5: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)7 0.0.6: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)8 0.0.7: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)9 0.0.8: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)10 0.0.9: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)11 0.0.10: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)12 0.0.11: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)13 0.0.12: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)14 0.0.13: System.Threading.Tasks.Task Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyNode(int)
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7 {8 {9 public ActorId Node;10 public Config(ActorId node)11 {12 this.Node = node;13 }14 }15 private ActorId Node;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(UnitEvent), nameof(DoNotify))]18 {19 }20 private void InitOnEntry(Event e)21 {22 this.Node = (e as Config).Node;23 }24 private void DoNotify()25 {26 this.SendEvent(this.Node, new UnitEvent());27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using System.Threading.Tasks;34using System;35{36 {37 {38 public ActorId Node;39 public Config(ActorId node)40 {41 this.Node = node;42 }43 }44 private ActorId Node;45 [OnEntry(nameof(InitOnEntry))]46 [OnEventDoAction(typeof(UnitEvent), nameof(DoNotify))]47 {48 }49 private void InitOnEntry(Event e)50 {51 this.Node = (e as Config).Node;52 }53 private void DoNotify()54 {55 this.SendEvent(this.Node, new UnitEvent());56 }57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding;62using System.Threading.Tasks;63using System;64{
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 [OnEventDoAction(typeof(Notify), nameof(NotifyNode))]7 {8 {9 public ActorId Node;10 public Notify(ActorId node)11 {12 this.Node = node;13 }14 }15 private void NotifyNode()16 {17 var e = (Notify)this.ReceivedEvent;18 e.Node.SendEvent(new Node.Notify(this.Id));19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using System;25using System.Threading.Tasks;26{27 [OnEventDoAction(typeof(Notify), nameof(NotifyNode))]28 {29 {30 public ActorId Node;31 public Notify(ActorId node)32 {33 this.Node = node;34 }35 }36 private void NotifyNode()37 {38 var e = (Notify)this.ReceivedEvent;39 e.Node.SendEvent(new Node.Notify(this.Id));40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45using System;46using System.Threading.Tasks;47{48 [OnEventDoAction(typeof(Notify), nameof(NotifyNode))]49 {50 {51 public ActorId Node;52 public Notify(ActorId node)53 {54 this.Node = node;55 }56 }57 private void NotifyNode()58 {59 var e = (Notify)this.ReceivedEvent;60 e.Node.SendEvent(new Node.Notify(this.Id));61 }62 }63}
NotifyNode
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NotifyNode));7 runtime.SendEvent(typeof(NotifyNode), new NotifyNodeEvent(), new ActorId(1));8 }9 }10}11var runtime = RuntimeFactory.Create(enableBugFinding: false);12var runtime = RuntimeFactory.Create(enableBugFinding: true, bugFindingEngine: BugFindingEngine.Z3);13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create(enableBugFinding: true, bugFindingEngine: BugFindingEngine.Z3);18 runtime.CreateActor(typeof(NotifyNode));19 runtime.SendEvent(typeof(NotifyNode), new NotifyNodeEvent(), new ActorId(1));20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create(enableBugFinding: true, bugFindingEngine: BugFindingEngine.Z3);28 runtime.CreateActor(typeof(NotifyNode));29 runtime.SendEvent(typeof(NotifyNode), new NotifyNodeEvent(), new ActorId(1));30 }31 }32}
NotifyNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(NotifyNode));10 runtime.SendEvent(actor, new NotifyNode());11 }12 }13}
NotifyNode
Using AI Code Generation
1{2 {3 public CoyoteActor(ActorId actorId, ActorRuntime runtime) : base(actorId, runtime)4 {5 }6 public CoyoteActor(ActorId actorId, ActorRuntime runtime, string actorClassName) : base(actorId, runtime, actorClassName)7 {8 }9 public CoyoteActor(ActorId actorId, ActorRuntime runtime, string actorClassName, string actorAssemblyName) : base(actorId, runtime, actorClassName, actorAssemblyName)10 {11 }12 protected override void OnEvent(Event e)13 {14 base.OnEvent(e);15 NotifyNode.NotifyNode(this.Id, e);16 }17 }18}19{20 {21 public NotifyNode(ActorId actorId, ActorRuntime runtime) : base(actorId, runtime)22 {23 }24 public NotifyNode(ActorId actorId, ActorRuntime runtime, string actorClassName) : base(actorId, runtime, actorClassName)25 {26 }27 public NotifyNode(ActorId actorId, ActorRuntime runtime, string actorClassName, string actorAssemblyName) : base(actorId, runtime, actorClassName, actorAssemblyName)28 {29 }30 public static void NotifyNode(ActorId actorId, Event e)31 {32 ActorRuntime runtime = ActorRuntime.Get();33 ActorId actor = runtime.GetActorIdFromType(typeof(NotifyNode));34 runtime.SendEvent(actor, new NotifyNodeMessage(actorId, e));35 }36 protected override void OnEvent(Event e)37 {38 base.OnEvent(e);39 if (e is NotifyNodeMessage)40 {41 NotifyNodeMessage msg = e as NotifyNodeMessage;42 Console.WriteLine("Bug found in actor {0} with event {1}", msg.ActorId, msg.Event);43 }44 }45 }46 {47 public ActorId ActorId;48 public Event Event;49 public NotifyNodeMessage(
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