Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)...
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var node = Actor.Create<NotifyNode>();12 node.NotifyFailure();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var node = Actor.Create<NotifyNode>();27 node.NotifyFailure();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var node = Actor.Create<NotifyNode>();42 node.NotifyFailure();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var node = Actor.Create<NotifyNode>();57 node.NotifyFailure();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {
NotifyFailure
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();10Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();11Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.NotifyFailure();
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 private void NotifyFailure()9 {10 this.SendEvent(this.Id, new Failure());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 private void NotifyFailure()22 {23 this.SendEvent(this.Id, new Failure());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 private void NotifyFailure()35 {36 this.SendEvent(this.Id, new Failure());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 private void NotifyFailure()48 {49 this.SendEvent(this.Id, new Failure());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Threading.Tasks;
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.RegisterMonitor(typeof(NotifyNode));11 runtime.CreateActor(typeof(NotifyNode));12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 ActorRuntime runtime = ActorRuntime.Create();25 runtime.RegisterMonitor(typeof(NotifyNode));26 NotifyNode node = new NotifyNode();27 node.NotifyFailure();28 Console.ReadLine();29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 ActorRuntime runtime = ActorRuntime.Create();41 runtime.RegisterMonitor(typeof(NotifyNode));42 NotifyNode node = new NotifyNode();43 node.NotifyFailure();44 Console.ReadLine();45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ActorRuntime runtime = ActorRuntime.Create();57 runtime.RegisterMonitor(typeof(NotifyNode));58 NotifyNode node = new NotifyNode();59 node.NotifyFailure();60 Console.ReadLine();61 }62 }63}64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyNode notifyNode = new NotifyNode();12 notifyNode.NotifyFailure();13 }14 }15}16{17 public void NotifyFailure()18 {19 this.SendEvent(this.Id, new NotifyFailureEvent());20 }21 [OnEventDoAction(typeof(NotifyFailureEvent), nameof(HandleNotifyFailureEvent))]22 private class Init : State { }23 private void HandleNotifyFailureEvent()24 {25 this.Assert(false, "Bug found!");26 }27}28{29 public void NotifyFailure()30 {31 this.SendEvent(this.Id, new NotifyFailureEvent());32 }33 [OnEventDoAction(typeof(NotifyFailureEvent), nameof(HandleNotifyFailureEvent))]34 private class Init : State { }35 private void HandleNotifyFailureEvent()36 {37 this.Assert(false, "Bug found!");38 }39}
NotifyFailure
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;10{11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 var e = (SetupEvent)initialEvent;15 this.NotifyFailure(e.NotifyNode);16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 if (e is NotifyEvent)21 {22 this.SendEvent(this.Id, new Halt());23 }24 return Task.CompletedTask;25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;36using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;37{38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 var e = (SetupEvent)initialEvent;42 this.NotifyFailure(e.NotifyNode);43 return Task.CompletedTask;44 }45 protected override Task OnEventAsync(Event e)46 {47 if (e is NotifyEvent)48 {49 this.SendEvent(this.Id, new Halt());50 }51 return Task.CompletedTask;52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors.BugFinding;
NotifyFailure
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var config = Configuration.Create();7 config.AssemblyToInstrument = typeof(NotifyNode).Assembly;8 config.SchedulingStrategy = SchedulingStrategy.DFS;9 config.MaxSchedulingSteps = 100;10 config.SchedulingIterations = 100;11 config.TestingIterations = 100;12 config.Verbose = 2;13 runtime.SetConfiguration(config);14 runtime.CreateActor(typeof(NotifyNode));15 runtime.Wait();16 Console.WriteLine("Done.");17 Console.ReadLine();18 }19 }20}21{22 public MyConfiguration() : base()23 {24 }25 public override IEnumerable<Assembly> GetAssembliesToInstrument()26 {27 var assemblies = base.GetAssembliesToInstrument();28 assemblies.Add(typeof(NotifyNode).Assembly);29 return assemblies;30 }31}32var runtime = RuntimeFactory.Create(new MyConfiguration());
NotifyFailure
Using AI Code Generation
1NotifyNode.NotifyFailure("1");2NotifyNode.NotifyFailure("2");3NotifyNode.NotifyFailure("3");4NotifyNode.NotifyFailure("4");5NotifyNode.NotifyFailure("5");6NotifyNode.NotifyFailure("6");7NotifyNode.NotifyFailure("7");8NotifyNode.NotifyFailure("8");9NotifyNode.NotifyFailure("9");10NotifyNode.NotifyFailure("10");11NotifyNode.NotifyFailure("11");12NotifyNode.NotifyFailure("12");
NotifyFailure
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(100);6 var test = new NotifyNode(configuration);7 test.Execute();8 }9 }10}11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.Tasks;20{21 {22 {23 {24 public ActorId Sender;25 public Ping(ActorId sender)26 {27 this.Sender = sender;28 }29 }30 {31 }32 {33 }34 {35 }36 private ActorId Parent;37 public Node(ActorId parent)38 {39 this.Parent = parent;40 }41 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]42 [OnEventDoAction(typeof(Crash), nameof(HandleCrash))]43 [OnEventDoAction(typeof(CrashAck), nameof(HandleCrashAck))]44 {45 }46 private void HandlePing()47 {48 this.SendEvent(this.Parent, new Pong());49 }50 private void HandleCrash()51 {52 this.SendEvent(this.Id, new CrashAck());53 this.RaiseHaltEvent();54 }55 private void HandleCrashAck()56 {57 this.SendEvent(this.Parent, new CrashAck());58 }59 }60 [OnEntry(nameof(InitOnEntry))]61 [OnEventDoAction(typeof(Node.Pong), nameof(HandlePong))]62 [OnEventDoAction(typeof(Node.CrashAck), nameof(HandleCrashAck))]63 {64 }65 private ActorId Node;66 private void InitOnEntry()67 {68 this.Node = this.CreateActor(typeof(Node), this.Id);69 this.SendEvent(this
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