Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.InitOnEntry
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12{13 {14 {15 public List<ActorId> Children;16 public Config(List<ActorId> children)17 {18 this.Children = children;19 }20 }21 internal class Init : Event { }22 internal class Notify : Event { }23 internal class Done : Event { }24 {25 protected override Task OnEntryAsync(Event e)26 {27 this.SendEvent(this.Id, new Notify());28 return base.OnEntryAsync(e);29 }30 protected override Task OnExitAsync(Event e)31 {32 this.SendEvent(this.Id, new Notify());33 return base.OnExitAsync(e);34 }35 }36 {37 protected override Task OnEntryAsync(Event e)38 {39 this.SendEvent(this.Id, new Notify());40 return base.OnEntryAsync(e);41 }42 }43 List<ActorId> Children;44 [OnEventDoAction(typeof(Config), nameof(Configure))]45 [OnEventGotoState(typeof(Init), typeof(InitState))]46 [OnEventGotoState(typeof(Notify), typeof(DoneState))]47 class InitOnEntry : State { }48 void Configure(Event e)49 {50 var config = e as Config;51 this.Children = config.Children;52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;62using Microsoft.Coyote.Specifications;63using Microsoft.Coyote.SystematicTesting;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create())16 {17 var system = runtime.CreateActorSystem();18 var actor = system.CreateActor(typeof(NotifyNode), new ActorId());19 system.SendEvent(actor, new NotifyNode.InitOnEntry());
InitOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithVerbosityEnabled();6 using (var runtime = RuntimeFactory.Create(configuration))7 {8 runtime.CreateActor(typeof(NotifyNode));9 }10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create().WithVerbosityEnabled();18 using (var runtime = RuntimeFactory.Create(configuration))19 {20 runtime.CreateActor(typeof(NotifyNode));21 }22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 var configuration = Configuration.Create().WithVerbosityEnabled();30 using (var runtime = RuntimeFactory.Create(configuration))31 {32 runtime.CreateActor(typeof(NotifyNode));33 }34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 var configuration = Configuration.Create().WithVerbosityEnabled();42 using (var runtime = RuntimeFactory.Create(configuration))43 {44 runtime.CreateActor(typeof(NotifyNode));45 }46 }47 }48}
InitOnEntry
Using AI Code Generation
1{2 {3 {4 public int Value;5 public InitOnEntry(int value)6 {7 this.Value = value;8 }9 }10 {11 public int Value;12 public Config(int value)13 {14 this.Value = value;15 }16 }17 {18 }19 {20 }21 {22 }23 int Value;24 [OnEntry(nameof(InitOnEntryAction))]25 [OnEventDoAction(typeof(E), nameof(HandleE))]26 [OnEventDoAction(typeof(Done), nameof(HandleDone))]27 [OnEventDoAction(typeof(Unit), nameof(HandleUnit))]28 {29 }30 void InitOnEntryAction()31 {32 var e = (InitOnEntry)this.ReceivedEvent;33 this.Value = e.Value;34 this.Raise(new E());35 }36 void HandleE()37 {38 this.Raise(new Unit());39 }40 void HandleDone()41 {42 this.Raise(new Halt());43 }44 void HandleUnit()45 {46 this.Raise(new Done());47 }48 }49}50{51 {52 {53 public int Value;54 public InitOnEntry(int value)55 {56 this.Value = value;57 }58 }59 {60 public int Value;61 public Config(int value)62 {63 this.Value = value;64 }65 }66 {67 }68 {69 }70 {71 }72 int Value;73 [OnEntry(nameof(InitOnEntryAction))]74 [OnEventDoAction(typeof(E), nameof(HandleE))]75 [OnEventDoAction(typeof(Done), nameof(HandleDone))]
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int value;8 private Event e;9 [OnEntry(nameof(InitOnEntry))]10 [OnEventDoAction(typeof(Notify), nameof(NotifyHandler))]11 {12 }13 private void InitOnEntry(Event e)14 {15 this.value = 2;16 this.e = e;17 }18 private void NotifyHandler(Event e)19 {20 this.value = (this.e as Notify).Value;21 this.RaiseGotoStateEvent<Done>();22 }23 [OnEntry(nameof(DoneOnEntry))]24 {25 }26 private void DoneOnEntry()27 {28 this.Assert(this.value == 2);29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 private static async Task Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var config = Configuration.Create();42 config.SchedulingIterations = 100;43 config.SchedulingStrategy = SchedulingStrategy.DFS;44 config.ReportActivityCoverage = true;45 config.ReportBugFindingProgress = true;46 config.Verbose = 2;47 runtime.Configure(config);48 await runtime.CreateActor(typeof(NotifyNode), new Notify(2));49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55{56 {57 public int Value;58 public Notify(int value)59 {60 this.Value = value;61 }62 }63}
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(NotifyNode));10 runtime.SendEvent(actor, new NotifyNode.InitOnEntry("Hello World!"));11 runtime.SendEvent(actor, new NotifyNode.NotifyNode());12 var state = runtime.SendQuery<NotifyNode.GetState, string>(actor, new NotifyNode.GetState());13 Console.WriteLine(state);14 }15 }16}17using System;18using Microsoft.Coyote.Actors;19{20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(NotifyNode), nameof(NotifyNode))]23 {24 }25 private string State;26 private void InitOnEntry(Event e)27 {28 this.State = (e as InitOnEntry).State;29 }30 private void NotifyNode()31 {32 this.State = "Hello World!";33 }34 {35 public string State;36 public InitOnEntry(string state)37 {38 this.State = state;39 }40 }41 {42 }43 {44 }45 }46}
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