Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.CheckIfRepaired
ReplicatingStorageTests.cs
Source: ReplicatingStorageTests.cs
...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var notify = new NotifyNode();11 notify.CheckIfRepaired();12 }13 }14}
CheckIfRepaired
Using AI Code Generation
1var notifyNode = new NotifyNode();2notifyNode.CheckIfRepaired();3var notifyNode = new NotifyNode();4notifyNode.CheckIfRepaired();5var notifyNode = new NotifyNode();6notifyNode.CheckIfRepaired();7var notifyNode = new NotifyNode();8notifyNode.CheckIfRepaired();9var notifyNode = new NotifyNode();10notifyNode.CheckIfRepaired();11var notifyNode = new NotifyNode();12notifyNode.CheckIfRepaired();13var notifyNode = new NotifyNode();14notifyNode.CheckIfRepaired();15var notifyNode = new NotifyNode();16notifyNode.CheckIfRepaired();17var notifyNode = new NotifyNode();18notifyNode.CheckIfRepaired();19var notifyNode = new NotifyNode();20notifyNode.CheckIfRepaired();21var notifyNode = new NotifyNode();22notifyNode.CheckIfRepaired();
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(NotifyNode));12 Console.ReadKey();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 var runtime = RuntimeFactory.Create();26 var actor = runtime.CreateActor(typeof(NotifyNode));27 runtime.SendEvent(actor, new CheckIfRepaired());28 Console.ReadKey();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 var runtime = RuntimeFactory.Create();42 var actor = runtime.CreateActor(typeof(NotifyNode));43 runtime.SendEvent(actor, new CheckIfRepaired());44 runtime.SendEvent(actor, new CheckIfRepaired());45 Console.ReadKey();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 var runtime = RuntimeFactory.Create();59 var actor = runtime.CreateActor(typeof(NotifyNode));60 runtime.SendEvent(actor, new CheckIfRepaired());61 runtime.SendEvent(actor, new CheckIfRepaired());62 runtime.SendEvent(actor, new CheckIfRepaired());
CheckIfRepaired
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var task = runtime.CreateActor(typeof(NotifyNode), new Event());7 task.Wait();8 Console.WriteLine("Press any key to exit...");9 Console.ReadKey();10 }11 }12}13{14 {15 static void Main(string[] args)16 {17 var runtime = RuntimeFactory.Create();18 var task = runtime.CreateActor(typeof(NotifyNode), new Event());19 task.Wait();20 Console.WriteLine("Press any key to exit...");21 Console.ReadKey();22 }23 }24}25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var task = runtime.CreateActor(typeof(NotifyNode), new Event());31 task.Wait();32 Console.WriteLine("Press any key to exit...");33 Console.ReadKey();34 }35 }36}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create().WithTestingIterations(1000);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(NotifyNode), new ActorId(1));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create().WithTestingIterations(1000);23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(NotifyNode), new ActorId(1));25 runtime.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.TestingServices;34using Microsoft.Coyote.TestingServices.Runtime;35using Microsoft.Coyote.TestingServices.SchedulingStrategies;36using Microsoft.Coyote.TestingServices.Tracing.Schedule;37using Microsoft.Coyote.Tests.Common;38using Xunit;39using Xunit.Abstractions;40{41 {42 public SimpleActorTest(ITestOutputHelper output)43 : base(output)44 {45 }46 {47 }48 {49 public ActorId Id;50 public M(ActorId id)51 {52 this.Id = id;53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.SendEvent(this.Id, new M(this.Id));
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var node = new NotifyNode();9 await node.CheckIfRepaired();10 }11 }12}
CheckIfRepaired
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task CheckIfRepaired()7 {8 Console.WriteLine("CheckIfRepaired");9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static async Task CheckIfRepaired()18 {19 Console.WriteLine("CheckIfRepaired");20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task CheckIfRepaired()29 {30 Console.WriteLine("CheckIfRepaired");31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task CheckIfRepaired()40 {41 Console.WriteLine("CheckIfRepaired");42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task CheckIfRepaired()51 {52 Console.WriteLine("CheckIfRepaired");53 }54 }55}
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Threading.Tasks;3{4 {5 public static async Task Main()6 {7 await Task.Run(() =>8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor<NotifyNode>();11 runtime.CreateActor(typeof(NotifyNode));12 });13 }14 }15}16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main()21 {22 await Task.Run(() =>23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor<NotifyNode>();26 runtime.CreateActor(typeof(NotifyNode));27 });28 }29 }30}31using System;32using System.Threading.Tasks;33{34 {35 public static async Task Main()36 {37 await Task.Run(() =>38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor<NotifyNode>();41 runtime.CreateActor(typeof(NotifyNode));42 });43 }44 }45}46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main()51 {52 await Task.Run(() =>53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor<NotifyNode>();56 runtime.CreateActor(typeof(NotifyNode));57 });58 }59 }60}61using System;62using System.Threading.Tasks;63{64 {65 public static async Task Main()66 {67 await Task.Run(() =>68 {69 var runtime = RuntimeFactory.Create();70 runtime.RegisterMonitor<NotifyNode>();71 runtime.CreateActor(typeof
CheckIfRepaired
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateGraphStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateGraphStrategies.GraphExplorationStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateGraphStrategies.GraphExplorationStrategies.ReplayStrategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateGraphStrategies.GraphExplorationStrategies.ReplayStrategies.ReplayPolicyStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateGraphStrategies.GraphExplorationStrategies.ReplayStrategies.ReplayPolicyStrategies.ReplayPolicy;18{19 {20 public static Task<bool?> CheckIfRepaired(this ActorId id, Event e)21 {22 return id.Runtime.SendEventAndExecuteTask<bool?>(id, new CheckIfRepairedEvent(e));23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors.BugFinding;35using Microsoft.Coyote.Actors.BugFinding.Strategies;36using Microsoft.Coyote.Actors.BugFinding.Strategies.SchedulingStrategies;
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