Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ActiveOnEntry
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 var test = new SystematicTestingEngine(configuration);17 test.RegisterMonitor(typeof(NotifyNode));18 test.RegisterActor(typeof(Node));19 test.Run();20 }21 }22 {23 private ActorId notify;24 private int count;25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 this.count = 0;28 this.notify = this.CreateActor(typeof(NotifyNode));29 this.SendEvent(
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorId node = ActorId.CreateRandom();12 ActorId client = ActorId.CreateRandom();13 ActorId server = ActorId.CreateRandom();14 ActorRuntime.CreateActor(typeof(NotifyNode), node, client, server);15 ActorRuntime.CreateActor(typeof(NotifyClient), client, node);16 ActorRuntime.CreateActor(typeof(NotifyServer), server, node);17 Console.ReadLine();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27{28 {29 static void Main(string[] args)30 {31 ActorId node = ActorId.CreateRandom();32 ActorId client = ActorId.CreateRandom();33 ActorId server = ActorId.CreateRandom();34 ActorRuntime.CreateActor(typeof(NotifyNode), node, client, server);35 ActorRuntime.CreateActor(typeof(NotifyClient), client, node);36 ActorRuntime.CreateActor(typeof(NotifyServer), server, node);37 Console.ReadLine();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 ActorId node = ActorId.CreateRandom();52 ActorId client = ActorId.CreateRandom();53 ActorId server = ActorId.CreateRandom();54 ActorRuntime.CreateActor(typeof(NotifyNode), node, client, server);55 ActorRuntime.CreateActor(typeof(NotifyClient), client, node);56 ActorRuntime.CreateActor(typeof(NotifyServer), server, node);57 Console.ReadLine();58 }59 }60}61using System;
ActiveOnEntry
Using AI Code Generation
1var notifyNode = new NotifyNode();2notifyNode.ActiveOnEntry();3var notifyNode = new NotifyNode();4notifyNode.ActiveOnExit();5var notifyNode = new NotifyNode();6notifyNode.ActiveOnExit();7var notifyNode = new NotifyNode();8notifyNode.ActiveOnExit();9var notifyNode = new NotifyNode();10notifyNode.ActiveOnExit();11var notifyNode = new NotifyNode();12notifyNode.ActiveOnExit();13var notifyNode = new NotifyNode();14notifyNode.ActiveOnExit();15var notifyNode = new NotifyNode();16notifyNode.ActiveOnExit();17var notifyNode = new NotifyNode();18notifyNode.ActiveOnExit();19var notifyNode = new NotifyNode();20notifyNode.ActiveOnExit();21var notifyNode = new NotifyNode();22notifyNode.ActiveOnExit();23var notifyNode = new NotifyNode();24notifyNode.ActiveOnExit();25var notifyNode = new NotifyNode();26notifyNode.ActiveOnExit();27var notifyNode = new NotifyNode();28notifyNode.ActiveOnExit();
ActiveOnEntry
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Models.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Requests;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Requests.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Responses;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Responses.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.States.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Types.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Utils;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Utils.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Validators;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Validators.Interfaces;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.SystematicTesting;26using Microsoft.Coyote.SystematicTesting.Strategies;27using Microsoft.Coyote.Tasks;28using Microsoft.Coyote.Tests.Common;29using Microsoft.Coyote.Tests.Common.Actors;30using Microsoft.Coyote.Tests.Common.CoyoteRuntime;31using Microsoft.Coyote.Tests.Common.Runtime;32using Microsoft.Coyote.Tests.Common.TestingServices;33using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;34using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters;35using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.Html;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 Task.Run(async () =>13 {14 var runtime = RuntimeFactory.Create();15 var monitor = runtime.CreateMonitor<NotifyNode>();16 var machine = runtime.CreateActor(typeof(NotifyNode), new ActorId("2"), monitor);17 machine.SendEvent(new ActiveOnEntry());18 }).Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private Monitor monitor;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(ActiveOnEntry), nameof(ActiveOnEntryAction))]34 {35 }36 private void InitOnEntry()37 {38 this.monitor = this.CreateMonitor<NotifyNode>();39 this.SendEvent(this.Id, new ActiveOnEntry());40 }41 private void ActiveOnEntryAction()42 {43 this.SendEvent(this.Id, new Halt());44 }45 }46}47using System;48using System.Collections.Generic;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 public static void Main(string[] args)57 {58 Task.Run(async () =>59 {60 var runtime = RuntimeFactory.Create();61 var monitor = runtime.CreateMonitor<NotifyNode>();62 var machine = runtime.CreateActor(typeof(NotifyNode), new ActorId("2"),
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = Microsoft.Coyote.RuntimeFactory.Create();10 var a = runtime.CreateActor(typeof(NotifyNode));11 runtime.SendEvent(a, new NotifyNode.Notify(1));12 Console.Read();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Text;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = Microsoft.Coyote.RuntimeFactory.Create();25 var a = runtime.CreateActor(typeof(NotifyNode));26 runtime.SendEvent(a, new NotifyNode.Notify(1));27 Console.Read();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Text;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = Microsoft.Coyote.RuntimeFactory.Create();40 var a = runtime.CreateActor(typeof(NotifyNode));41 runtime.SendEvent(a, new NotifyNode.Notify(1));42 Console.Read();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Text;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = Microsoft.Coyote.RuntimeFactory.Create();55 var a = runtime.CreateActor(typeof(NotifyNode));56 runtime.SendEvent(a, new NotifyNode.Notify(1));57 Console.Read();58 }59 }60}
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private TaskCompletionSource<bool> tcs;7 private int count;8 [OnEntry(nameof(InitOnEntry))]9 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]10 private class Init : MachineState { }11 private void InitOnEntry(Event e)12 {13 this.count = 0;14 this.tcs = new TaskCompletionSource<bool>();15 this.CreateActor(typeof(NotifyNode));16 this.CreateActor(typeof(NotifyNode));17 this.CreateActor(typeof(NotifyNode));18 this.SendEvent(this.Id, UnitEvent.Instance);19 }20 [OnEntry(nameof(ActiveOnEntry))]21 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]22 private class Active : MachineState { }23 private void ActiveOnEntry(Event e)24 {25 this.count++;26 if (this.count == 3)27 {28 this.tcs.SetResult(true);29 }30 }31 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]32 private class Halted : MachineState { }33 private void HandleHalt()34 {35 this.RaiseHaltEvent();36 }37 public Task<bool> GetResultAsync()38 {39 return this.tcs.Task;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46{47 {48 private TaskCompletionSource<bool> tcs;49 private int count;50 [OnEntry(nameof(InitOnEntry))]51 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]52 private class Init : MachineState { }53 private void InitOnEntry(Event e)54 {55 this.count = 0;56 this.tcs = new TaskCompletionSource<bool>();57 this.CreateActor(typeof(NotifyNode));58 this.CreateActor(typeof(NotifyNode));59 this.CreateActor(typeof(NotifyNode));60 this.SendEvent(this.Id, UnitEvent.Instance);
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node2;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node3;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node4;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node5;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node6;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node7;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node8;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node9;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node10;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node11;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node12;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node13;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node14;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node15;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node16;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node17;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node18;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node19;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node20;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node21;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node22;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node23;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node24;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node25;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node26;33using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node27;
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