How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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Tick

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;12using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.SchedulingPolicy;13{14 {15 private ActorId LeaderId;16 private ActorId FollowerId;17 private bool IsLeader;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(Tick))]20 private class Init : MachineState { }21 private void InitOnEntry()22 {23 this.LeaderId = this.CreateActor(typeof(Leader));24 this.FollowerId = this.CreateActor(typeof(Follower));25 this.IsLeader = true;26 this.SendEvent(this.FollowerId, new SetLeader(this.LeaderId));27 this.SendEvent(this.FollowerId, new SetLeader(this.FollowerId));28 this.SendEvent(this.FollowerId, new UnitEvent());29 }30 private void Tick()31 {32 this.IsLeader = !this.IsLeader;33 this.SendEvent(this.FollowerId, new SetLeader(this.IsLeader ? this.LeaderId : this.FollowerId));34 this.SendEvent(this.FollowerId, new UnitEvent());35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.Actors.BugFinding.Strategies;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;44using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.SchedulingPolicy;45{46 {47 private ActorId LeaderId;48 private ActorId FollowerId;49 private bool IsLeader;

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Fuzzing.Strategies;9using Microsoft.Coyote.Testing.Systematic;10using Microsoft.Coyote.Testing.Systematic.Strategies;11using Microsoft.Coyote.Testing.Systematic.Strategies.Fuzzing;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.TestActors;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Fuzzing;20using Microsoft.Coyote.Tests.Systematic.Strategies;21using Microsoft.Coyote.Tests.Systematic.TestingServices;22using Microsoft.Coyote.Tests.Systematic.Threading;23using Microsoft.Coyote.Tests.Systematic.Threading.Actors;24using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;25using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Actors;26using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Fuzzing;27using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Fuzzing.Strategies;28using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.TestingServices;29using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.TestingServices.Strategies;30using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.TestingServices.Strategies.Fuzzing;31using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities;32using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.Actors;33using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.Actors.Fuzzing;34using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.Actors.Fuzzing.Strategies;35using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.Actors.Fuzzing.Strategies.Fuzzing;36using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.Actors.TestingServices;37using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.TestingServices;38using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.TestingServices.Strategies;39using Microsoft.Coyote.Tests.Systematic.Threading.Tasks.Utilities.TestingServices.Strategies.Fuzzing;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Runtime runtime = Runtime.Create();11 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Start();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 Runtime runtime = Runtime.Create();28 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));29 runtime.CreateActor(typeof(Actor1));30 runtime.CreateActor(typeof(Actor2));31 runtime.Start();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 Runtime runtime = Runtime.Create();45 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));46 runtime.CreateActor(typeof(Actor1));47 runtime.CreateActor(typeof(Actor2));48 runtime.Start();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 Runtime runtime = Runtime.Create();62 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));63 runtime.CreateActor(typeof(Actor1));64 runtime.CreateActor(typeof(Actor2));65 runtime.Start();66 }67 }68}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 TestingEngine.Test(configuration, async () =>14 {15 var actor = await SystematicTestingRuntime.CreateActorAsync(typeof(NotifyLeaderUpdate));16 await SystematicTestingRuntime.SendEventAsync(actor, new Tick());17 });18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.SystematicTesting;27using Microsoft.Coyote.Tasks;28{29 {30 static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(1000);33 TestingEngine.Test(configuration, async () =>34 {35 var actor = await SystematicTestingRuntime.CreateActorAsync(typeof(NotifyLeaderUpdate));36 await SystematicTestingRuntime.SendEventAsync(actor, new Tick());37 });38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.SystematicTesting;47using Microsoft.Coyote.Tasks;48{49 {50 static void Main(string[] args)51 {52 var configuration = Configuration.Create().WithTestingIterations(1000);53 TestingEngine.Test(configuration, async () =>54 {55 var actor = await SystematicTestingRuntime.CreateActorAsync(typeof(NotifyLeaderUpdate

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Tick

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utilities;13using Microsoft.Coyote.Specifications;14using Microsoft.Coyote.SystematicTesting;15using Microsoft.Coyote.SystematicTesting.Strategies;16using Microsoft.Coyote.Tasks;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Types;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utilities;26using Microsoft.Coyote.Tests.Common.Utilities;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Types;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utilities;33{34 {35 public static void Main(string[] args)36 {37 var configuration = Configuration.Create();38 configuration.TestingIterations = 1;39 configuration.SchedulingIterations = 1;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 10000;18 config.SchedulingIterations = 10000;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.Verbose = 1;21 config.EnableDataRaceDetection = true;22 config.EnableCycleDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnableActorInterleavings = true;26 config.EnableFairScheduling = true;27 config.EnableStateGraphVisualization = true;28 config.EnableBuggyTraceVisualization = true;29 config.EnableBuggyTracePrinting = true;30 config.EnableStateGraphPrinting = true;31 config.EnableProgramStatePrinting = true;32 config.EnableActorStatePrinting = true;33 config.EnableActorGroupPrinting = true;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = ActorRuntime.Create();10 var actor = await runtime.CreateActorAsync(typeof(NotifyLeaderUpdate));11 await runtime.SendEventAsync(actor, new NotifyLeaderUpdate.Init());12 await Task.Delay(1000);13 await runtime.SendEventAsync(actor, new NotifyLeaderUpdate.Tick());14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20using System;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = ActorRuntime.Create();26 var actor = await runtime.CreateActorAsync(typeof(NotifyLeaderUpdate));27 await runtime.SendEventAsync(actor, new NotifyLeaderUpdate.Init());28 await Task.Delay(1000);29 await runtime.SendEventAsync(actor, new NotifyLeaderUpdate.Tick());30 }31 }32}33await runtime.SendEventAndExecuteAsync(actor, new NotifyLeaderUpdate.Tick());34await runtime.SendEventAndExecuteAsync(actor, new NotifyLeaderUpdate.Tick(), (e) => { });35In the first code, the program is stuck at runtime.SendEventAndExecuteAsync(actor, new NotifyLeaderUpdate.Tick(), (e) => { }); . In the

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1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(NotifyLeaderUpdate));6 runtime.Run();7 }8}9{10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(NotifyLeaderUpdate));14 runtime.Run();15 }16}17{18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(NotifyLeaderUpdate));22 runtime.Run();23 }24}25{26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(NotifyLeaderUpdate));30 runtime.Run();31 }32}33{34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(NotifyLeaderUpdate));38 runtime.Run();39 }40}41{42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(NotifyLeaderUpdate));46 runtime.Run();47 }48}49{50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(NotifyLeaderUpdate));54 runtime.Run();55 }56}57{58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();

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