Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.TestMultipleLeadersInRaftProtocol
RaftTests.cs
Source:RaftTests.cs
...1022 }1023 }1024 [Theory(Timeout = 10000)]1025 [InlineData(3)]1026 public void TestMultipleLeadersInRaftProtocol(uint seed)1027 {1028 var configuration = this.GetConfiguration();1029 configuration.MaxUnfairSchedulingSteps = 100;1030 configuration.MaxFairSchedulingSteps = 1000;1031 configuration.LivenessTemperatureThreshold = 500;1032 configuration.RandomGeneratorSeed = seed;1033 configuration.TestingIterations = 1;1034 this.TestWithError(r =>1035 {1036 r.RegisterMonitor<SafetyMonitor>();1037 r.CreateActor(typeof(ClusterManager));1038 },1039 configuration: configuration,1040 expectedError: "Detected more than one leader.",...
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingIterations = 3;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.MaxFairSchedulingSteps = 100;20 configuration.MaxUnfairSchedulingSteps = 100;21 configuration.MaxStepsFromAnyEntryToExitState = 100;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableDeadlockDetection = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableLivelockDetection = true;27 configuration.EnableOperationStackTracing = true;28 configuration.EnableStateGraphTracing = true;29 configuration.EnableStateGraphScheduling = true;30 configuration.EnableTaskDebugging = true;31 configuration.EnableActorDebugging = true;32 configuration.EnableActorMonitoring = true;33 configuration.EnableActorScopeDebugging = true;34 configuration.EnableActorScopeMonitoring = true;35 configuration.EnableStateGroupDebugging = true;36 configuration.EnableStateGroupMonitoring = true;37 configuration.EnableStateGroupScheduling = true;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 NotifyLeaderUpdate.TestMultipleLeadersInRaftProtocol();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 NotifyLeaderUpdate.TestMultipleLeadersInRaftProtocol();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 static void Main(string[] args)44 {45 NotifyLeaderUpdate.TestMultipleLeadersInRaftProtocol();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default.Strategies.Default;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default.Strategies.Default.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Coverage.CoverageStrategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestMultipleLeadersInRaftProtocol();12 }13 static void TestMultipleLeadersInRaftProtocol()14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100000;17 config.MaxFairSchedulingSteps = 100000;18 config.MaxStepsInHotState = 100000;19 config.MaxFairStepsInHotState = 100000;20 config.MaxFairSchedulingSteps = 100000;21 config.MaxFairStepsInHotState = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.MaxUnfairStepsInHotState = 100000;24 config.MaxUnfairStepsInColdState = 100000;25 config.MaxUnfairStepsInWaitState = 100000;26 config.MaxUnfairStepsInYieldState = 100000;27 config.MaxUnfairStepsInSleepState = 100000;28 config.MaxUnfairStepsInRandomState = 100000;29 config.MaxUnfairStepsInAsyncOperationState = 100000;30 config.MaxUnfairStepsInActionState = 100000;31 config.MaxUnfairStepsInCreateActorState = 100000;32 config.MaxUnfairStepsInDequeueEventState = 100000;33 config.MaxUnfairStepsInChooseState = 100000;34 config.MaxUnfairStepsInGotoState = 100000;35 config.MaxUnfairStepsInOnEventState = 100000;36 config.MaxUnfairStepsInOnExceptionState = 100000;37 config.MaxUnfairStepsInOnHaltState = 100000;38 config.MaxUnfairStepsInOnDefaultState = 100000;39 config.MaxUnfairStepsInOnPopState = 100000;40 config.MaxUnfairStepsInOnPushState = 100000;41 config.MaxUnfairStepsInOnGotoState = 100000;42 config.MaxUnfairStepsInOnEntryState = 100000;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestMultipleLeadersInRaftProtocol();12 }13 static void TestMultipleLeadersInRaftProtocol()14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100000;17 config.MaxFairSchedulingSteps = 100000;18 config.MaxStepsInHotState = 100000;19 config.MaxFairStepsInHotState = 100000;20 config.MaxFairSchedulingSteps = 100000;21 config.MaxFairStepsInHotState = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.MaxUnfairStepsInHotState = 100000;24 config.MaxUnfairStepsInColdState = 100000;25 config.MaxUnfairStepsInWaitState = 100000;26 config.MaxUnfairStepsInYieldState = 100000;27 config.MaxUnfairStepsInSleepState = 100000;28 config.MaxUnfairStepsInRandomState = 100000;29 config.MaxUnfairStepsInAsyncOperationState = 100000;30 config.MaxUnfairStepsInActionState = 100000;31 config.MaxUnfairStepsInCreateActorState = 100000;32 config.MaxUnfairStepsInDequeueEventState = 100000;33 config.MaxUnfairStepsInChooseState = 100000;34 config.MaxUnfairStepsInGotoState = 100000;35 config.MaxUnfairStepsInOnEventState = 100000;36 config.MaxUnfairStepsInOnExceptionState = 100000;37 config.MaxUnfairStepsInOnHaltState = 100000;38 config.MaxUnfairStepsInOnDefaultState = 100000;39 config.MaxUnfairStepsInOnPopState = 100000;40 config.MaxUnfairStepsInOnPushState = 100000;41 config.MaxUnfairStepsInOnGotoState = 100000;42 config.MaxUnfairStepsInOnEntryState = 100000;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Messages;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Queries;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.State;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Types;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.EventHandlers;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.EventHandlers.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Queries;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Queries.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.State.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Types;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Types.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Queries;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Queries.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.State;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.State.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Types;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Types.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interface.Utility.Utility.Utility;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 var test = new SystematicTest(configuration);13 test.RegisterActor<NotifyLeaderUpdate>();14 test.RegisterActor<Proxy>();15 test.RegisterActor<Server>();16 test.RegisterActor<Follower>();17 test.RegisterActor<Leader>();18 test.RegisterActor<Proxy>();19 test.RegisterActor<Proxy>();20 test.RegisterActor<Proxy>();
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 using (var runtime = RuntimeFactory.Create(config))12 {13 runtime.CreateActor(typeof(NotifyLeaderUpdate));14 Console.ReadLine();15 }16 }17 }18}19using System;20using System.Collections.Generic;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.Timers;27using Microsoft.Coyote.Specifications;28{29 {30 {31 public int FollowerCount;32 public int CandidateCount;33 public int LeaderCount;34 public int LeaderElectionTimeout;35 public int HeartbeatTimeout;36 }37 private class StartEvent : Event { }38 {39 public ActorId LeaderId;40 }41 private class HeartbeatEvent : Event { }42 private class HeartbeatTimeoutEvent : Event { }43 private class ElectionTimeoutEvent : Event { }44 private class BecomeFollowerEvent : Event { }45 private class BecomeCandidateEvent : Event { }46 private class BecomeLeaderEvent : Event { }47 private class BecomeFollowerTimeoutEvent : Event { }48 private class BecomeCandidateTimeoutEvent : Event { }49 private class BecomeLeaderTimeoutEvent : Event { }50 private class BecomeFollowerAckEvent : Event { }51 private class BecomeCandidateAckEvent : Event { }52 private class BecomeLeaderAckEvent : Event { }
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyLeaderUpdate.TestMultipleLeadersInRaftProtocol();12 }13 }14}
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.SchedulingIterations = 100;13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.RandomSchedulingSeed = 0;17 config.Strategy = SchedulingStrategy.Random;18 config.Verbose = 1;19 config.LogWriter = Console.Out;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnablePhaseInterleavings = true;26 config.EnableStateGraph = true;27 config.EnableStateMap = true;28 config.EnableStateGrouping = true;29 config.EnableStateDivergence = true;30 config.EnableStateSnapshotting = true;31 config.EnableStateTesting = true;32 config.EnableStateTestingCoverage = true;33 config.EnableTraceTesting = true;34 config.EnableTraceTestingCoverage = true;35 config.EnableActorTestingCoverage = true;36 config.EnableActorTesting = true;37 config.EnableActorStateTesting = true;38 config.EnableActorStateTestingCoverage = true;39 config.EnableActorStateGraph = true;40 config.EnableActorStateMap = true;41 config.EnableActorStateGrouping = true;42 config.EnableActorStateDivergence = true;43 config.EnableActorStateSnapshotting = true;44 config.EnableActorStateTesting = true;45 config.EnableActorStateTestingCoverage = true;46 config.EnableActorTraceTesting = true;47 config.EnableActorTraceTestingCoverage = true;48 config.EnableActorOperationInterleavings = true;49 config.EnableActorPhaseInterleavings = true;50 config.EnableActorCycleDetection = true;51 config.EnableActorDataRaceDetection = true;52 config.EnableActorDeadlockDetection = true;53 config.EnableActorLivelockDetection = true;54 config.EnableActorOperationInterleavings = true;55 config.EnableActorPhaseInterleavings = true;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NotifyLeaderUpdate test = new NotifyLeaderUpdate();7 test.TestMultipleLeadersInRaftProtocol();8 }9 }10}
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.SchedulingIterations = 100;13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.RandomSchedulingSeed = 0;17 config.Strategy = SchedulingStrategy.Random;18 config.Verbose = 1;19 config.LogWriter = Console.Out;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnablePhaseInterleavings = true;26 config.EnableStateGraph = true;27 config.EnableStateMap = true;28 config.EnableStateGrouping = true;29 config.EnableStateDivergence = true;30 config.EnableStateSnapshotting = true;31 config.EnableStateTesting = true;32 config.EnableStateTestingCoverage = true;33 config.EnableTraceTesting = true;34 config.EnableTraceTestingCoverage = true;35 config.EnableActorTestingCoverage = true;36 config.EnableActorTesting = true;37 config.EnableActorStateTesting = true;38 config.EnableActorStateTestingCoverage = true;39 config.EnableActorStateGraph = true;40 config.EnableActorStateMap = true;41 config.EnableActorStateGrouping = true;42 config.EnableActorStateDivergence = true;43 config.EnableActorStateSnapshotting = true;44 config.EnableActorStateTesting = true;45 config.EnableActorStateTestingCoverage = true;46 config.EnableActorTraceTesting = true;47 config.EnableActorTraceTestingCoverage = true;48 config.EnableActorOperationInterleavings = true;49 config.EnableActorPhaseInterleavings = true;50 config.EnableActorCycleDetection = true;51 config.EnableActorDataRaceDetection = true;52 config.EnableActorDeadlockDetection = true;53 config.EnableActorLivelockDetection = true;54 config.EnableActorOperationInterleavings = true;55 config.EnableActorPhaseInterleavings = true;
TestMultipleLeadersInRaftProtocol
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NotifyLeaderUpdate test = new NotifyLeaderUpdate();7 test.TestMultipleLeadersInRaftProtocol();8 }9 }10}
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