Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.StartLeaderElection
RaftTests.cs
Source:RaftTests.cs
...358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());...
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Types;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Types;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Types.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Types.Machines;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Types.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.Machines;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.States;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.Types;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.Types.Events;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utils.Utils.Types.Machines;
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Tasks;9{10 {11 private int leaderId;12 private ActorId leaderIdActor;13 private int myId;14 private int numberOfActors;15 private int[] votes;16 private bool leaderElected;17 private int electionId;18 private int leaderElectionTimeout;19 private int leaderElectionTimeoutDuration;20 private int leaderUpdateTimeout;21 private int leaderUpdateTimeoutDuration;22 private ActorId[] actors;23 private ActorId timer;24 private ActorId parent;25 private int currentTerm;26 private int lastLogTerm;27 private int lastLogIndex;28 private bool isLeader;29 private bool isCandidate;30 private bool isFollower;31 private int votesReceived;32 private int[] nextIndex;33 private int[] matchIndex;34 private int commitIndex;35 private int lastApplied;36 private int[] log;37 private int logLength;38 private int[] term;39 private int termLength;40 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionHandler))]41 class Init : State { }42 void StartLeaderElectionHandler()43 {44 this.myId = (this.ReceivedEvent as StartLeaderElection).myId;45 this.numberOfActors = (this.ReceivedEvent as StartLeaderElection).numberOfActors;46 this.actors = (this.ReceivedEvent as StartLeaderElection).actors;47 this.parent = (this.ReceivedEvent as StartLeaderElection).parent;48 this.leaderElectionTimeoutDuration = (this.ReceivedEvent as StartLeaderElection).leaderElectionTimeoutDuration;49 this.leaderUpdateTimeoutDuration = (this.ReceivedEvent as StartLeaderElection).leaderUpdateTimeoutDuration;50 this.currentTerm = (this.ReceivedEvent as StartLeaderElection).currentTerm;51 this.leaderId = (this.ReceivedEvent as StartLeaderElection).leaderId;52 this.leaderIdActor = (this.ReceivedEvent as Start
StartLeaderElection
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.SchedulingStrategies;10using Microsoft.Coyote.BugFinding.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.BugFinding.Strategies;12using Microsoft.Coyote.BugFinding.TestingServices;13using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Probabilistic;15using Microsoft.Coyote.BugFinding.TestingServices.Strategies;16using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom;18using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom;19using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom;20using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom;21using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom.Custom;22using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom.Custom.Custom;23using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom.Custom.Custom.Custom;24using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;25using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Utilities;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleSendAndReceive;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceive;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveInParallel;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveInSequence;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveInSequenceWithRandomDelay;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveInSequenceWithTimeout;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveWithRandomDelay;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveWithTimeout;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnly;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyInParallel;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyInSequence;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyInSequenceWithRandomDelay;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyInSequenceWithTimeout;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyWithRandomDelay;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendOnlyWithTimeout;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendReceiveAndChoose;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendReceiveAndChooseInParallel;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendReceiveAndChooseInSequence;
StartLeaderElection
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7{8 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionAction))]9 {10 private ActorId leader;11 private void StartLeaderElectionAction(Event e)12 {13 this.SendEvent(this.Id, new StartLeaderElection());14 }15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.leader = this.CreateActor(typeof(Leader));18 this.SendEvent(this.leader, new StartLeaderElection());19 return Task.CompletedTask;20 }21 [OnEventDoAction(typeof(LeaderElected), nameof(LeaderElectedAction))]22 private void LeaderElectedAction(Event e)23 {24 this.leader = (e as LeaderElected).LeaderId;25 }26 }27 {28 private ActorId leader;29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.leader = this.CreateActor(typeof(Leader));32 this.SendEvent(this.leader, new StartLeaderElection());33 return Task.CompletedTask;34 }35 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionAction))]36 private void StartLeaderElectionAction(Event e)37 {38 this.SendEvent(this.Id, new StartLeaderElection());39 }40 [OnEventDoAction(typeof(LeaderElected), nameof(LeaderElectedAction))]41 private void LeaderElectedAction(Event e)42 {43 this.leader = (e as LeaderElected).LeaderId;44 }45 }46 {47 }48 {49 public ActorId LeaderId;50 public LeaderElected(ActorId leaderId)51 {52 this.LeaderId = leaderId;53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 runtime.Configure(config);12 var id = new ActorId("Leader");13 var leader = runtime.CreateActor(typeof(NotifyLeaderUpdate), id);14 runtime.SendEvent(leader, new StartLeaderElection());15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 var config = Configuration.Create();30 runtime.Configure(config);31 var id = new ActorId("Leader");32 var leader = runtime.CreateActor(typeof(NotifyLeaderUpdate), id);33 runtime.SendEvent(leader, new StartLeaderElection());34 Console.WriteLine("Press any key to exit.");35 Console.ReadKey();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var config = Configuration.Create();49 runtime.Configure(config);50 var id = new ActorId("Leader");51 var leader = runtime.CreateActor(typeof(NotifyLeaderUpdate), id);52 runtime.SendEvent(leader, new StartLeaderElection());53 Console.WriteLine("Press any key to exit.");54 Console.ReadKey();55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await StartLeaderElection();9 }10 static async Task StartLeaderElection()11 {12 NotifyLeaderUpdate notifyLeader = new NotifyLeaderUpdate();13 await notifyLeader.StartLeaderElection();14 }15 }16}
StartLeaderElection
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Services;5using Microsoft.Coyote.Actors.BugFinding.Services.NamingService;6using Microsoft.Coyote.Actors.BugFinding.Services.NamingService.Events;7using Microsoft.Coyote.Actors.BugFinding.Services.NamingService.Interfaces;
StartLeaderElection
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromEntryToExit = 100;14 config.MaxFairStepsFromEntryToExit = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.MaxUnfairStepsFromEntryToExit = 100;17 config.MaxUnprovenProgramSteps = 100;18 config.MaxUnprovenStepsFromEntryToExit = 100;19 config.MaxUnprovenFairSchedulingSteps = 100;20 config.MaxUnprovenFairStepsFromEntryToExit = 100;21 config.MaxUnprovenUnfairSchedulingSteps = 100;22 config.MaxUnprovenUnfairStepsFromEntryToExit = 100;23 config.MaxUnprovenStepsFromAnyEntryToExit = 100;24 config.MaxUnprovenFairStepsFromAnyEntryToExit = 100;25 config.MaxUnprovenUnfairStepsFromAnyEntryToExit = 100;26 config.MaxFairSchedulingStepsFromAnyEntryToExit = 100;27 config.MaxUnfairSchedulingStepsFromAnyEntryToExit = 100;28 var runtime = RuntimeFactory.Create(config);29 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));30 await runtime.Wait();31 }32 }33}
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