Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.InitOnEntry
RaftTests.cs
Source:RaftTests.cs
...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 var id = new ActorId();14 var config = Configuration.Create();15 config.EnableActorLogging = true;16 config.EnableActorTracing = true;17 config.EnableStateGroupTesting = true;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableOperationInterleavings = true;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;33using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Messages;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces.Interfaces.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces.Interfaces.Interfaces.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models.Utilities.Services.Static.Models.Messages.Interfaces.Messages.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces.Interfaces;
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsInPathExploration = 100;13 config.MaxUnfairSchedulingSteps = 100;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivenessChecking = true;19 config.EnableOperationInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraphScheduling = true;22 config.EnableTaskParallelism = true;23 config.EnableUnfairScheduling = true;24 config.SchedulingIterations = 100;25 config.TestingIterations = 100;26 config.Verbose = 1;27 config.ThrowOnFailure = true;28 config.ThrowOnHotState = true;29 config.ThrowOnOperationInterleavings = true;30 config.ThrowOnRandomBugFound = true;31 config.ThrowOnUnfairScheduling = true;32 config.ThrowOnCycleInTrace = true;33 config.ThrowOnDeadlock = true;34 config.ThrowOnDataRace = true;35 config.ThrowOnLivenessFailure = true;36 config.ThrowOnOperationTimeoutInTrace = true;37 config.ThrowOnUnhandledEvent = true;38 config.ThrowOnUnprovenLivenessProperty = true;39 config.ThrowOnUnprovenSafetyProperty = true;40 config.ThrowOnUnhandledEventInTrace = true;41 config.ThrowOnUnreachableStateInTrace = true;42 config.ThrowOnUnscheduledOperation = true;43 config.ThrowOnUnstableTrace = true;44 config.ThrowOnWaitTaskContinuation = true;45 config.TimeoutDelay = 100;46 config.TraceLevel = 1;47 config.UserAssemblies = new string[] { "NotifyLeaderUpdate.dll" };48 config.AssemblyToInstrument = "NotifyLeaderUpdate.dll";49 config.AssemblyToInstrument = "Microsoft.Coyote.Actors.dll";50 config.AssemblyToInstrument = "Microsoft.Coyote.dll";51 config.AssemblyToInstrument = "System.Private.CoreLib.dll";
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privacy;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15{16 {17 static void Main(string[] args)18 {19 var configuration = Configuration.Create();20 configuration.SchedulingStrategy = new DPORStrategy();21 configuration.SchedulingIterations = 1;22 configuration.TestingIterations = 1;23 configuration.MaxFairSchedulingSteps = 10000;24 configuration.MaxUnfairSchedulingSteps = 10000;25 configuration.Verbose = 1;26 configuration.SuppressTrace = true;27 configuration.IsFairSchedulingEnabled = true;28 configuration.IsRandomSchedulingEnabled = true;29 configuration.IsDeterministic = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableCycleDetection = true;32 configuration.EnableHotStateDetection = true;33 configuration.EnableLivelockDetection = true;34 configuration.EnableDeadlockDetection = true;35 configuration.EnableOperationInterleavings = true;36 configuration.EnableActorInterleavings = true;37 configuration.EnableActorGroupInterleavings = true;38 configuration.EnableFairScheduling = true;39 configuration.EnableRandomScheduling = true;40 configuration.EnableBuggyImplementationException = true;41 configuration.EnableStateGraph = true;42 configuration.EnableStateMap = true;43 configuration.EnableStateGraphScheduling = true;44 configuration.EnableStateMapScheduling = true;45 configuration.EnableStateGraphSchedulingWithFairness = true;46 configuration.EnableStateMapSchedulingWithFairness = true;47 configuration.EnableStateGraphSchedulingWithFairnessAndRandom = true;48 configuration.EnableStateMapSchedulingWithFairnessAndRandom = true;49 configuration.EnableStateGraphSchedulingWithFairnessAndRandomAndDpor = true;50 configuration.EnableStateMapSchedulingWithFairnessAndRandomAndDpor = true;
InitOnEntry
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create().WithTestingIterations(100);6 var test = new NotifyLeaderUpdate();7 test.InitOnEntry();8 test.Run(config);9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(100);17 var test = new NotifyLeaderUpdate();18 test.InitOnEntry();19 test.Run(config);20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var config = Configuration.Create().WithTestingIterations(100);28 var test = new NotifyLeaderUpdate();29 test.InitOnEntry();30 test.Run(config);31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create().WithTestingIterations(100);39 var test = new NotifyLeaderUpdate();40 test.InitOnEntry();41 test.Run(config);42 }43 }44}45{46 {47 static void Main(string[] args)48 {49 var config = Configuration.Create().WithTestingIterations(100);50 var test = new NotifyLeaderUpdate();51 test.InitOnEntry();52 test.Run(config);53 }54 }55}
InitOnEntry
Using AI Code Generation
1{2 {3 private ActorId Leader;4 public NotifyLeaderUpdate(ActorId leader)5 {6 this.Leader = leader;7 }8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Leader, new E());11 return Task.CompletedTask;12 }13 }14}15{16 {17 private ActorId Leader;18 public NotifyLeaderUpdate(ActorId leader)19 {20 this.Leader = leader;21 }22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Leader, new E());25 return Task.CompletedTask;26 }27 }28}29{30 {31 private ActorId Leader;32 public NotifyLeaderUpdate(ActorId leader)33 {34 this.Leader = leader;35 }36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Leader, new E());39 return Task.CompletedTask;40 }41 }42}43{44 {45 private ActorId Leader;46 public NotifyLeaderUpdate(ActorId leader)47 {48 this.Leader = leader;49 }50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 this.SendEvent(this.Leader, new E());53 return Task.CompletedTask;54 }55 }56}57{58 {59 private ActorId Leader;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.Run(async () =>9 {10 var id = ActorId.CreateActorIdFromName(typeof(NotifyLeaderUpdate).FullName);11 var actor = Actor.CreateActor(typeof(NotifyLeaderUpdate), new ActorId(id));12 await actor.SendEventAsync(new InitOnEntry());13 });14 }15 }16}17 at Microsoft.Coyote.Actors.ActorManager.CreateActor(ActorId actorId, Type actorType, Object[] args)18 at Microsoft.Coyote.Actors.Actor.CreateActor(Type actorType, ActorId actorId)19 at BugFinding.Program.Main(String[] args) in C:\Users\alper\source\repos\BugFinding\BugFinding\Program.cs:line 1820using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;23{24 {25 public static void Main(string[] args)26 {27 ActorRuntime.Run(async () =>28 {29 var id = ActorId.CreateActorIdFromName(typeof(NotifyLeaderUpdate).FullName);30 var actor = Actor.CreateActor(typeof(NotifyLeaderUpdate), new ActorId(id));31 await actor.SendEventAsync(new InitOnEntry());32 });33 }34 }35}
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