Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.AppendEntriesAsCandidate
RaftTests.cs
Source: RaftTests.cs
...429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }467 }468 private void VoteAsCandidate(Event e)469 {470 var request = e as VoteRequest;471 if (request.Term > this.CurrentTerm)472 {473 this.CurrentTerm = request.Term;474 this.VotedFor = null;475 this.Vote(e as VoteRequest);476 this.RaiseEvent(new BecomeFollower());477 }478 else479 {480 this.Vote(e as VoteRequest);481 }482 }483 private void RespondVoteAsCandidate(Event e)484 {485 var request = e as VoteResponse;486 if (request.Term > this.CurrentTerm)487 {488 this.CurrentTerm = request.Term;489 this.VotedFor = null;490 this.RaiseEvent(new BecomeFollower());491 }492 else if (request.Term != this.CurrentTerm)493 {494 return;495 }496 if (request.VoteGranted)497 {498 this.VotesReceived++;499 if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500 {501 this.VotesReceived = 0;502 this.RaiseEvent(new BecomeLeader());503 }504 }505 }506 private void AppendEntriesAsCandidate(Event e)507 {508 var request = e as AppendEntriesRequest;509 if (request.Term > this.CurrentTerm)510 {511 this.CurrentTerm = request.Term;512 this.VotedFor = null;513 this.AppendEntries(e as AppendEntriesRequest);514 this.RaiseEvent(new BecomeFollower());515 }516 else517 {518 this.AppendEntries(e as AppendEntriesRequest);519 }520 }521 private void RespondAppendEntriesAsCandidate(Event e)522 {523 var request = e as AppendEntriesResponse;524 if (request.Term > this.CurrentTerm)525 {526 this.CurrentTerm = request.Term;527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]...
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(NotifyLeaderUpdate));15 runtime.Run();16 Console.ReadLine();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(AppendEntriesAsCandidate))]22 class Init : StateMachineState { }23 private void InitOnEntry(Event e)24 {25 this.RaiseEvent(new UnitEvent());26 }27 private void AppendEntriesAsCandidate()28 {29 var e = new AppendEntriesEvent(0, 0, 0, 0, 0, new int[] { 0 });30 this.SendEvent(this.Id, e);31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(NotifyLeaderUpdate));48 runtime.Run();49 Console.ReadLine();50 }51 }52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(UnitEvent), nameof(AppendEntriesAsCandidate))]55 class Init : StateMachineState { }56 private void InitOnEntry(Event e)57 {58 this.RaiseEvent(new UnitEvent());59 }60 private void AppendEntriesAsCandidate()61 {62 var e = new AppendEntriesEvent(0, 0, 0, 0, 0, new
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action.Action;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action.Action.Action;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action.Action.Action.Action;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action.Action.Action.Action.Action;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.State.Coverage.Model.Action.Coverage.Action.Action.Action.Action.Action.Action.Action;
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Services;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;33using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Xunit;9using Xunit.Abstractions;10{11 {12 public NotifyLeaderUpdate(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestNotifyLeaderUpdate()18 {19 this.TestWithError(r =>20 {21 r.CreateActor(typeof(NotifyLeaderUpdate));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]27 [OnEventDoAction(typeof(Halt), nameof(Halt))]28 {29 private ActorId Leader;30 private ActorId Follower;31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 this.Leader = this.CreateActor(typeof(Leader));34 this.Follower = this.CreateActor(typeof(Follower));35 await this.SendEventAndExecuteActionAsync(this.Leader, new Configure(this.Follower), () =>36 {37 this.Assert(this.Follower is null, "Follower is null.");38 });39 }40 private void Configure(Event e)41 {42 this.Follower = (e as Configure).Follower;43 this.Assert(this.Follower is null, "Follower is null.");44 }45 private void Halt()46 {47 this.RaiseHaltEvent();48 }49 }50 {51 public ActorId Follower;52 public Configure(ActorId follower)53 {54 this.Follower = follower;55 }56 }57 {58 }59 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]60 [OnEventDoAction(typeof(Halt), nameof(Halt))]61 {62 private ActorId Follower;63 protected override async Task OnInitializeAsync(Event initialEvent)64 {65 this.Follower = (initialEvent as Configure).Follower;66 this.Assert(this.Follower is null, "F
AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));10 runtime.SendEvent(actor, new AppendEntriesAsCandidate());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 ActorRuntime runtime = ActorRuntime.Create();22 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));23 runtime.SendEvent(actor, new AppendEntriesAsCandidate());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 static void Main(string[] args)33 {34 ActorRuntime runtime = ActorRuntime.Create();35 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));36 runtime.SendEvent(actor, new AppendEntriesAsCandidate());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 ActorRuntime runtime = ActorRuntime.Create();48 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));49 runtime.SendEvent(actor, new AppendEntriesAsCandidate());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 public static void Main()5 {6 NotifyLeaderUpdate actor = new NotifyLeaderUpdate();7 actor.AppendEntriesAsCandidate(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);8 }9}10I am trying to use Coyote to test a distributed system, and I have a question. Is it possible to test a distributed system in which the actors do not run on the same machine? I have a distributed system with multiple machines, and I want to test it using Coyote. I am using the Coyote testing framework (
AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Utilities;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.SystematicTesting;17using Microsoft.Coyote.Tasks;18using Microsoft.Coyote.TestingServices;19using Microsoft.Coyote.TestingServices.Coverage;20using Microsoft.Coyote.TestingServices.Runtime;21using Microsoft.Coyote.TestingServices.SchedulingStrategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.DPOR;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Probabilistic;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Probabilistic.DPOR;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Probabilistic.DPOR.Strategies;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Probabilistic.DPOR.Strategies.Fair;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing.Probabilistic.DPOR.Strategies.Fair.Strategies;
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