Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs
...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;10 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;11 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;12 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Messages;13 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.State;14 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Types;15 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.ValueTypes;16 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.ValueTypes.Types;17 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.ValueTypes.ValueTypes;18 using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.ValueTypes.ValueTypes.Types;19 {20 public static void Main(string[] args)21 {22 ActorRuntime.RegisterMonitor(typeof(NotifyLeaderUpdateMonitor));23 ActorRuntime.RegisterActor(typeof(LeaderElectionActor));24 ActorRuntime.RegisterActor(typeof(NotifyLeaderUpdateActor));
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Monitors;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Mocks;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Mocks.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Mocks.Proxies;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Mocks.Proxies.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Machines.Services.Providers.Mocks.Proxies.Proxies.Mocks.Proxies.Mocks;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Helpers;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events.Internal;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events.External;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events.External.Request;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events.External.Response;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Events.External.Response.Internal;18{19 {20 private readonly ICluster _cluster;21 private readonly IActorTimer _timer;22 private readonly IActorTimer _electionTimer;23 private readonly IActorTimer _heartbeatTimer;24 private readonly IActorTimer _heartbeatCheckTimer;25 private readonly IActorTimer _heartbeatCheckTimer2;26 private readonly IActorTimer _heartbeatCheckTimer3;27 private readonly IActorTimer _heartbeatCheckTimer4;28 private readonly IActorTimer _heartbeatCheckTimer5;29 private readonly IActorTimer _heartbeatCheckTimer6;30 private readonly IActorTimer _heartbeatCheckTimer7;31 private readonly IActorTimer _heartbeatCheckTimer8;32 private readonly IActorTimer _heartbeatCheckTimer9;33 private readonly IActorTimer _heartbeatCheckTimer10;34 private readonly IActorTimer _heartbeatCheckTimer11;35 private readonly IActorTimer _heartbeatCheckTimer12;36 private readonly IActorTimer _heartbeatCheckTimer13;37 private readonly IActorTimer _heartbeatCheckTimer14;38 private readonly IActorTimer _heartbeatCheckTimer15;39 private readonly IActorTimer _heartbeatCheckTimer16;40 private readonly IActorTimer _heartbeatCheckTimer17;
ActiveOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create().WithTestingIterations(100);8 var runtime = RuntimeFactory.Create(config);9 runtime.CreateActor(typeof(NotifyLeaderUpdate));10 runtime.Wait();11 }12 }13 {14 protected override void OnInitialize()15 {16 this.OnEvent<StartEvent>(e => this.ActiveOnEntry());17 }18 protected override void OnEntry()19 {20 this.SendEvent(this.Id, new StartEvent());21 }22 }23 {24 }25}26using System;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 var config = Configuration.Create().WithTestingIterations(100);33 var runtime = RuntimeFactory.Create(config);34 runtime.CreateActor(typeof(NotifyLeaderUpdate));35 runtime.Wait();36 }37 }38 {39 protected override void OnInitialize()40 {41 this.OnEvent<StartEvent>(e => this.ActiveOnEntry());42 }43 protected override void OnEntry()44 {45 this.SendEvent(this.Id, new StartEvent());46 }47 }48 {49 }50}51using System;52using Microsoft.Coyote.Actors;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create().WithTestingIterations(100);58 var runtime = RuntimeFactory.Create(config);59 runtime.CreateActor(typeof(NotifyLeaderUpdate));60 runtime.Wait();61 }62 }63 {64 protected override void OnInitialize()65 {66 this.OnEvent<StartEvent>(e => this.ActiveOnEntry());67 }68 protected override void OnEntry()69 {70 this.SendEvent(this.Id,
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.Runtime.Loggers;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.Probabilistic;14using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.RandomExecution;15using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies.SchedulingPolicy;16{17{18static void Main(string[] args)19{20var configuration = Configuration.Create();21configuration.SchedulingStrategy = SchedulingStrategy.DPOR;22configuration.SchedulingIterations = 1000;23configuration.TestingIterations = 1000;24configuration.MaxFairSchedulingSteps = 1000;25configuration.MaxUnfairSchedulingSteps = 1000;26configuration.EnableCycleDetection = true;27configuration.EnableDataRaceDetection = true;28configuration.EnableDeadlockDetection = true;29configuration.EnableHotStateDetection = true;30configuration.EnableLivelockDetection = true;31configuration.EnableOperationInterleavings = true;32configuration.EnableRandomExecution = true;33configuration.EnableStateGraph = true;34configuration.EnableStateGraphScheduling = true;35configuration.EnableTestingIterations = true;36configuration.EnableUnfairScheduling = true;37configuration.EnableVerboseTrace = true;38configuration.EnableWorkStealing = true;39configuration.LogWriter = new TextWriterLogWriter(Console.Out);40configuration.RandomSchedulingSeed = 0;41configuration.SchedulingPolicy = SchedulingPolicy.DPOR;42configuration.SchedulingRandomization = SchedulingRandomization.None;43configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;44configuration.TestingIterations = 1000;45configuration.TracingEnabled = true;46configuration.Verbose = 1;47configuration.WorkerCount = 1;48configuration.WorkerAffinity = true;49using (var runtime = RuntimeFactory.Create(configuration))50{51runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate));52runtime.CreateActor(typeof(Microsoft.Coyote
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void ActiveOnEntry()9 {10 this.State = new LeaderUpdateState();11 this.State.Leader = this.Id;12 this.State.LeaderEpoch = 1;13 this.State.LeaderHistory = new List<Leader>();14 this.State.LeaderHistory.Add(new Leader(this.Id, 1));15 this.State.FollowerHistory = new Dictionary<ActorId, List<Leader>>();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static void Main(string[] args)28 {29 NotifyLeaderUpdate notifyLeaderUpdate = new NotifyLeaderUpdate();30 notifyLeaderUpdate.ActiveOnEntry();31 }32 }33}34Error CS1061 'NotifyLeaderUpdate' does not contain a definition for 'ActiveOnEntry' and no accessible extension method 'ActiveOnEntry' accepting a first argument of type 'NotifyLeaderUpdate' could be found (are
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(NotifyLeaderUpdate), new Event());9 runtime.Run();10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15{16 {17 public static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(NotifyLeaderUpdate), new Event());21 runtime.Run();22 }23 }24}
ActiveOnEntry
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 var config = Configuration.Create();5 config.MaxSchedulingSteps = 500;6 config.MaxFairSchedulingSteps = 200;7 config.MaxUnfairSchedulingSteps = 300;8 config.ExecutionToLog = 1;9 config.SchedulingStrategy = SchedulingStrategy.DFS;10 config.Verbose = 3;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableHotStateDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableObjectDisposedExceptionSupport = true;16 config.EnablePCTesting = true;17 config.EnableRandomExecution = true;18 config.EnableTaskCancelation = true;19 config.EnableTimerCancellation = true;20 config.EnableActorTesting = true;21 config.EnableActorTestingDebugging = true;22 config.EnableActorTestingProfiling = true;23 config.EnableActorTestingTracing = true;24 config.EnableActorTestingStateGraph = true;25 config.EnableActorTestingStateGraphTracing = true;26 config.EnableActorTestingStateGraphProfiling = true;27 config.EnableActorTestingStateGraphDebugging = true;28 config.EnableActorTestingStateGraphVisualization = true;29 config.EnableActorTestingStateGraphVisualizationTracing = true;30 config.EnableActorTestingStateGraphVisualizationDebugging = true;31 config.EnableActorTestingStateGraphVisualizationProfiling = true;32 config.EnableActorTestingStateGraphVisualizationHtmlReport = true;33 config.EnableActorTestingStateGraphVisualizationHtmlReportTracing = true;34 config.EnableActorTestingStateGraphVisualizationHtmlReportDebugging = true;35 config.EnableActorTestingStateGraphVisualizationHtmlReportProfiling = true;36 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverage = true;37 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageTracing = true;38 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageDebugging = true;39 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageProfiling = true;40 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageHtmlReport = true;41 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageHtmlReportTracing = true;42 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageHtmlReportDebugging = true;43 config.EnableActorTestingStateGraphVisualizationHtmlReportCoverageHtmlReportProfiling = true;
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