Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.SyncRequest
ReplicatingStorageTests.cs
Source: ReplicatingStorageTests.cs
...209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }...
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines;8using System;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.ConfigureLogWriter(Console.Out);16 runtime.NotifyFailure += (sender, args) =>17 {18 Console.WriteLine("NotifyFailure");19 };20 runtime.NotifyOperation += (sender, args) =>21 {22 Console.WriteLine("NotifyOperation");23 };24 runtime.NotifyOperationCompleted += (sender, args) =>25 {26 Console.WriteLine("NotifyOperationCompleted");27 };28 var id = runtime.CreateActor(typeof(M1));29 runtime.SendEvent(id, new e1());30 runtime.SendEvent(id, new e2());31 runtime.SendEvent(id, new e3());32 runtime.SendEvent(id, new e4());33 runtime.SendEvent(id, new e5());34 runtime.SendEvent(id, new e6());35 runtime.SendEvent(id, new e7());36 runtime.SendEvent(id, new e8());37 runtime.SendEvent(id, new e9());38 runtime.SendEvent(id, new e10());39 runtime.SendEvent(id, new e11());40 runtime.SendEvent(id, new e12());41 runtime.SendEvent(id, new e13());42 runtime.SendEvent(id, new e14());43 runtime.SendEvent(id, new e15());44 runtime.SendEvent(id, new e16());45 runtime.SendEvent(id, new e17());46 runtime.SendEvent(id, new e18());47 runtime.SendEvent(id, new e19());48 runtime.SendEvent(id, new e20());49 runtime.SendEvent(id, new e21());50 runtime.SendEvent(id, new e22());51 runtime.SendEvent(id, new e23());52 runtime.SendEvent(id, new e24());53 runtime.SendEvent(id, new e25());54 runtime.SendEvent(id, new e26());55 runtime.SendEvent(id, new e27());56 runtime.SendEvent(id, new e28());57 runtime.SendEvent(id, new e29());
SyncRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States.States.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.States.States.States.States.Events;
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitoring.Monitor;
SyncRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(NotifyFailure));10 runtime.Run();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public static void Main()20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(NotifyFailure));23 runtime.Run();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public static void Main()33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(NotifyFailure));36 runtime.Run();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void Main()46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(NotifyFailure));49 runtime.Run();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(NotifyFailure));62 runtime.Run();63 }64 }65}66using System;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 NotifyFailure nf = new NotifyFailure();9 nf.SyncRequest();10 Console.WriteLine("Finished");11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public static void Main(string[] args)20 {21 NotifyFailure nf = new NotifyFailure();22 nf.SyncRequest();23 Console.WriteLine("Finished");24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public static void Main(string[] args)33 {34 NotifyFailure nf = new NotifyFailure();35 nf.SyncRequest();36 Console.WriteLine("Finished");37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void Main(string[] args)46 {47 NotifyFailure nf = new NotifyFailure();48 nf.SyncRequest();49 Console.WriteLine("Finished");50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 public static void Main(string[] args)59 {60 NotifyFailure nf = new NotifyFailure();61 nf.SyncRequest();62 Console.WriteLine("Finished");63 }64 }65}66using System;67using System.Threading.Tasks;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var machine = new NotifyFailure();10 machine.SyncRequest();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var machine = new NotifyFailure();23 machine.SyncRequest();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var machine = new NotifyFailure();36 machine.SyncRequest();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var machine = new NotifyFailure();49 machine.SyncRequest();50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 var machine = new NotifyFailure();62 machine.SyncRequest();63 }64 }65}66using System;67using System.Threading.Tasks;
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NotifyFailure.SyncRequest();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 NotifyFailure.Notify();16 }17 }18}
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