How to use SetupEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.SetupEvent

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {...

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SetupEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Tasks.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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SetupEvent

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1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.SetupEvent();2Microsoft.Coyote.Actors.BugFinding.Tests.NotifySuccess.SetupEvent();3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyWarning.SetupEvent();4Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent.SetupEvent();5Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent2.SetupEvent();6Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent3.SetupEvent();7Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent4.SetupEvent();8Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent5.SetupEvent();9Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent6.SetupEvent();10Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent7.SetupEvent();11Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent8.SetupEvent();12Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent9.SetupEvent();13Microsoft.Coyote.Actors.BugFinding.Tests.TestEvent10.SetupEvent();

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SetupEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Events;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Xunit;19using Xunit.Abstractions;20{21 {22 public TestNotifyFailure(ITestOutputHelper output)23 : base(output)24 {25 }26 [Fact(Timeout = 5000)]27 public void TestNotifyFailureMethod()28 {29 this.TestWithError(r =>30 {31 r.RegisterMonitor<NotifyFailure>();32 r.CreateActor(typeof(A));33 },34 configuration: GetConfiguration().WithTestingIterations(100),35 replay: true);36 }37 {38 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]39 {40 }41 private void HandleUnitEvent()42 {43 this.NotifyFailure();44 this.RaiseHaltEvent();45 }46 }47 }48}

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SetupEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Fuzzing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Testing.Systematic.Fuzzing;9using Microsoft.Coyote.Testing.Systematic.Strategies;10{11 {12 static void Main(string[] args)13 {14 NotifyFailure.SetupEvent();15 RunTest();16 }17 static void RunTest()18 {19 var configuration = Configuration.Create();20 configuration.TestingIterations = 100;21 configuration.SchedulingIterations = 100;22 configuration.ThrowOnFailure = false;23 configuration.MaxFairSchedulingSteps = 100;24 configuration.MaxUnfairSchedulingSteps = 100;25 configuration.Strategy = TestingStrategy.Systematic;26 var engine = TestingEngineFactory.Create(configuration);27 engine.RunTest(typeof(Test));28 }29 }30 {31 public async Task Test1()32 {33 var a = this.CreateActor(typeof(A));34 this.SendEvent(a, new E());35 await this.WaitAsync(1000);36 this.SendEvent(a, new E());37 }38 }39 {40 }41 {42 protected override void OnInitialize(Event initialEvent)43 {44 this.RaiseEvent<CreateMonitorEvent>(new CreateMonitorEvent(typeof(Monitor)));45 }46 protected override async Task OnEventAsync(Event e)47 {48 switch (e)49 {50 {51 this.Assert(false, "Assertion failed.");52 break;53 }54 }55 }56 }57 {58 [OnEventDoAction(typeof(E), nameof(OnE))]59 {60 }61 void OnE()62 {63 this.Assert(false, "Assertion failed.");64 }65 }66}

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SetupEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static async Task Main(string[] args)8 {9 NotifyFailure.SetupEvent("TestEvent");10 var runtime = await RuntimeFactory.CreateAsync();11 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new TestEvent());18 return Task.CompletedTask;19 }20 }21}

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SetupEvent

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1 using Microsoft.Coyote.Actors.BugFinding.Tests;2 using Microsoft.Coyote.Runtime;3 using System;4 using System.Threading.Tasks;5 {6 {7 static void Main(string[] args)8 {9 NotifyFailure.SetupEvent("NotifyFailureEvent");10 Console.WriteLine("Hello World!");11 }12 }13 }142.cs(6,13): error CS0246: The type or namespace name ‘NotifyFailure’ could not be found. Are you missing an assembly reference?

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SetupEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public Test2(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void Test()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<Monitor>();24 r.CreateActor(typeof(A));25 },26 configuration: this.GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 {30 private TaskCompletionSource<bool> tcs;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]33 {34 }35 private void InitOnEntry()36 {37 this.tcs = new TaskCompletionSource<bool>();38 this.RaiseEvent(new UnitEvent());39 }40 private void HandleUnitEvent()41 {42 this.tcs.SetResult(true);43 }44 }45 {46 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]47 {48 }49 private void HandleUnitEvent()50 {51 this.Assert(false, "Detected an assertion failure.");52 }53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.TestingServices;61using Microsoft.Coyote.TestingServices.Coverage;62using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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SetupEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void SetupEvent(string bugName, string bugDescription)9 {10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void SetupEvent(string bugName, string bugDescription)21 {22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public static void SetupEvent(string bugName, string bugDescription)33 {34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void SetupEvent(string bugName, string bugDescription)45 {46 }47 }48}

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