Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {...
Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Tasks;16using Microsoft.Coyote.Tests.Tasks.Actors;17using Microsoft.Coyote.Tests.Tasks.Common;18using Microsoft.Coyote.Tests.Tasks.Common.Events;19using Microsoft.Coyote.Tests.Tasks.Common.Tasks;20using Microsoft.Coyote.Tests.Tasks.Common.Utilities;21using Microsoft.Coyote.Tests.Tasks.Runtime;22using Microsoft.Coyote.Tests.Tasks.SystematicTesting;23using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies;24using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection;25using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule;26using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults;27using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.CoinTossFaults;28using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults;29using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults.TaskResultFaults;30using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults.TaskResultFaults.TaskResultExceptionFaults;31using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults.TaskResultFaults.TaskResultValueFaults;32using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults.TaskResultFaults.TaskResultValueFaults.TaskResultValueNullFaults;33using Microsoft.Coyote.Tests.Tasks.SystematicTesting.Strategies.FaultInjection.Schedule.Faults.TaskFaults.TaskResultFaults.TaskResultValueFaults.TaskResultValueTimeoutFaults;
Request
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(NotifyFailure));13 runtime.SendEvent(actor, new Request());14 runtime.Wait();15 Console.WriteLine("Hello World!");16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = runtime.CreateActor(typeof(NotifyFailure));31 runtime.SendEvent(actor, new Request());32 runtime.Wait();33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(NotifyFailure));49 runtime.SendEvent(actor, new Request());50 runtime.Wait();51 Console.WriteLine("Hello World!");52 }53 }54}
Request
Using AI Code Generation
1{2 {3 public int Value;4 }5}6{7 {8 public string Message;9 }10}11{12 {13 public int Value;14 }15}16{17 {18 public string Message;19 }20}21{22 {23 public int Value;24 }25}26{27 {28 public string Message;29 }30}31{32 {33 public int Value;34 }35}36{37 {38 public string Message;39 }40}41{42 {43 public int Value;44 }45}
Request
Using AI Code Generation
1{2 {3 public int Id { get; set; }4 public string Message { get; set; }5 }6}7{8 {9 }10}11{12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 await this.ReceiveEventAsync<Request>();16 this.Assert(false, "This should not be reached.");17 }18 }19}20{21 {22 private int Id;23 private ActorId Handler;24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 this.Id = 0;27 this.Handler = this.CreateActor(typeof(RequestHandler));28 while (true)29 {30 await this.SendEventAndExecuteAsync(this.Handler, new Request() { Id = this.Id, Message = "Hello world!" });31 this.Id++;32 }33 }34 }35}36{37 {38 [Fact(Timeout = 5000)]39 public void TestRequestHandler()40 {41 this.Test(r =>42 {43 r.RegisterMonitor(typeof(NotifyFailure));44 r.CreateActor(typeof(RequestGenerator));45 });46 }47 }48}49{50 {51 public static void Main(string[] args)52 {
Request
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description", "bug location");10Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Request("bug type", "bug description",
Request
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NotifyFailure));11 runtime.SendEvent(typeof(NotifyFailure), new Request());12 Console.ReadLine();13 }14 }15}16[0] 1.cs(5,5): error : [Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure] An unhandled exception of type 'System.NullReferenceException' occurred in CoyoteTest.exe17[0] 1.cs(5,5): error : [Microsoft.Coyote.Actors
Request
Using AI Code Generation
1public static void Main(string[] args)2{3 var runtime = RuntimeFactory.Create();4 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());5 runtime.Run();6}7public static void Main(string[] args)8{9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());11 runtime.Run();12}13public static void Main(string[] args)14{15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());17 runtime.Run();18}19public static void Main(string[] args)20{21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());23 runtime.Run();24}25public static void Main(string[] args)26{27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());29 runtime.Run();30}31public static void Main(string[] args)32{33 var runtime = RuntimeFactory.Create();34 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());35 runtime.Run();36}37public static void Main(string[] args)38{39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());41 runtime.Run();42}43public static void Main(string[] args)44{45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(NotifyFailure), new NotifyFailure.Request());47 runtime.Run();48}
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