How to use ProcessNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.ProcessNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }...

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));15 ActorRuntime.RegisterActor(typeof(Master));16 ActorRuntime.RegisterActor(typeof(Worker));17 ActorRuntime.RegisterActor(typeof(Worker1));18 ActorRuntime.RegisterActor(typeof(Worker2));19 ActorRuntime.RegisterActor(typeof(Worker3));20 ActorRuntime.RegisterActor(typeof(Worker4));21 ActorRuntime.RegisterActor(typeof(Worker5));22 ActorRuntime.RegisterActor(typeof(Worker6));23 ActorRuntime.RegisterActor(typeof(Worker7));24 ActorRuntime.RegisterActor(typeof(Worker8));25 ActorRuntime.RegisterActor(typeof(Worker9));26 ActorRuntime.RegisterActor(typeof(Worker10));27 ActorRuntime.RegisterActor(typeof(Worker11));28 ActorRuntime.RegisterActor(typeof(Worker12));29 ActorRuntime.RegisterActor(typeof(Worker13));30 ActorRuntime.RegisterActor(typeof(Worker14));31 ActorRuntime.RegisterActor(typeof(Worker15));32 ActorRuntime.RegisterActor(typeof(Worker16));33 ActorRuntime.RegisterActor(typeof(Worker17));34 ActorRuntime.RegisterActor(typeof(Worker18));35 ActorRuntime.RegisterActor(typeof(Worker19));36 ActorRuntime.RegisterActor(typeof(Worker20));37 ActorRuntime.RegisterActor(typeof(Worker21));38 ActorRuntime.RegisterActor(typeof(Worker22));39 ActorRuntime.RegisterActor(typeof(Worker23));40 ActorRuntime.RegisterActor(typeof(Worker24));41 ActorRuntime.RegisterActor(typeof(Worker25));42 ActorRuntime.RegisterActor(typeof(Worker26));43 ActorRuntime.RegisterActor(typeof(Worker27));44 ActorRuntime.RegisterActor(typeof(Worker28));45 ActorRuntime.RegisterActor(typeof(Worker29));46 ActorRuntime.RegisterActor(typeof(Worker30));47 ActorRuntime.RegisterActor(typeof(Worker31));48 ActorRuntime.RegisterActor(typeof(Worker32));49 ActorRuntime.RegisterActor(typeof(Worker33));50 ActorRuntime.RegisterActor(typeof(Worker34));51 ActorRuntime.RegisterActor(typeof(Worker35));52 ActorRuntime.RegisterActor(typeof(Worker36));53 ActorRuntime.RegisterActor(typeof(Worker37));54 ActorRuntime.RegisterActor(typeof(Worker38));55 ActorRuntime.RegisterActor(typeof(Worker39

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]12 {13 }14 private void Setup()15 {16 var a = this.CreateActor(typeof(A));17 var b = this.CreateActor(typeof(B));18 var c = this.CreateActor(typeof(C));19 this.SendEvent(a, new E(b));20 this.SendEvent(b, new E(c));21 this.SendEvent(c, new E(a));22 this.SendEvent(c, new E(b));23 this.SendEvent(b, new E(a));24 this.SendEvent(a, new E(c));25 this.SendEvent(a, new E(b));26 this.SendEvent(b, new E(c));27 this.SendEvent(c, new E(a));28 this.SendEvent(c, new E(b));29 this.SendEvent(b, new E(a));30 this.SendEvent(a, new E(c));31 this.SendEvent(a, new E(b));32 this.SendEvent(b, new E(c));33 this.SendEvent(c, new E(a));34 this.SendEvent(c, new E(b));35 this.SendEvent(b, new E(a));36 this.SendEvent(a, new E(c));37 this.SendEvent(a, new E(b));38 this.SendEvent(b, new E(c));39 this.SendEvent(c, new E(a));40 this.SendEvent(c, new E(b));41 this.SendEvent(b, new E(a));42 this.SendEvent(a, new E(c));43 this.SendEvent(a, new E(b));44 this.SendEvent(b, new E(c));45 this.SendEvent(c, new E(a));46 this.SendEvent(c, new E(b));47 this.SendEvent(b, new E(a));48 this.SendEvent(a, new E(c));49 this.SendEvent(a, new E(b));50 this.SendEvent(b, new E(c));51 this.SendEvent(c, new E(a));52 this.SendEvent(c, new E(b));53 this.SendEvent(b, new E(a));

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 {10 }11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(E), nameof(Handle))]14 {15 }16 private void InitOnEntry()17 {18 this.RaiseEvent(new E());19 }20 private void Handle()21 {22 this.RaiseEvent(new E());23 }24 }25 public void TestNotifyFailure()26 {27 this.TestWithError(r =>28 {29 r.CreateActor(typeof(M));30 },31 configuration: GetConfiguration().WithTestingIterations(1000),32 replay: true);33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42{43 {44 {45 }46 {47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(E), nameof(Handle))]49 {50 }51 private void InitOnEntry()52 {53 this.RaiseEvent(new E());54 }55 private void Handle()56 {57 this.RaiseEvent(new E());58 }59 }60 public void TestNotifyFailure()61 {62 this.TestWithError(r =>63 {64 r.CreateActor(typeof(M));65 },66 configuration: GetConfiguration().WithTestingIterations(1000),67 replay: true);68 }69 }70}

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Events;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Loggers;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairExponential;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilisticRandomExecution;23using Microsoft.Coyote.Tests.Common;24using Microsoft.Coyote.Tests.Common.TestingServices;25using Microsoft.Coyote.Tests.Common.Utilities;26using Microsoft.VisualStudio.TestTools.UnitTesting;27{28 {29 public void TestNotifyFailure()30 {31 var test = new Action<PSharpRuntime>((r) => {32 r.CreateActor(typeof(Master));33 });34 var configuration = Configuration.Create().WithNumberOfIterations(100);35 var result = PSharpTester.Run(test, configuration);36 Assert.IsTrue(result is BugFound);37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(NotifyFailure));11 runtime.CreateActor(typeof(Manager));12 runtime.Run();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.CreateActor(typeof(Node));19 return Task.CompletedTask;20 }21 }22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.SendEvent(this.Id, new E());26 return Task.CompletedTask;27 }28 private Task OnE(Event e)29 {30 this.Assert(false);31 return Task.CompletedTask;32 }33 }34 {35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.RegisterMonitor(typeof(NotifyFailure));47 runtime.CreateActor(typeof(Manager));48 runtime.Run();49 }50 }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.CreateActor(typeof(Node));55 return Task.CompletedTask;56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.SendEvent(this.Id, new E());62 return Task.CompletedTask;63 }64 private Task OnE(Event e)65 {66 this.Assert(false);67 return Task.CompletedTask;68 }69 }70 {71 }72}73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.BugFinding.Tests;75using System;76using System.Threading.Tasks;77{78 {79 static void Main(string[] args)

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ProcessNodeFail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));10 var runtime = await ActorRuntime.CreateAsync();11 var client = ActorId.CreateRandom();12 await runtime.CreateActorAsync(typeof(Client), client);13 await runtime.SendEventAsync(client, new E(), EventGroup.None, null);14 Console.ReadLine();15 }16 }17 {18 [OnEventDoAction(typeof(E), nameof(Process))]19 {20 }21 private async Task Process()22 {23 var a = ActorId.CreateRandom();24 await this.CreateActorAsync(typeof(A), a);25 await this.SendEventAsync(a, new E());26 }27 }28 {29 [OnEventDoAction(typeof(E), nameof(Process))]30 {31 }32 private async Task Process()33 {34 var b = ActorId.CreateRandom();35 await this.CreateActorAsync(typeof(B), b);36 await this.SendEventAsync(b, new E());37 }38 }39 {40 [OnEventDoAction(typeof(E), nameof(Process))]41 {42 }43 private async Task Process()44 {45 var c = ActorId.CreateRandom();46 await this.CreateActorAsync(typeof(C), c);47 await this.SendEventAsync(c, new E());48 }49 }50 {51 [OnEventDoAction(typeof(E), nameof(Process))]52 {53 }54 private async Task Process()55 {56 var d = ActorId.CreateRandom();57 await this.CreateActorAsync(typeof(D), d);58 await this.SendEventAsync(d, new E());59 }60 }61 {62 [OnEventDoAction(typeof(E), nameof(Process))]63 {64 }65 private async Task Process()66 {67 var e = ActorId.CreateRandom();68 await this.CreateActorAsync(typeof(E), e);

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 var monitor = new NotifyFailure();11 runtime.RegisterMonitor(monitor);

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 NotifyFailureTest();10 }11 public static void NotifyFailureTest()12 {13 var configuration = BugFindingOptions.Default;14 configuration.SchedulingIterations = 1000;15 configuration.TestingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.ExecutionToLog = 1;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnablePhaseInterleavings = true;23 configuration.EnableRandomExecution = true;24 configuration.EnableStateGraph = true;25 configuration.EnableStateGraphScheduling = true;26 configuration.EnableTaskInterleavings = true;27 configuration.EnableUnfairScheduling = true;28 configuration.EnableVerboseTrace = true;29 configuration.EnableWorkStealing = true;30 configuration.EnableWorkStealingScheduling = true;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.MaxUnfairSchedulingSteps = 1000;33 configuration.MaxUnfairSchedulingSteps = 1000;34 configuration.RandomSchedulingSeed = 0;35 configuration.TestingIterations = 1000;36 configuration.UserLogWriter = new ConsoleLogWriter();37 configuration.UserProgressWriter = new ConsoleProgressWriter();38 configuration.UserTraceWriter = new ConsoleTraceWriter();39 configuration.UserWarningWriter = new ConsoleWarningWriter();40 configuration.Verbose = 3;41 configuration.VerboseTraceLevel = 3;42 configuration.WorkerCount = 2;43 configuration.WorkStealing = true;44 configuration.WorkStealingScheduling = true;45 var test = new NotifyFailure();46 test.Test();47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;52using System;53using System.Threading.Tasks;54{55 {56 public static void Main(string[] args)57 {

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void ProcessNodeFail()10 {11 Console.WriteLine("Node Failure");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static void ProcessNodeFail()24 {25 Console.WriteLine("Node Failure");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void ProcessNodeFail()38 {39 Console.WriteLine("Node Failure");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 public static void ProcessNodeFail()52 {53 Console.WriteLine("Node Failure");54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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