Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.NotifyNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 using (var t = new SystematicTestingEngine())15 {16 t.RegisterMonitor(typeof(NotifyFailure));17 t.Run();18 }19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.SystematicTesting;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 using (var t = new SystematicTestingEngine())36 {37 t.RegisterMonitor(typeof(NotifyFailure));38 t.Run();39 }40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.SystematicTesting;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 using (var t = new SystematicTestingEngine())57 {58 t.RegisterMonitor(typeof(NotifyFailure));59 t.Run();60 }61 }62 }63}64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Specifications;67using Microsoft.Coyote.SystematicTesting;68using System;69using System.Collections.Generic;70using System.Linq;
NotifyNodeFail
Using AI Code Generation
1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 await this.NotifyNodeFail();6 }7 private async Task NotifyNodeFail()8 {9 await this.NotifyNodeFail();10 }11 }12}13{14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.NotifyNodeFail();18 }19 private async Task NotifyNodeFail()20 {21 await this.NotifyNodeFail();22 }23 }24}25{26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.NotifyNodeFail();30 }31 private async Task NotifyNodeFail()32 {33 await this.NotifyNodeFail();34 }35 }36}37{38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.NotifyNodeFail();42 }43 private async Task NotifyNodeFail()44 {45 await this.NotifyNodeFail();46 }47 }48}49{50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 await this.NotifyNodeFail();54 }55 private async Task NotifyNodeFail()56 {57 await this.NotifyNodeFail();58 }59 }60}
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 var runtime = RuntimeFactory.Create(config);9 runtime.NotifyNodeFail();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var config = Configuration.Create();20 var runtime = RuntimeFactory.Create(config);21 runtime.NotifyNodeFail();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var config = Configuration.Create();32 var runtime = RuntimeFactory.Create(config);33 runtime.NotifyNodeFail();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var config = Configuration.Create();44 var runtime = RuntimeFactory.Create(config);45 runtime.NotifyNodeFail();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(NotifyFailure));11 var config = Configuration.Create().WithNumberOfIterations(1);12 runtime.CreateActor(typeof(MyActor));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.NotifyNodeFail();20 }21 }22}
NotifyNodeFail
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 Console.WriteLine("Starting test");11 using (var runtime = RuntimeFactory.Create())12 {13 var monitor = runtime.CreateMonitor<NotifyFailure>();14 var config = Configuration.Create().WithMonitor(monitor);15 var a = runtime.CreateActor(typeof(A), config);16 var b = runtime.CreateActor(typeof(B), config);17 await a.SendEventAsync(new E(b));18 await Task.Delay(1000);19 await monitor.NotifyNodeFail(b);20 await Task.Delay(1000);21 }22 }23 }24 {25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 var b = (e as E).B;30 this.SendEvent(b, new F());31 }32 else if (e is G)33 {34 Console.WriteLine("Received G");35 }36 return Task.CompletedTask;37 }38 }39 {40 protected override Task OnEventAsync(Event e)41 {42 if (e is F)43 {44 this.SendEvent(this.Id, new G());45 }46 return Task.CompletedTask;47 }48 }49 {50 public ActorId B;51 public E(ActorId b)52 {53 this.B = b;54 }55 }56 {57 }58 {59 }60}61using System;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding;64using System.Threading.Tasks;65{66 {67 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.NotifyNodeFail), nameof(NotifyNodeFail))]68 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.BugFinding.NotifyNodeRecover), nameof(NotifyNodeRecover))]69 {70 }71 void NotifyNodeFail()
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(NotifyFailure));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 catch (Exception e)15 {16 Console.WriteLine(e.Message);17 }18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System;24{25 {26 static void Main(string[] args)27 {28 {29 Runtime runtime = RuntimeFactory.Create();30 runtime.RegisterMonitor(typeof(NotifyFailure));31 runtime.CreateActor(typeof(Actor1));32 runtime.Wait();33 }34 catch (Exception e)35 {36 Console.WriteLine(e.Message);37 }38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44{45 {46 static void Main(string[] args)47 {48 {49 Runtime runtime = RuntimeFactory.Create();50 runtime.RegisterMonitor(typeof(NotifyFailure));51 runtime.CreateActor(typeof(Actor1));52 runtime.Wait();53 }54 catch (Exception e)55 {56 Console.WriteLine(e.Message);57 }58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using System;64{65 {66 static void Main(string[] args)67 {68 {69 Runtime runtime = RuntimeFactory.Create();70 runtime.RegisterMonitor(typeof(NotifyFailure));71 runtime.CreateActor(typeof(Actor1));72 runtime.Wait();73 }74 catch (Exception e)75 {76 Console.WriteLine(e.Message);77 }
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(NotifyFailure));15 runtime.NotifyNodeFail(id);16 }17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = runtime.CreateActor(typeof(NotifyFailure));34 runtime.NotifyNodeFail(id);35 }36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 using (var runtime = RuntimeFactory.Create())51 {52 var id = runtime.CreateActor(typeof(NotifyFailure));53 runtime.NotifyNodeFail(id);54 }55 }56 }57}
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var actor = runtime.CreateActor(typeof(NotifyFailure));13 runtime.SendEvent(actor, new NotifyNodeFail());14 runtime.Dispose();15 }16 }17}18using Microsoft.Coyote.Actors;19using System;20using System.Collections.Generic;21using System.Text;22using System.Threading.Tasks;23{24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.NotifyNodeFail();28 return Task.CompletedTask;29 }30 private void NotifyNodeFail()31 {32 this.NotifyNodeFail("Test failed");33 }34 private void NotifyNodeFail(string message)35 {36 this.NotifyNodeFail(message, null);37 }38 private void NotifyNodeFail(string message, Exception ex)39 {40 if (ex == null)41 {42 throw new Exception(message);43 }44 {45 throw new Exception(message, ex);46 }47 }48 }49}
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(NotifyFailure));10 var result = await runtime.CreateActorAndExecuteTask(typeof(NotifyFailure), nameof(NotifyFailure.NotifyNodeFail), actor);11 Console.WriteLine($"result={result}");12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 private static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var actor = runtime.CreateActor(typeof(NotifyFailure));24 var result = await runtime.CreateActorAndExecuteTask(typeof(NotifyFailure), nameof(NotifyFailure.NotifyNodeFail), actor);25 Console.WriteLine($"result={result}");26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32{33 {34 private static async Task Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var actor = runtime.CreateActor(typeof(NotifyFailure));38 var result = await runtime.CreateActorAndExecuteTask(typeof(NotifyFailure), nameof(NotifyFailure.NotifyNodeFail), actor);39 Console.WriteLine($"result={result}");40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 private static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(NotifyFailure));52 var result = await runtime.CreateActorAndExecuteTask(typeof(NotifyFailure), nameof(NotifyFailure.NotifyNodeFail), actor);53 Console.WriteLine($"result={result}");54 }55 }56}
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ActionExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.BoundedRandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomProgram;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomTesting;21{22 {23 static void Main(string[] args)24 {25 DistributedSystem distributedSystem = new DistributedSystem();26 distributedSystem.Run();27 distributedSystem.NotifyNodeFail(2);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Strategies;40using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;41using Microsoft.Coyote.Actors.BugFinding.Strategies.ActionExploration;
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