Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.InitOnEntry
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test.Machines;10{11 {12 public static void Main(string[] args)13 {14 NotifyFailure.InitOnEntry();15 using (var runtime = RuntimeFactory.Create())16 {17 runtime.CreateActor(typeof(Actor1));18 runtime.Wait();19 }20 }21 }22}23using System;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test.Events;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Test.Machines;32{33 {34 [OnEventDoAction(typeof(Event1), nameof(Handle))]35 {36 }37 private void Handle()38 {39 this.CreateActor(typeof(Actor2));40 this.SendEvent(this.Id, new Event2());41 }42 }43}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor.NotifyFailure.Monitor;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Machines.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
InitOnEntry
Using AI Code Generation
1{2 using System;3 using System.IO;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tasks;9 using Microsoft.Coyote.Actors.BugFinding.Tasks.SchedulingStrategies;10 using Microsoft.Coyote.Actors.BugFinding.Tasks.SchedulingStrategies.SchedulingPolicy;11 using Microsoft.Coyote.Actors.BugFinding.Tasks.SchedulingStrategies.SchedulingPolicy.SchedulingPolicyOption;12 using Microsoft.Coyote.Testing;13 using Microsoft.Coyote.Testing.Systematic;14 using Xunit;15 using Xunit.Abstractions;16 {17 public NotifyFailureTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestNotifyFailure()23 {24 this.TestWithError(r =>25 {26 r.RegisterMonitor<NotifyFailure>();27 r.CreateActor(typeof(A));28 },29 configuration: GetConfiguration(),30 replay: true);31 }32 private static Configuration GetConfiguration()33 {34 var configuration = Configuration.Create();35 configuration.SchedulingStrategy = new RandomStrategy();36 configuration.SchedulingIterations = 100;37 configuration.MaxFairSchedulingSteps = 100;38 configuration.ReportActivityCoverage = true;39 configuration.ReportFairScheduling = true;40 configuration.ReportCodeCoverage = true;41 return configuration;42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.Assert(false, "A");47 return Task.CompletedTask;48 }49 }50 }51}52{53 using System;54 using System.IO;55 using System.Threading.Tasks;56 using Microsoft.Coyote.Actors;57 using Microsoft.Coyote.Actors.BugFinding;58 using Microsoft.Coyote.Actors.BugFinding.Tests;59 using Microsoft.Coyote.Actors.BugFinding.Tasks;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 NotifyFailure.InitOnEntry();9 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));10 ActorRuntime.RegisterMonitor(typeof(NotifyOnFailure));11 ActorRuntime.RegisterActor(typeof(MyActor));12 ActorRuntime.RegisterActor(typeof(MyActor2));13 ActorRuntime.RegisterActor(typeof(MyActor3));14 ActorRuntime.RegisterActor(typeof(MyActor4));15 ActorRuntime.RegisterActor(typeof(MyActor5));16 ActorRuntime.RegisterActor(typeof(MyActor6));17 ActorRuntime.RegisterActor(typeof(MyActor7));18 ActorRuntime.RegisterActor(typeof(MyActor8));19 ActorRuntime.RegisterActor(typeof(MyActor9));20 ActorRuntime.RegisterActor(typeof(MyActor10));21 ActorRuntime.RegisterActor(typeof(MyActor11));22 ActorRuntime.RegisterActor(typeof(MyActor12));23 ActorRuntime.RegisterActor(typeof(MyActor13));24 ActorRuntime.RegisterActor(typeof(MyActor14));25 ActorRuntime.RegisterActor(typeof(MyActor15));26 ActorRuntime.RegisterActor(typeof(MyActor16));27 ActorRuntime.RegisterActor(typeof(MyActor17));28 ActorRuntime.RegisterActor(typeof(MyActor18));29 ActorRuntime.RegisterActor(typeof(MyActor19));30 ActorRuntime.RegisterActor(typeof(MyActor20));31 ActorRuntime.RegisterActor(typeof(MyActor21));32 ActorRuntime.RegisterActor(typeof(MyActor22));33 ActorRuntime.RegisterActor(typeof(MyActor23));34 ActorRuntime.RegisterActor(typeof(MyActor24));35 ActorRuntime.RegisterActor(typeof(MyActor25));36 ActorRuntime.RegisterActor(typeof(MyActor26));37 ActorRuntime.RegisterActor(typeof(MyActor27));38 ActorRuntime.RegisterActor(typeof(MyActor28));39 ActorRuntime.RegisterActor(typeof(MyActor29));40 ActorRuntime.RegisterActor(typeof(MyActor30));41 ActorRuntime.RegisterActor(typeof(MyActor31));42 ActorRuntime.RegisterActor(typeof(MyActor32));43 ActorRuntime.RegisterActor(typeof(MyActor33));44 ActorRuntime.RegisterActor(typeof(MyActor34));45 ActorRuntime.RegisterActor(typeof(MyActor35));46 ActorRuntime.RegisterActor(typeof(MyActor36));47 ActorRuntime.RegisterActor(typeof(MyActor37));48 ActorRuntime.RegisterActor(typeof(MyActor38));49 ActorRuntime.RegisterActor(typeof(MyActor39));50 ActorRuntime.RegisterActor(typeof(MyActor40));51 ActorRuntime.RegisterActor(typeof(MyActor41));52 ActorRuntime.RegisterActor(typeof(MyActor42));53 ActorRuntime.RegisterActor(typeof
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(NotifyFailure));10 Console.ReadLine();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(NotifyFailure));23 Console.ReadLine();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(NotifyFailure));36 Console.ReadLine();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(NotifyFailure));49 Console.ReadLine();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(NotifyFailure));62 Console.ReadLine();63 }64 }65}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 NotifyFailure.InitOnEntry();9 var runtime = RuntimeFactory.Create();10 var id = runtime.CreateActor(typeof(MyActor));11 await runtime.WaitAsync(id);12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEventAsync(this.Id, new E());18 }19 protected override async Task OnEventAsync(Event e)20 {21 await Task.CompletedTask;22 }23 }24 {25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 public static async Task Main(string[] args)33 {34 NotifyFailure.InitOnEntry();35 var runtime = RuntimeFactory.Create();36 var id = runtime.CreateActor(typeof(MyActor));37 await runtime.WaitAsync(id);38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.SendEventAsync(this.Id, new E());44 }45 protected override async Task OnEventAsync(Event e)46 {47 await Task.CompletedTask;48 }49 }50 {51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56{57 {58 public static async Task Main(string[] args)59 {60 NotifyFailure.InitOnEntry();61 var runtime = RuntimeFactory.Create();62 var id = runtime.CreateActor(typeof(MyActor));63 await runtime.WaitAsync(id);64 }65 }66 {67 protected override async Task OnInitializeAsync(Event initialEvent)68 {69 await this.SendEventAsync(this
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 NotifyFailure monitor = new NotifyFailure();13 ActorRuntime runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(monitor);15 ActorId actor = runtime.CreateActor(typeof(MyActor));16 runtime.SendEvent(actor, new e1());17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.RaiseEventAsync(new e2());24 }25 [OnEventDoAction(typeof(e1), nameof(Handle_e1))]26 [OnEventDoAction(typeof(e2), nameof(Handle_e2))]27 class Init : State { }28 private void Handle_e1()29 {30 this.RaiseGotoStateEvent<Init>();31 }32 private void Handle_e2()33 {34 this.RaiseGotoStateEvent<Init>();35 }36 }37 class e1 : Event { }38 class e2 : Event { }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 NotifyFailure monitor = new NotifyFailure();52 ActorRuntime runtime = RuntimeFactory.Create();53 runtime.RegisterMonitor(monitor);54 ActorId actor = runtime.CreateActor(typeof(MyActor));55 runtime.SendEvent(actor, new e1());56 runtime.Wait();57 }58 }
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 NotifyFailure.InitOnEntry();10 var runtime = await Runtime.CreateAsync();11 await runtime.CreateActor(typeof(Actor1));12 await runtime.WaitAsync();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new E());19 return Task.CompletedTask;20 }21 }22 class E : Event { }23}24 at Microsoft.Coyote.SystematicTesting.TestReport.ThrowIfError()25 at Microsoft.Coyote.SystematicTesting.TestReport.GetError()26 at Microsoft.Coyote.SystematicTesting.TestReport.ThrowIfFailed()27 at Microsoft.Coyote.SystematicTesting.TestRuntime.WaitAsync()28 at CoyoteTest.Program.Main(String[] args) in C:\Users\julio\source\repos\coyote\src\CoyoteTest\Program.cs:line 18
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