How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair.Repair;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NotifyFailure.FailAndCheckRepair();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 NotifyFailure.FailAndCheckRepair();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 NotifyFailure.FailAndCheckRepair();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 NotifyFailure.FailAndCheckRepair();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 NotifyFailure.FailAndCheckRepair();68 }69 }70}71using System;72using System.Collections.Generic;73using System.Linq;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(NotifyFailure));11 runtime.CreateActor(typeof(MonitorActor));12 Console.ReadLine();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(TestMethod))]17 {18 }19 private void TestMethod()20 {21 this.Assert(false, "Assert failed");22 }23 }24}

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.ReportCodeCoverage = true;16 config.ReportActivityCoverage = true;17 config.ReportSchedulingStats = true;18 config.ReportActivityCoverage = true;19 config.ReportBugFindingReport = true;20 config.ReportActivityCoverage = true;21 config.ReportFailureTrace = true;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Actor1));10 runtime.SendEvent(actor, new E());11 Console.ReadLine();12 }13 }14 {15 [OnEventDoAction(typeof(E), nameof(HandleE))]16 class Init : State { }17 void HandleE()18 {19 NotifyFailure.FailAndCheckRepair();20 }21 }22 class E : Event { }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var actor = runtime.CreateActor(typeof(Actor1));33 runtime.SendEvent(actor, new E());34 Console.ReadLine();35 }36 }37 {38 [OnEventDoAction(typeof(E), nameof(HandleE))]39 class Init : State { }40 void HandleE()41 {42 NotifyFailure.FailAndCheckRepair();43 }44 }45 class E : Event { }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(Actor1));56 runtime.SendEvent(actor, new E());57 Console.ReadLine();58 }59 }60 {61 [OnEventDoAction(typeof(E), nameof(HandleE))]62 class Init : State { }63 void HandleE()64 {65 NotifyFailure.FailAndCheckRepair();66 }67 }68 class E : Event { }69}

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ActorRuntime.RegisterMonitor(typeof(NotifyFailure))

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.TestingIterations = 1;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableIndexOutOfRangeException = true;22 config.EnableNullReferenceException = true;23 config.EnableDivideByZeroException = true;24 config.EnableStackOverflowException = true;25 config.EnableOutOfMemoryException = true;26 config.EnableActorDeadlockException = true;27 config.EnableActorTaskDeadlockException = true;28 config.EnableUncontrolledActorException = true;29 config.EnableUnobservedTaskException = true;30 config.EnableOperationCanceledException = true;31 config.EnableOperationCanceledExceptionInHotState = true;32 config.EnableOperationCanceledExceptionInColdState = true;33 config.EnableOperationCanceledExceptionInOnEventAction = true;34 config.EnableOperationCanceledExceptionInOnExceptionAction = true;35 config.EnableOperationCanceledExceptionInOnExitAction = true;36 config.EnableOperationCanceledExceptionInOnHaltAction = true;37 config.EnableOperationCanceledExceptionInOnInitializeAction = true;38 config.EnableOperationCanceledExceptionInOnReceiveAction = true;39 config.EnableOperationCanceledExceptionInOnTimeoutAction = true;40 config.EnableOperationCanceledExceptionInOnWaitAction = true;41 config.EnableOperationCanceledExceptionInOnCreateStateAction = true;42 config.EnableOperationCanceledExceptionInOnStateTransitionAction = true;43 config.EnableOperationCanceledExceptionInOnPushStateAction = true;44 config.EnableOperationCanceledExceptionInOnPopStateAction = true;45 config.EnableOperationCanceledExceptionInOnGotoStateAction = true;46 config.EnableOperationCanceledExceptionInOnDequeueEventAction = true;

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