Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CreateNewNode
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;...
CreateNewNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14 {15 public NotifyFailureTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestNotifyFailure()21 {22 var configuration = Configuration.Create();23 configuration.SchedulingIterations = 100;24 configuration.SchedulingStrategy = SchedulingStrategy.DFS;25 this.TestWithError(r =>26 {27 r.CreateActor(typeof(NotifyFailure));28 },29 replay: true);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.TestingServices;38using Microsoft.Coyote.TestingServices.Runtime;39using Microsoft.Coyote.TestingServices.SchedulingStrategies;40using Microsoft.Coyote.TestingServices.Tracing.Schedule;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.Actors;43using Xunit;44using Xunit.Abstractions;45{46 {47 public NotifyFailureTests(ITestOutputHelper output)48 : base(output)49 {50 }51 [Fact(Timeout = 5000)]52 public void TestNotifyFailure()53 {54 var configuration = Configuration.Create();55 configuration.SchedulingIterations = 100;56 configuration.SchedulingStrategy = SchedulingStrategy.DFS;57 this.TestWithError(r =>58 {59 r.CreateActor(typeof(NotifyFailure));60 },61 replay: true);62 }63 }64}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyFailure nf = new NotifyFailure();12 nf.CreateNewNode();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 NotifyFailure nf = new NotifyFailure();27 nf.CreateNewNode();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 NotifyFailure nf = new NotifyFailure();42 nf.CreateNewNode();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 NotifyFailure nf = new NotifyFailure();57 nf.CreateNewNode();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 NotifyFailure nf = new NotifyFailure();72 nf.CreateNewNode();73 }74 }75}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 Runtime runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(NotifyFailure));10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 }13 }14 {15 protected override void OnInitialize()16 {17 NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24{25 {26 static void Main(string[] args)27 {28 Runtime runtime = RuntimeFactory.Create();29 runtime.RegisterMonitor(typeof(NotifyFailure));30 runtime.CreateActor(typeof(Actor1));31 runtime.Wait();32 }33 }34 {35 protected override void OnInitialize()36 {37 NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44{45 {46 static void Main(string[] args)47 {48 Runtime runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(NotifyFailure));50 runtime.CreateActor(typeof(Actor1));51 runtime.Wait();52 }53 }54 {55 protected override void OnInitialize()56 {57 NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64{65 {66 static void Main(string[] args)67 {68 Runtime runtime = RuntimeFactory.Create();
CreateNewNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 NotifyFailure test = new NotifyFailure();13 test.CreateNewNode();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var test = new NotifyFailure();29 var actor = runtime.CreateActor(typeof(NotifyFailure));30 await runtime.WaitAsync(actor);31 }32 }33 }34}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NotifyFailure.CreateNewNode(1, 2);7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13 {14 static void Main(string[] args)15 {16 NotifyFailure.CreateNewNode(1, 2);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 NotifyFailure.CreateNewNode(1, 2);26 }27 }28}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(1));11 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(2));12 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(3));13 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(4));14 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(5));15 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(6));16 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(7));17 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(8));18 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(9));19 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(10));20 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(11));21 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(12));22 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(13));23 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(14));24 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(15));25 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(16));26 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(17));27 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(18));28 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(19));29 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(20));30 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(21));31 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(22));32 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(23));33 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(24));34 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(25));35 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(26));36 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(27));37 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(28));38 ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(29));
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var notifyFailure = new NotifyFailure();9 notifyFailure.CreateNewNode(0, 0);10 Console.WriteLine("Hello World!");11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;25{26 {27 public static async Task Main(string[] args)28 {29 using (var runtime = TestingEngineFactory.CreateBugFindingEngine())30 {31 runtime.RegisterMonitor(typeof(NotifyFailure));32 await runtime.CreateActorAndExecuteAsync(typeof(NotifyFailure));33 Console.WriteLine("Hello World!");34 Console.ReadLine();35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.SystematicTesting;44using Microsoft.Coyote.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;49{50 {51 public static async Task Main(string[] args)52 {53 using (var runtime = TestingEngineFactory.CreateBugFindingEngine())54 {55 runtime.RegisterMonitor(typeof(NotifyFailure));56 await runtime.CreateActorAndExecuteAsync(typeof(NotifyFailure));57 Console.WriteLine("Hello World!");58 Console.ReadLine();59 }60 }61 }62}
CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var notifyFailure = new NotifyFailure();9 await notifyFailure.CreateNewNode();10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17 {18 public async Task CreateNewNode()19 {20 var node = await this.CreateActorAsync(typeof(Node));21 }22 }23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]25 { }26 private void Setup()27 {28 this.RaiseEvent(new UnitEvent());29 }30 }31}32Also, can you please confirm that you are using the latest version of Visual Studio 2019 (16.8.1) and that you have installed the latest version of the .NET Framework SDK (4.8.04084)?33If you are using the latest version of Coyote and the latest version of Visual Studio 2019, can you please try to reproduce the bug using the latest version of the .NET Framework SDK (4.8.04084)?
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