How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events.Events.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events.Events.Events.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events.Events.Events.Events.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks.Machines.Task.State.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime.CreateActor(typeof(NewSuccessor), id);14 ActorRuntime.SendEvent(id, new UpdateSuccessor());15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 ActorId id = ActorId.CreateRandom();30 ActorRuntime.CreateActor(typeof(NewSuccessor), id);31 ActorRuntime.SendEvent(id, new UpdateSuccessor());32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 ActorId id = ActorId.CreateRandom();47 ActorRuntime.CreateActor(typeof(NewSuccessor), id);48 ActorRuntime.SendEvent(id, new UpdateSuccessor());49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 ActorId id = ActorId.CreateRandom();64 ActorRuntime.CreateActor(typeof(NewSuccessor), id);65 ActorRuntime.SendEvent(id, new UpdateSuccessor());66 }

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);12 var actorId = await runtime.CreateActorAsync(typeof(NewSuccessor));13 await runtime.SendEventAsync(actorId, new UpdateSuccessor());14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 var config = Configuration.Create().WithTestingIterations(100);27 var runtime = RuntimeFactory.Create(config);28 var actorId = await runtime.CreateActorAsync(typeof(NewSuccessor));29 await runtime.SendEventAsync(actorId, new UpdateSuccessor());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static async Task Main(string[] args)41 {42 var config = Configuration.Create().WithTestingIterations(100);43 var runtime = RuntimeFactory.Create(config);44 var actorId = await runtime.CreateActorAsync(typeof(NewSuccessor));45 await runtime.SendEventAsync(actorId, new UpdateSuccessor());46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static async Task Main(string[] args)57 {58 var config = Configuration.Create().WithTesting

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {

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UpdateSuccessor

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 1000;7 configuration.SchedulingStrategy = SchedulingStrategy.DFS;8 configuration.SchedulingSeed = 0;9 configuration.Verbose = 2;10 configuration.MaxFairSchedulingSteps = 1000;11 configuration.MaxUnfairSchedulingSteps = 1000;12 configuration.TestingIterations = 1;13 configuration.LivenessTemperatureThreshold = 100;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableHotStateDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnablePhaseInterleavings = true;19 configuration.EnableRandomTesting = true;20 configuration.EnableStateGraphTesting = true;21 configuration.EnableTimerTesting = true;22 configuration.EnableUnfairTesting = true;23 configuration.EnableWorkStealingTesting = true;24 configuration.EnableWorkStealing = true;25 configuration.EnableWorkStealingFairScheduling = true;26 configuration.EnableWorkStealingUnfairScheduling = true;27 configuration.WorkStealingFairSchedulingIterations = 1000;28 configuration.WorkStealingUnfairSchedulingIterations = 1000;29 configuration.WorkStealingFairSchedulingSeed = 0;30 configuration.WorkStealingUnfairSchedulingSeed = 0;31 configuration.WorkStealingFairSchedulingStrategy = SchedulingStrategy.DFS;32 configuration.WorkStealingUnfairSchedulingStrategy = SchedulingStrategy.DFS;33 configuration.WorkStealingUnfairSchedulingTemperatureThreshold = 100;34 configuration.WorkStealingUnfairSchedulingTemperatureIterations = 1000;35 configuration.WorkStealingUnfairSchedulingTemperatureSeed = 0;36 configuration.WorkStealingUnfairSchedulingTemperatureStrategy = SchedulingStrategy.DFS;37 configuration.WorkStealingUnfairSchedulingTemperatureIterations = 1000;38 configuration.WorkStealingUnfairSchedulingTemperatureSeed = 0;39 configuration.WorkStealingUnfairSchedulingTemperatureStrategy = SchedulingStrategy.DFS;40 configuration.WorkStealingFairSchedulingTemperatureThreshold = 100;41 configuration.WorkStealingFairSchedulingTemperatureIterations = 1000;42 configuration.WorkStealingFairSchedulingTemperatureSeed = 0;

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UpdateSuccessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var actorId = await runtime.CreateActorAsync(typeof(NewSuccessor));11 await runtime.SendEventAsync(actorId, new UpdateSuccessorEvent());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 var actorId = await runtime.CreateActorAsync(typeof(OldSuccessor));26 await runtime.SendEventAsync(actorId, new UpdateSuccessorEvent());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var actorId = await runtime.CreateActorAsync(typeof(OldSuccessor));41 await runtime.SendEventAsync(actorId, new UpdateSuccessorEvent());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var actorId = await runtime.CreateActorAsync(typeof(OldSuccessor));56 await runtime.SendEventAsync(actorId, new UpdateSuccessorEvent());57 Console.ReadLine();58 }59 }60}

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UpdateSuccessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 private ActorId _id;6 [OnEventDoAction(typeof(InitEvent), nameof(Init))]7 class Init : State { }8 private void Init()9 {10 this._id = this.CreateActor(typeof(NewSuccessor));11 this.UpdateSuccessor(this._id);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 private ActorId _id;20 [OnEventDoAction(typeof(InitEvent), nameof(Init))]21 class Init : State { }22 private void Init()23 {24 this._id = this.CreateActor(typeof(NewSuccessor));25 this.UpdateSuccessor(this._id);26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31{32 {33 private ActorId _id;34 [OnEventDoAction(typeof(InitEvent), nameof(Init))]35 class Init : State { }36 private void Init()37 {38 this._id = this.CreateActor(typeof(NewSuccessor));39 this.UpdateSuccessor(this._id);40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45{46 {47 private ActorId _id;48 [OnEventDoAction(typeof(InitEvent), nameof(Init))]49 class Init : State { }50 private void Init()51 {52 this._id = this.CreateActor(typeof(NewSuccessor

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = RuntimeFactory.Create();12 await runtime.CreateActor(typeof(NewSuccessor), null);13 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor1));14 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor2));15 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor3));16 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor4));17 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor5));18 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor6));19 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor7));20 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor8));21 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor9));22 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor10));23 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor11));24 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor12));25 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor13));26 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor14));27 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor15));28 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor16));29 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor17));30 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor18));31 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor19));32 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor20));33 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor21));34 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor22));35 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor23));36 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor24));37 await runtime.UpdateSuccessor(typeof(NewSuccessor), typeof(Actor25));38 await runtime.UpdateSuccessor(typeof(NewSuccessor),

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