Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.SetupPredSucc
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Threading.Tasks;9using System.Threading;10{11 {12 public static void Main(string[] args)13 {14 NewSuccessor.SetupPredSucc();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Text;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System.Threading.Tasks;26using System.Threading;27{28 {29 public static void SetupPredSucc()30 {31 Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.SetupPredSucc();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Text;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43using System.Threading;44{45 {46 public static void SetupPredSucc()47 {48 Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.SetupPredSucc();49 }50 }51}
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxInterleavings = 1000;14 configuration.RandomSchedulingSeed = 1;15 configuration.UserAssembliesToLoad.Add(typeof(Program).Assembly);16 configuration.UserAssembliesToLoad.Add(typeof(NewSuccessor).Assembly);17 configuration.UserAssembliesToLoad.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor).Assembly);18 configuration.UserAssembliesToLoad.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor).BaseType.Assembly);19 configuration.UserAssembliesToLoad.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor).BaseType.BaseType.Assembly);20 configuration.UserAssembliesToLoad.Add(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor).BaseType.BaseType.BaseType.Assembly);21 Runtime runtime = RuntimeFactory.Create(configuration);22 runtime.CreateActor(typeof(NewSuccessor));23 runtime.Wait();24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]28 class InitState : State { }29 private void Init()30 {31 var s = new NewSuccessor();32 s.SetupPredSucc();33 this.RaiseHaltEvent();34 }35 }36}37 at NewSuccessor.NewSuccessor.Init()38 at NewSuccessor.NewSuccessor.<>c__DisplayClass0_0.<.ctor>b__0(Event e)39 at Microsoft.Coyote.Actors.StateMachine`1.ProcessEvent(Event e)40 at Microsoft.Coyote.Actors.StateMachine`1.ProcessEvent(Event e)41 at Microsoft.Coyote.Actors.Runtime.ActorTask.Execute()
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using System;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.SetupPredSucc();31 }32 protected override async Task OnEventAsync(Event e)33 {34 }35 private async Task SetupPredSucc()36 {37 var pred = ActorId.CreateRandom();38 var succ = ActorId.CreateRandom();39 var predProxy = ActorId.CreateRandom();40 var succProxy = ActorId.CreateRandom();41 var predProxy2 = ActorId.CreateRandom();42 var succProxy2 = ActorId.CreateRandom();43 var predProxy3 = ActorId.CreateRandom();44 var succProxy3 = ActorId.CreateRandom();45 var predProxy4 = ActorId.CreateRandom();46 var succProxy4 = ActorId.CreateRandom();47 var predProxy5 = ActorId.CreateRandom();48 var succProxy5 = ActorId.CreateRandom();49 var predProxy6 = ActorId.CreateRandom();50 var succProxy6 = ActorId.CreateRandom();51 var predProxy7 = ActorId.CreateRandom();52 var succProxy7 = ActorId.CreateRandom();53 var predProxy8 = ActorId.CreateRandom();54 var succProxy8 = ActorId.CreateRandom();55 var predProxy9 = ActorId.CreateRandom();56 var succProxy9 = ActorId.CreateRandom();
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NewSuccessor));11 runtime.Stop();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SetupPredSucc();23 return Task.CompletedTask;24 }25 }26}
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test.Test;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test.Test.Test;
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(M));10 ActorRuntime.RegisterActor(typeof(N));11 ActorRuntime.RegisterActor(typeof(O));12 ActorRuntime.RegisterActor(typeof(P));13 ActorRuntime.RegisterActor(typeof(Q));14 ActorRuntime.RegisterActor(typeof(R));15 ActorRuntime.RegisterActor(typeof(S));16 ActorRuntime.RegisterActor(typeof(T));17 ActorRuntime.RegisterActor(typeof(U));18 ActorRuntime.RegisterActor(typeof(V));19 ActorRuntime.RegisterActor(typeof(W));20 ActorRuntime.RegisterActor(typeof(X));21 ActorRuntime.RegisterActor(typeof(Y));22 ActorRuntime.RegisterActor(typeof(Z));23 ActorRuntime.RegisterActor(typeof(A));24 ActorRuntime.RegisterActor(typeof(B));25 ActorRuntime.RegisterActor(typeof(C));26 ActorRuntime.RegisterActor(typeof(D));27 ActorRuntime.RegisterActor(typeof(E));28 ActorRuntime.RegisterActor(typeof(F));29 ActorRuntime.RegisterActor(typeof(G));30 ActorRuntime.RegisterActor(typeof(H));31 ActorRuntime.RegisterActor(typeof(I));32 ActorRuntime.RegisterActor(typeof(J));33 ActorRuntime.RegisterActor(typeof(K));34 ActorRuntime.RegisterActor(typeof(L));35 ActorRuntime.RegisterActor(typeof(M1));36 ActorRuntime.RegisterActor(typeof(N1));37 ActorRuntime.RegisterActor(typeof(O1));38 ActorRuntime.RegisterActor(typeof(P1));39 ActorRuntime.RegisterActor(typeof(Q1));40 ActorRuntime.RegisterActor(typeof(R1));41 ActorRuntime.RegisterActor(typeof(S1));42 ActorRuntime.RegisterActor(typeof(T1));43 ActorRuntime.RegisterActor(typeof(U1));44 ActorRuntime.RegisterActor(typeof(V1));45 ActorRuntime.RegisterActor(typeof(W1));46 ActorRuntime.RegisterActor(typeof(X1));47 ActorRuntime.RegisterActor(typeof(Y1));48 ActorRuntime.RegisterActor(typeof(Z1));49 ActorRuntime.RegisterActor(typeof(A1));50 ActorRuntime.RegisterActor(typeof(B1));51 ActorRuntime.RegisterActor(typeof(C1));52 ActorRuntime.RegisterActor(typeof(D1));53 ActorRuntime.RegisterActor(typeof(E1));54 ActorRuntime.RegisterActor(typeof(F1));55 ActorRuntime.RegisterActor(typeof(G1));56 ActorRuntime.RegisterActor(typeof(H1));57 ActorRuntime.RegisterActor(typeof(I1));58 ActorRuntime.RegisterActor(typeof(J1));59 ActorRuntime.RegisterActor(typeof(K1));
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var actor = new NewSuccessor();13 var machine = new Coyote.Actors.BugFinding.Tests.NewSuccessor();14 var setup = new SetupPredSucc(machine, actor, new string[] { "Action1", "Action2", "Action3" });15 setup.Execute();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var actor = new NewSuccessor();31 var machine = new Coyote.Actors.BugFinding.Tests.NewSuccessor();32 var setup = new SetupPredSucc(machine, actor, new string[] { "Action1", "Action2", "Action3" });33 setup.Execute();34 }35 }36}37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(NewSuccessor));42 runtime.Stop();43 }44 }45}46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SetupPredSucc();54 return Task.CompletedTask;55 }56 }57}
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test.Test;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Test.Test.Test.Test.Test.Test.Test.Test;
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(M));10 ActorRuntime.RegisterActor(typeof(N));11 ActorRuntime.RegisterActor(typeof(O));12 ActorRuntime.RegisterActor(typeof(P));13 ActorRuntime.RegisterActor(typeof(Q));14 ActorRuntime.RegisterActor(typeof(R));15 ActorRuntime.RegisterActor(typeof(S));16 ActorRuntime.RegisterActor(typeof(T));17 ActorRuntime.RegisterActor(typeof(U));18 ActorRuntime.RegisterActor(typeof(V));19 ActorRuntime.RegisterActor(typeof(W));20 ActorRuntime.RegisterActor(typeof(X));21 ActorRuntime.RegisterActor(typeof(Y));22 ActorRuntime.RegisterActor(typeof(Z));23 ActorRuntime.RegisterActor(typeof(A));24 ActorRuntime.RegisterActor(typeof(B));25 ActorRuntime.RegisterActor(typeof(C));26 ActorRuntime.RegisterActor(typeof(D));27 ActorRuntime.RegisterActor(typeof(E));28 ActorRuntime.RegisterActor(typeof(F));29 ActorRuntime.RegisterActor(typeof(G));30 ActorRuntime.RegisterActor(typeof(H));31 ActorRuntime.RegisterActor(typeof(I));32 ActorRuntime.RegisterActor(typeof(J));33 ActorRuntime.RegisterActor(typeof(K));34 ActorRuntime.RegisterActor(typeof(L));35 ActorRuntime.RegisterActor(typeof(M1));36 ActorRuntime.RegisterActor(typeof(N1));37 ActorRuntime.RegisterActor(typeof(O1));38 ActorRuntime.RegisterActor(typeof(P1));39 ActorRuntime.RegisterActor(typeof(Q1));40 ActorRuntime.RegisterActor(typeof(R1));41 ActorRuntime.RegisterActor(typeof(S1));42 ActorRuntime.RegisterActor(typeof(T1));43 ActorRuntime.RegisterActor(typeof(U1));44 ActorRuntime.RegisterActor(typeof(V1));45 ActorRuntime.RegisterActor(typeof(W1));46 ActorRuntime.RegisterActor(typeof(X1));47 ActorRuntime.RegisterActor(typeof(Y1));48 ActorRuntime.RegisterActor(typeof(Z1));49 ActorRuntime.RegisterActor(typeof(A1));50 ActorRuntime.RegisterActor(typeof(B1));51 ActorRuntime.RegisterActor(typeof(C1));52 ActorRuntime.RegisterActor(typeof(D1));53 ActorRuntime.RegisterActor(typeof(E1));54 ActorRuntime.RegisterActor(typeof(F1));55 ActorRuntime.RegisterActor(typeof(G1));56 ActorRuntime.RegisterActor(typeof(H1));57 ActorRuntime.RegisterActor(typeof(I1));58 ActorRuntime.RegisterActor(typeof(J1));59 ActorRuntime.RegisterActor(typeof(K1));
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