How to use PumpUpdateRequestsOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.PumpUpdateRequestsOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Monitor.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Monitor.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.B;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.C;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.D;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.E;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.F;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.G;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.H;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.I;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.J;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.K;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.L;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.M;30using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.States.Actors.N;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;9{10 {11 static void Main(string[] args)12 {13 NewSuccessorTest nst = new NewSuccessorTest();14 nst.Test();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;26{27 {28 static void Main(string[] args)29 {30 NewSuccessorTest nst = new NewSuccessorTest();31 nst.Test();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;43{44 {45 static void Main(string[] args)46 {47 NewSuccessorTest nst = new NewSuccessorTest();48 nst.Test();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;60{61 {62 static void Main(string[] args)63 {64 NewSuccessorTest nst = new NewSuccessorTest();

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.DPOR;12{13 {14 private static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.SchedulingStrategy = SchedulingStrategy.DPOR;18 config.SchedulingIterations = 1;19 config.TestingIterations = 1;20 config.Verbose = 2;21 config.EnableCycleDetection = false;22 config.EnableDataRaceDetection = false;23 config.EnableHotStateDetection = false;24 config.EnableLivelockDetection = false;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableUnobservedTaskException = true;28 config.EnableRandomExecution = false;29 config.EnableBuggyWaitOperations = false;30 config.EnableActorShadowing = false;31 config.EnableActorGarbageCollection = false;32 config.EnableActorStatePrinting = false;33 config.EnableActorTaskInterleavings = false;34 config.EnableActorTaskInterleavingsPrinting = false;35 config.EnableActorTaskInterleavingsGraph = false;36 config.EnableActorTaskInterleavingsGraphWithHotStates = false;37 config.EnableActorTaskInterleavingsGraphWithHotTransitions = false;38 config.EnableActorTaskInterleavingsGraphWithHotTransitionsAndHotStates = false;39 config.EnableStateGraph = false;40 config.EnableStateGraphWithHotStates = false;41 config.EnableStateGraphWithHotTransitions = false;42 config.EnableStateGraphWithHotTransitionsAndHotStates = false;43 config.EnableStateGraphWithHotTransitionsAndHotStatesAndUnfairness = false;44 config.EnableStateGraphWithFairScheduling = false;45 config.EnableStateGraphWithFairSchedulingAndHotStates = false;46 config.EnableStateGraphWithFairSchedulingAndHotTransitions = false;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.BugFindingIterations = 100;13 config.SchedulingIterations = 100;14 config.Verbose = 2;15 config.RandomSchedulingSeed = 1;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 var runtime = RuntimeFactory.Create(config);19 runtime.RegisterMonitor(typeof(NewSuccessor));20 runtime.CreateActor(typeof(Actor1));21 runtime.Run();22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 var actor2 = this.CreateActor(typeof(Actor2));28 this.SendEvent(actor2, new E1());29 this.SendEvent(actor2, new E1());30 this.SendEvent(actor2, new E2());31 this.SendEvent(actor2, new E2());32 this.SendEvent(actor2, new E1());33 this.SendEvent(actor2, new E1());34 this.SendEvent(actor2, new E2());35 this.SendEvent(actor2, new E2());36 this.SendEvent(actor2, new E1());37 this.SendEvent(actor2, new E1());38 this.SendEvent(actor2, new E2());39 this.SendEvent(actor2, new E2());40 this.SendEvent(actor2, new E1());41 this.SendEvent(actor2, new E1());42 this.SendEvent(actor2, new E2());43 this.SendEvent(actor2, new E2());44 this.SendEvent(actor2, new E1());45 this.SendEvent(actor2, new E1());46 this.SendEvent(actor2, new E2());47 this.SendEvent(actor2, new E2());48 this.SendEvent(actor2, new E1());49 this.SendEvent(actor2, new E1());50 this.SendEvent(actor2, new E2());51 this.SendEvent(actor2, new E2());52 this.SendEvent(actor2, new E1());53 this.SendEvent(actor2, new E1());54 this.SendEvent(actor2, new E2());55 this.SendEvent(actor2

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1 using System;2 using System.Threading.Tasks;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding.Tests;5 using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;6 using Microsoft.Coyote.Scheduling;7 {8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.SchedulingIterations = 1000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.Verbose = 1;16 config.UseRandomSchedulingSeed = true;17 config.UseMonitors = true;18 config.UseBugFindingRuntimeMonitor = true;19 config.UseCycleDetection = true;20 config.UseFairScheduling = true;21 config.UsePriorityScheduling = true;22 config.UseFairScheduling = true;23 config.UseRandomScheduling = true;24 config.UseRandomSchedulingSeed = true;25 config.UseSmartScheduling = true;26 config.UseSmartSchedulingSeed = true;27 config.UseSmartSchedulingWithFairScheduling = true;28 config.UseSmartSchedulingWithFairSchedulingSeed = true;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1{2 {3 private async Task<int> PumpUpdateRequestsOnEntry()4 {5 int count = 0;6 while (true)7 {8 count++;9 await this.ReceiveEventAsync();10 }11 }12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 return this.PumpUpdateRequestsOnEntry();15 }16 protected override Task OnEventAsync(Event e)17 {18 return Task.CompletedTask;19 }20 }21}22{23 {24 private async Task<int> PumpUpdateRequestsOnEntry()25 {26 int count = 0;27 while (true)28 {29 count++;30 await this.ReceiveEventAsync();31 }32 }33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return this.PumpUpdateRequestsOnEntry();36 }37 protected override Task OnEventAsync(Event e)38 {39 return Task.CompletedTask;40 }41 }42}43{44 {45 private async Task<int> PumpUpdateRequestsOnEntry()46 {47 int count = 0;48 while (true)49 {50 count++;51 await this.ReceiveEventAsync();52 }53 }54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 return this.PumpUpdateRequestsOnEntry();57 }58 protected override Task OnEventAsync(Event e)59 {60 return Task.CompletedTask;61 }62 }63}64{65 {66 private async Task<int> PumpUpdateRequestsOnEntry()67 {68 int count = 0;69 while (true)70 {71 count++;

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PumpUpdateRequestsOnEntry

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NewSuccessor));7 runtime.PumpUpdateRequestsOnEntry();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(NewSuccessor));17 runtime.PumpUpdateRequestsOnEntry();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(NewSuccessor));27 runtime.PumpUpdateRequestsOnEntry();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(NewSuccessor));37 runtime.PumpUpdateRequestsOnEntry();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(NewSuccessor));47 runtime.PumpUpdateRequestsOnEntry();48 }49 }50}

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.BugFinding;3using Microsoft.Coyote.BugFinding.Strategies;4using Microsoft.Coyote.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using System;8using System.Collections.Generic;9using System.Threading.Tasks;10{11 {12 public static void Main(string[] args)13 {14 Configuration config = Configuration.Create().WithVerbosityEnabled(2);15 config.SchedulingStrategy = SchedulingStrategy.DFS;16 config.SchedulingIterations = 100;17 config.SchedulingSeed = 0;18 config.TestingIterations = 100;19 config.TestingProcessExitTimeout = TimeSpan.FromMinutes(1);20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnableUnfairScheduling = true;26 config.EnableFairScheduling = true;27 config.FairSchedulingNumberOfFairSchedulesToExplore = 10;28 config.EnableRandomScheduling = true;29 config.RandomSchedulingSeed = 0;30 config.RandomSchedulingProbability = 0.5;31 config.Strategy = BugFindingStrategy.RandomExecution;32 {33 };34 config.ReportActivityCoverage = true;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.NewSuccessor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Find;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Predecessor;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Find;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Predecessor;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Successor;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Successor.Update;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Successor.Update.NewSuccessor;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Successor.Update.NewSuccessor.Find;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor.Notify.Successor.Update.NewSuccessor.Notify.Successor.Update.NewSuccessor.Notify;

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