Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else...
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Entry;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do.Entry;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do.Entry.Do;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do.Entry.Do.Exit;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do.Entry.Do.Exit.Do;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine.States.Monitor.Exit.Do.Entry.Do.Exit.Do.Entry.Do.Exit.Do.Entry;
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;9{10 {11 static void Main(string[] args)12 {13 ProcessFwdUpdateOnEntry();14 }15 static void ProcessFwdUpdateOnEntry()16 {17 var runtime = RuntimeFactory.Create();18 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(1, 2));19 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(2, 3));20 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(3, 4));21 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(4, 5));22 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(5, 6));23 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(6, 7));24 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(7, 8));25 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(8, 9));26 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(9, 10));27 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(10, 11));28 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(11, 12));29 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(12, 13));30 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(13, 14));31 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(14, 15));32 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(15, 16));33 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(16, 17));34 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(17, 18));35 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(18, 19));36 runtime.CreateActor(typeof(NewSuccessor), new NewSuccessor.Config(19, 20));37 runtime.CreateActor(typeof(NewSuccessor), new
ProcessFwdUpdateOnEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessFwdUpdateOnEntry();
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.State;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Types;15{16 {17 private readonly List<Actor> _actors;18 private readonly List<Actor> _monitors;19 private readonly List<Actor> _tasks;20 private readonly List<Actor> _interfaces;21 private readonly List<Actor> _models;22 private readonly List<Actor> _types;23 private readonly List<Actor> _state;24 private readonly List<Actor> _events;25 private readonly List<Actor> _bugs;26 private readonly Dictionary<string, Actor> _actorsDictionary;27 private readonly Dictionary<string, Actor> _monitorsDictionary;28 private readonly Dictionary<string, Actor> _tasksDictionary;29 private readonly Dictionary<string, Actor> _interfacesDictionary;30 private readonly Dictionary<string, Actor> _modelsDictionary;31 private readonly Dictionary<string, Actor> _typesDictionary;32 private readonly Dictionary<string, Actor> _stateDictionary;33 private readonly Dictionary<string, Actor> _eventsDictionary;34 private readonly Dictionary<string, Actor> _bugsDictionary;35 private readonly Actor _client;36 private readonly Actor _server;37 private readonly Actor _stateMachine;38 public NewSuccessor()39 {40 this._actors = new List<Actor>();41 this._monitors = new List<Actor>();42 this._tasks = new List<Actor>();43 this._interfaces = new List<Actor>();44 this._models = new List<Actor>();45 this._types = new List<Actor>();46 this._state = new List<Actor>();
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.CreateActor(typeof(NewSuccessor), id);15 runtime.SendEvent(id, new FwdUpdate());16 Console.ReadLine();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 ActorId id = ActorId.CreateRandom();32 ActorRuntime runtime = ActorRuntime.Create();33 runtime.CreateActor(typeof(Successor), id);34 runtime.SendEvent(id, new FwdUpdate());35 Console.ReadLine();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 ActorId id = ActorId.CreateRandom();51 ActorRuntime runtime = ActorRuntime.Create();52 runtime.CreateActor(typeof(Successor), id);53 runtime.SendEvent(id, new FwdUpdate());54 Console.ReadLine();55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 var id = new ActorId();12 var actor = runtime.CreateActor(typeof(NewSuccessor), config, id);13 await runtime.SendEventAsync(actor, new Start());14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var config = Configuration.Create();28 var id = new ActorId();29 var actor = runtime.CreateActor(typeof(NewSuccessor), config, id);30 await runtime.SendEventAsync(actor, new Start());31 Console.ReadLine();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var config = Configuration.Create();45 var id = new ActorId();46 var actor = runtime.CreateActor(typeof(NewSuccessor), config, id);47 await runtime.SendEventAsync(actor, new Start());48 Console.ReadLine();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 public static async Task Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var config = Configuration.Create();
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var machine = runtime.CreateActor(typeof(NewSuccessor));12 runtime.SendEvent(machine, new FwdUpdateEvent());13 Console.WriteLine("Hello World!");14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var machine = runtime.CreateActor(typeof(NewSuccessor));28 runtime.SendEvent(machine, new FwdUpdateEvent());29 Console.WriteLine("Hello World!");30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var machine = runtime.CreateActor(typeof(NewSuccessor));44 runtime.SendEvent(machine, new FwdUpdateEvent());45 Console.WriteLine("Hello World!");46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var machine = runtime.CreateActor(typeof(NewSuccessor));
ProcessFwdUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 var config = Configuration.Create();9 config.RandomSchedulingSeed = 0;10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.TestingIterations = 1000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorMonitoring = true;21 config.EnableActorLogging = true;22 config.EnableActorStatePrinting = true;23 config.EnableActorCycleChecking = true;24 config.EnableActorFairScheduling = true;25 config.EnableActorRandomScheduling = true;26 config.EnableActorTaskInterleaving = true;27 config.EnableActorPriorityScheduling = true;28 config.EnableActorOperationInterleaving = true;29 config.EnableActorOperationRandomScheduling = true;30 config.EnableActorOperationPriorityScheduling = true;31 config.EnableActorOperationFairScheduling = true;32 config.EnableActorOperationGroupFairScheduling = true;33 config.EnableActorOperationGroupRandomScheduling = true;34 config.EnableActorOperationGroupPriorityScheduling = true;35 config.EnableActorOperationGroupInterleaving = true;36 config.EnableActorOperationGroupInterleaving = true;37 config.EnableActorOperationGroupFairScheduling = true;38 config.EnableActorOperationGroupRandomScheduling = true;39 config.EnableActorOperationGroupPriorityScheduling = true;40 config.EnableActorOperationGroupInterleaving = true;41 config.EnableActorOperationGroupInterleaving = true;42 config.EnableActorOperationGroupFairScheduling = true;43 config.EnableActorOperationGroupRandomScheduling = true;44 config.EnableActorOperationGroupPriorityScheduling = true;45 config.EnableActorOperationGroupInterleaving = true;46 config.EnableActorOperationGroupInterleaving = true;47 config.EnableActorOperationGroupFairScheduling = true;48 config.EnableActorOperationGroupRandomScheduling = true;49 config.EnableActorOperationGroupPriorityScheduling = true;50 config.EnableActorOperationGroupInterleaving = true;
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