How to use ProcessBecomeTail method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ProcessBecomeTail

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)...

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NewSuccessor), new Event());11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private ActorId successor;22 private int value;23 {24 public InitEvent(int v)25 {26 this.Value = v;27 }28 public int Value { get; private set; }29 }30 private void ProcessBecomeTail()31 {32 this.successor = this.Id;33 this.value = 0;34 }35 private void ProcessBecomeSuccessor(Event e)36 {37 this.successor = (e as BecomeSuccessorEvent).Successor;38 this.value = (e as BecomeSuccessorEvent).Value;39 }40 private void ProcessIncrement(Event e)41 {42 this.SendEvent(this.successor, new IncrementEvent(this.value + 1));43 }44 private void ProcessGet(Event e)45 {46 this.SendEvent((e as GetEvent).Client, new ValueEvent(this.value));47 }48 protected override void OnInitialize(Event e)49 {50 this.ProcessBecomeTail();51 }52 protected override void OnEvent(Event e)53 {54 if (e is BecomeTailEvent)55 {56 this.ProcessBecomeTail();57 }58 else if (e is BecomeSuccessorEvent)59 {60 this.ProcessBecomeSuccessor(e);61 }62 else if (e is IncrementEvent)63 {64 this.ProcessIncrement(e);65 }66 else if (e is GetEvent)67 {68 this.ProcessGet(e);69 }70 }71 }72}73using System;74using Microsoft.Coyote;75using Microsoft.Coyote.Actors;76using Microsoft.Coyote.Actors.BugFinding.Tests;77{78 {

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines;8{9 {10 private ActorId _head;11 private ActorId _tail;12 private ActorId _next;13 private ActorId _prev;14 private ActorId _client;15 private int _counter;16 private bool _isHead;17 private bool _isTail;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(Configure), nameof(Configure))]20 [OnEventDoAction(typeof(BecomeHead), nameof(BecomeHead))]21 [OnEventDoAction(typeof(BecomeTail), nameof(BecomeTail))]22 [OnEventDoAction(typeof(Add), nameof(Add))]23 [OnEventDoAction(typeof(Remove), nameof(Remove))]24 [OnEventDoAction(typeof(Next), nameof(Next))]25 [OnEventDoAction(typeof(Prev), nameof(Prev))]26 [OnEventDoAction(typeof(Count), nameof(Count))]27 [OnEventDoAction(typeof(Reset), nameof(Reset))]28 [OnEventDoAction(typeof(Head), nameof(Head))]29 [OnEventDoAction(typeof(Tail), nameof(Tail))]30 [OnEventDoAction(typeof(Check), nameof(Check))]31 [OnEventDoAction(typeof(Report), nameof(Report))]32 [OnEventDoAction(typeof(Shutdown), nameof(Shutdown))]33 [IgnoreEvents(typeof(EmptyEvent))]34 class Init : MachineState { }35 void InitOnEntry()36 {37 this._head = this.Id;38 this._tail = this.Id;39 this._next = this.Id;40 this._prev = this.Id;41 this._client = this.Id;42 this._counter = 0;43 this._isHead = true;44 this._isTail = true;45 }46 void Configure()47 {48 var e = this.ReceivedEvent as Configure;49 this._client = e.Client;50 this.Send(e.Client, new Config

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ProcessBecomeTail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFindingStrategy = 1000;14 configuration.MaxUnfairSchedulingSteps = 1000;15 configuration.RandomSchedulingSeed = 0;16 configuration.EnableCycleDetection = false;17 configuration.EnableDataRaceDetection = false;18 configuration.EnableHotStateDetection = false;19 configuration.EnableOperationInterleavings = false;20 configuration.EnableRandomExecution = false;21 configuration.EnableStateGraph = false;22 configuration.EnableStateMap = false;23 configuration.EnableStatePrinting = false;24 configuration.EnableVerboseTrace = false;25 configuration.EnableWeakFairScheduling = false;26 configuration.IsDeterministic = false;27 configuration.IsFairSchedulingEnabled = false;28 configuration.IsGotoStateFair = false;29 configuration.IsHotStateDetectionEnabled = false;30 configuration.IsMaxFairSchedulingStepsEnabled = false;31 configuration.IsMaxStepsFromBugFindingStrategyEnabled = false;32 configuration.IsMaxSchedulingStepsEnabled = false;33 configuration.IsMaxUnfairSchedulingStepsEnabled = false;34 configuration.IsOperationInterleavingsEnabled = false;35 configuration.IsRandomExecutionEnabled = false;36 configuration.IsStateGraphEnabled = false;37 configuration.IsStateMapEnabled = false;38 configuration.IsStatePrintingEnabled = false;39 configuration.IsVerboseTraceEnabled = false;40 configuration.IsWeakFairSchedulingEnabled = false;41 configuration.MaxFairSchedulingSteps = 1000;42 configuration.MaxStepsFromBugFindingStrategy = 1000;43 configuration.MaxUnfairSchedulingSteps = 1000;44 configuration.RandomSchedulingSeed = 0;45 configuration.SchedulingStrategy = SchedulingStrategy.DFS;46 configuration.ThrowOnFailure = false;47 configuration.ThrowOnRecursionInMonitor = false;48 configuration.ThrowOnUncaughtExceptionInMonitor = false;49 configuration.ThrowOnUncaughtExceptionInTask = false;50 configuration.ThrowOnUnobservedEvent = false;51 configuration.TraceLevel = 0;52 configuration.UserLogWriter = null;

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;7using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;8using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration;9using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.DFSExploration;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.PCTExploration;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.RandomExploration;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.RRTExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.DFSExploration;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.PCTExploration;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.RandomExploration;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.RRTExploration;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.TFSExploration;20using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.TFSExploration.Strategies;21using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.TFSExploration.Strategies.DFSExploration;22using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.SmartExploration.Strategies.TFSExploration.Strategies.PCTExploration;

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ProcessBecomeTail

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;6{7 {8 internal void ProcessBecomeTail()9 {10 ActorId id1 = ActorId.CreateRandom();11 ActorId id2 = ActorId.CreateRandom();12 ActorId id3 = ActorId.CreateRandom();13 ActorId id4 = ActorId.CreateRandom();14 ActorId id5 = ActorId.CreateRandom();15 ActorId id6 = ActorId.CreateRandom();16 ActorId id7 = ActorId.CreateRandom();17 ActorId id8 = ActorId.CreateRandom();18 ActorId id9 = ActorId.CreateRandom();19 ActorId id10 = ActorId.CreateRandom();20 ActorId id11 = ActorId.CreateRandom();21 ActorId id12 = ActorId.CreateRandom();22 ActorId id13 = ActorId.CreateRandom();23 ActorId id14 = ActorId.CreateRandom();24 ActorId id15 = ActorId.CreateRandom();25 ActorId id16 = ActorId.CreateRandom();26 ActorId id17 = ActorId.CreateRandom();27 ActorId id18 = ActorId.CreateRandom();28 ActorId id19 = ActorId.CreateRandom();29 ActorId id20 = ActorId.CreateRandom();30 ActorId id21 = ActorId.CreateRandom();31 ActorId id22 = ActorId.CreateRandom();32 ActorId id23 = ActorId.CreateRandom();33 ActorId id24 = ActorId.CreateRandom();34 ActorId id25 = ActorId.CreateRandom();35 ActorId id26 = ActorId.CreateRandom();36 ActorId id27 = ActorId.CreateRandom();37 ActorId id28 = ActorId.CreateRandom();38 ActorId id29 = ActorId.CreateRandom();39 ActorId id30 = ActorId.CreateRandom();40 ActorId id31 = ActorId.CreateRandom();41 ActorId id32 = ActorId.CreateRandom();42 ActorId id33 = ActorId.CreateRandom();43 ActorId id34 = ActorId.CreateRandom();44 ActorId id35 = ActorId.CreateRandom();45 ActorId id36 = ActorId.CreateRandom();46 ActorId id37 = ActorId.CreateRandom();

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterMonitor<NewSuccessor>();

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ProcessBecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using System;4{5 {6 public static void Main()7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(NewSuccessor));10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote;16using System;17{18 {19 public static void Main()20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(NewSuccessor));23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote;29using System;30{31 {32 public static void Main()33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(NewSuccessor));36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote;42using System;43{44 {45 public static void Main()46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(NewSuccessor));49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote;55using System;56{57 {58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(NewSuccessor));62 Console.ReadLine();63 }64 }65}

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