Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...
NewSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(NewSuccessor));14 runtime.Run();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(NewSuccessor));31 runtime.Run();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(NewSuccessor));48 runtime.Run();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(NewSuccessor));65 runtime.Run();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;
NewSuccessor
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NewSuccessor));7 runtime.Run();8 }9 }10}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NewSuccessor newSuccessor = new NewSuccessor();7 newSuccessor.NewSuccessorMethod();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 NewSuccessor newSuccessor = new NewSuccessor();17 newSuccessor.NewSuccessorMethod();18 }19 }20 {21 public NewSuccessor() : base()22 {23 }24 }25}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await NewSuccessor.NewSuccessorMethod();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await NewSuccessor.NewSuccessorMethod();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 await NewSuccessor.NewSuccessorMethod();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await NewSuccessor.NewSuccessorMethod();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 await NewSuccessor.NewSuccessorMethod();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;
NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 Runtime runtime = Runtime.Create();9 runtime.RegisterMonitor(typeof(NewSuccessor));10 runtime.CreateActor(typeof(Parent));11 runtime.Run();12 }13 }14 {15 private ActorId child;16 [OnEventDoAction(typeof(Start), nameof(Start))]17 private class Init : State { }18 private void Start()19 {20 this.child = this.CreateActor(typeof(Child));21 this.SendEvent(this.child, new e1());22 }23 }24 {25 [OnEventDoAction(typeof(e1), nameof(Handle))]26 private class Init : State { }27 private void Handle()28 {29 this.SendEvent(this.Id, new e2());30 }31 }32 public class e1 : Event { }33 public class e2 : Event { }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static void Main(string[] args)41 {42 Runtime runtime = Runtime.Create();43 runtime.RegisterMonitor(typeof(NewSuccessor));44 runtime.CreateActor(typeof(Parent));45 runtime.Run();46 }47 }48 {49 private ActorId child;50 [OnEventDoAction(typeof(Start), nameof(Start))]51 private class Init : State { }52 private void Start()53 {54 this.child = this.CreateActor(typeof(Child));55 this.SendEvent(this.child, new e1());56 }57 }58 {59 [OnEventDoAction(typeof(e1), nameof(Handle))]60 private class Init : State { }61 private void Handle()62 {63 this.SendEvent(this.Id, new e2());64 }65 }66 public class e1 : Event { }67 public class e2 : Event { }68}
NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]9 private class Init : ActorState { }10 private void InitOnEntry(Event e)11 {12 this.RaiseEvent(new UnitEvent());13 }14 private void OnUnitEvent(Event e)15 {16 this.RaiseEvent(new UnitEvent());17 }18 }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]28 private class Init : ActorState { }29 private void InitOnEntry(Event e)30 {31 this.RaiseEvent(new UnitEvent());32 }33 private void OnUnitEvent(Event e)34 {35 this.RaiseEvent(new UnitEvent());36 }37 }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Specifications;43{44 {45 [OnEntry(nameof(InitOnEntry))]46 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]47 private class Init : ActorState { }48 private void InitOnEntry(Event e)49 {50 this.RaiseEvent(new UnitEvent());51 }52 private void OnUnitEvent(Event e)53 {54 this.RaiseEvent(new UnitEvent());55 }56 }57}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(NewSuccessor));11 await runtime.SendEventAsync(actor, new E1());12 Console.WriteLine("Hello World!");13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System.Threading.Tasks;19using System;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(NewSuccessor));26 await runtime.SendEventAsync(actor, new E2());27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System.Threading.Tasks;34using System;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(NewSuccessor));41 await runtime.SendEventAsync(actor, new E3());42 Console.WriteLine("Hello World!");43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System.Threading.Tasks;49using System;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(NewSuccessor));56 await runtime.SendEventAsync(actor, new E4());57 Console.WriteLine("Hello World!");58 }59 }60}
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 NewSuccessor newSuccessor = new NewSuccessor();9 newSuccessor.NewSuccessorTest();10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 NewSuccessor newSuccessor = new NewSuccessor();22 newSuccessor.NewSuccessorTest();23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 NewSuccessor newSuccessor = new NewSuccessor();35 newSuccessor.NewSuccessorTest();36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 NewSuccessor newSuccessor = new NewSuccessor();48 newSuccessor.NewSuccessorTest();49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 NewSuccessor newSuccessor = new NewSuccessor();61 newSuccessor.NewSuccessorTest();62 Console.ReadLine();63 }64 }65}
NewSuccessor
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Xunit;6 using Xunit.Abstractions;7 {8 public NewSuccessor(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public ActorId Id;14 public E(ActorId id)15 {16 this.Id = id;17 }18 }19 {20 public ActorId Id;21 public M(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public N(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent((initialEvent as E).Id, new M(this.Id));37 return Task.CompletedTask;38 }39 }40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.SendEvent((initialEvent as M).Id, new N(this.Id));44 return Task.CompletedTask;45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent((initialEvent as N).Id, new E(this.Id));51 return Task.CompletedTask;52 }53 }54 [Fact(Timeout = 5000)]55 public void TestNewSuccessor()56 {57 this.Test(async r =>58 {59 var a = r.CreateActor(typeof(A));60 var b = r.CreateActor(typeof(B));61 var c = r.CreateActor(typeof(C));62 r.SendEvent(a, new E(b));63 r.SendEvent(b, new M(c));64 r.SendEvent(c, new N(a));65 },66 configuration: GetConfiguration().WithTestingIterations(100));67 }68 }69}70{71 using System;
NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NewSuccessor));11 runtime.Start();12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 [OnEventDoAction(typeof(Unit), nameof(Init))]22 {23 }24 private void Init()25 {26 this.CreateActor(typeof(Child));27 }28 {29 [OnEventDoAction(typeof(Unit), nameof(Init))]30 {31 }32 private void Init()33 {34 this.CreateActor(typeof(GrandChild));35 }36 {37 [OnEventDoAction(typeof(Unit), nameof(Init))]38 {39 }40 private void Init()41 {42 this.SendEvent(this.Id, new Unit());43 }44 }45 }46 }47}48I am still facing this issue in the latest version of Coyote (0.2.6). I am using the following code to reproduce the bug:49using Microsoft.Coyote.Actors;
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