Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;9{10 {11 private int _count;12 private Dictionary<int, int> _dict;13 private int _key;14 private int _value;15 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16 private class InitState : State { }17 private void Init()18 {19 this._count = 0;20 this._dict = new Dictionary<int, int>();21 this._key = 0;22 this._value = 0;23 this.Raise(new Event1());24 }25 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26 private class S1 : State { }27 private void HandleEvent1()28 {29 this._count = 0;30 this._dict = new Dictionary<int, int>();31 this._key = 0;32 this._value = 0;33 this.Raise(new Event2());34 }35 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]36 private class S2 : State { }37 private void HandleEvent2()38 {39 this._count = 0;40 this._dict = new Dictionary<int, int>();41 this._key = 0;42 this._value = 0;43 this.Raise(new Event3());44 }45 [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]46 private class S3 : State { }47 private void HandleEvent3()48 {49 this._count = 0;50 this._dict = new Dictionary<int, int>();51 this._key = 0;52 this._value = 0;53 this.Raise(new Event4());54 }55 [OnEventDoAction(typeof(Event4), nameof(HandleEvent4))]56 private class S4 : State { }57 private void HandleEvent4()58 {59 this._count = 0;60 this._dict = new Dictionary<int, int>();61 this._key = 0;62 this._value = 0;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2NewSuccessor.ClearTempSeq();3using Microsoft.Coyote.Actors.BugFinding.Tests;4NewSuccessor.ClearTempSeq();5using Microsoft.Coyote.Actors.BugFinding.Tests;6NewSuccessor.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8NewSuccessor.ClearTempSeq();9using Microsoft.Coyote.Actors.BugFinding.Tests;10NewSuccessor.ClearTempSeq();11using Microsoft.Coyote.Actors.BugFinding.Tests;12NewSuccessor.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14NewSuccessor.ClearTempSeq();15using Microsoft.Coyote.Actors.BugFinding.Tests;16NewSuccessor.ClearTempSeq();17using Microsoft.Coyote.Actors.BugFinding.Tests;18NewSuccessor.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20NewSuccessor.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 NewSuccessor ns = new NewSuccessor();11 ns.ClearTempSeq();12 }13 }14}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 using var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));13 runtime.Run();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;20using System;21using System.Collections.Generic;22using System.Threading.Tasks;23{24 {25 public static void Main(string[] args)26 {27 using var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));29 runtime.Run();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39{40 {41 public static void Main(string[] args)42 {43 using var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));45 runtime.Run();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));11 Task.WaitAll(task);12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));25 Task.WaitAll(task);26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));39 Task.WaitAll(task);40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));53 Task.WaitAll(task);54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 {8 public int Value;9 public Config(int value) : base()10 {11 this.Value = value;12 }13 }14 {15 public int Value;16 public E(int value) : base()17 {18 this.Value = value;19 }20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }81 {82 }83 {84 }85 {86 }
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NewSuccessor));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(NewSuccessor));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(NewSuccessor));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(NewSuccessor));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 Console.WriteLine("Hello World!");65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(NewSuccessor));67 Console.ReadLine();68 }69 }70}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10;13 config.MaxFairSchedulingSteps = 10;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxStepsFromEntryToBug = 100;17 config.MaxStepsFromAnyToBug = 100;18 config.SchedulingIterations = 10;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableStateGraph = true;24 config.EnableStateGraphTraces = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphSchedulingTraces = true;27 var runtime = TestingEngineFactory.Create(config);28 runtime.RegisterMonitor(typeof(NewSuccessor));29 runtime.CreateActor(typeof(T));30 runtime.Run();31 }32 }33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]35 class Init : State { }36 async Task Start()37 {38 var successor = ActorId.CreateNew();39 this.SendEvent(successor
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;2using System;3{4 {5 private static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.TestingIterations = 100;9 config.SchedulingIterations = 100;10 config.Verbose = 2;11 config.SchedulingStrategy = SchedulingStrategy.FairPCT;12 config.RandomSchedulingSeed = 1;13 config.UserExplicitlySetRandomSchedulingSeed = true;14 config.MaxFairSchedulingSteps = 10000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivenessChecking = true;19 config.EnableOperationInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraphChecking = true;22 config.EnableTaskDebugging = true;23 config.EnableStateExplorationGraph = true;24 config.EnableStateGraphScheduling = true;
ClearTempSeq
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor();2actor.ClearTempSeq();3actor.ClearTempSeq();4actor.ClearTempSeq();5actor.ClearTempSeq();6actor.ClearTempSeq();7actor.ClearTempSeq();8actor.ClearTempSeq();9actor.ClearTempSeq();10actor.ClearTempSeq();11actor.ClearTempSeq();12actor.ClearTempSeq();13actor.ClearTempSeq();14actor.ClearTempSeq();15actor.ClearTempSeq();16actor.ClearTempSeq();17actor.ClearTempSeq();18actor.ClearTempSeq();19actor.ClearTempSeq();20actor.ClearTempSeq();21actor.ClearTempSeq();22actor.ClearTempSeq();23actor.ClearTempSeq();24actor.ClearTempSeq();25actor.ClearTempSeq();26actor.ClearTempSeq();27actor.ClearTempSeq();28actor.ClearTempSeq();29actor.ClearTempSeq();30actor.ClearTempSeq();31actor.ClearTempSeq();32actor.ClearTempSeq();33actor.ClearTempSeq();34actor.ClearTempSeq();35actor.ClearTempSeq();36actor.ClearTempSeq();37actor.ClearTempSeq();38actor.ClearTempSeq();39actor.ClearTempSeq();40actor.ClearTempSeq();41actor.ClearTempSeq();42actor.ClearTempSeq();43actor.ClearTempSeq();44actor.ClearTempSeq();45actor.ClearTempSeq();46actor.ClearTempSeq();47actor.ClearTempSeq();48actor.ClearTempSeq();49actor.ClearTempSeq();
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