Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.CheckInprocessRequestsInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test.Machine;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.TestingIterations = 100;18 config.SchedulingIterations = 100;19 config.Verbose = 2;20 config.MaxFairSchedulingSteps = 1000;21 config.MaxUnfairSchedulingSteps = 1000;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableIntegerOverflowDetection = true;26 config.EnableOperationCanceledException = true;27 config.EnableObjectDisposedException = true;28 config.EnableIndexOutOfRangeException = true;29 config.EnableDivideByZeroException = true;30 config.EnableActorTestingBugFinding = true;31 config.EnableActorTestingCoverage = true;32 config.EnableActorTestingRandomExecution = true;33 config.EnableActorTestingStateGraph = true;34 config.EnableActorTestingStateGraphScheduling = true;35 config.EnableActorTestingStateGraphSchedulingWithFairScheduling = true;36 config.EnableActorTestingStateGraphSchedulingWithFairSchedulingAndFairLiveness = true;37 config.EnableActorTestingStateGraphSchedulingWithFairSchedulingAndFairLivenessAndFairTermination = true;38 config.EnableActorTestingStateGraphSchedulingWithFairSchedulingAndFairLivenessAndFairTerminationAndFairNondeterminism = true;39 config.EnableActorTestingStateGraphSchedulingWithFairSchedulingAndFairLivenessAndFairTerminationAndFairNondeterminismAndFairFairNondeterminism = true;40 config.EnableActorTestingStateGraphSchedulingWithFairSchedulingAndFairLivenessAndFairTerminationAndFairNondeterminismAndFairFairNondeterminismAndFairFairFairNondeterminism = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 CheckInprocessRequestsInvariant();13 }14 public static void CheckInprocessRequestsInvariant()15 {16 var runtime = RuntimeFactory.Create();17 var monitor = runtime.CreateActor<NewSuccessorMonitor>();18 var config = Configuration.Create().WithMonitor(monitor);19 runtime.CreateActor(typeof(NewSuccessor), config);20 runtime.Run();21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 CheckInprocessRequestsInvariant();36 }37 public static void CheckInprocessRequestsInvariant()38 {39 var runtime = RuntimeFactory.Create();40 var monitor = runtime.CreateActor<NewSuccessorMonitor>();41 var config = Configuration.Create().WithMonitor(monitor);42 runtime.CreateActor(typeof(NewSuccessor), config);43 runtime.Run();44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;50using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Test;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 CheckInprocessRequestsInvariant();59 }60 public static void CheckInprocessRequestsInvariant()
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;13using Microsoft.Coyote.TestingServices.Threading;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Runtime;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.Probabilistic;20using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.RandomExecution;21using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.StateExploration;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.UnfairScheduling;23using Microsoft.Coyote.Tests.Common.TestingServices.Threading;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;31using Microsoft.Coyote.TestingServices.Runtime;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.NewSuccessor;33using Microsoft.Coyote.Tests.Common.Runtime;34{35 {36 private int Value;37 private ActorId Predecessor;38 private ActorId Successor;39 private int Counter;40 private bool IsDone;41 public Successor(ActorId predecessor, ActorId successor, int value)42 {43 this.Predecessor = predecessor;44 this.Successor = successor;45 this.Value = value;46 this.Counter = 0;47 this.IsDone = false;48 }49 [OnEventDoAction(typeof(Start
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 10000;15 config.SchedulingIterations = 1000;16 config.Verbose = 1;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationCanceledExceptionSupport = true;22 config.EnableObjectDisposedExceptionSupport = true;23 config.EnablePCTracking = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraph = true;26 config.EnableUnfairMonitorSupport = true;27 config.EnableUnobservedTaskExceptionSupport = true;28 config.EnableActorTracking = true;29 config.EnableActorStateTracking = true;30 config.EnableActorTaskTracking = true;31 config.EnableStateGraph = true;32 config.EnableStateGraphScheduling = true;33 config.EnableStateGraphTracing = true;34 config.EnableStateGraphVisualization = true;35 config.EnableStateGraphDataCollection = true;36 config.EnableStateGraphDataCollection = true;37 config.EnableActorStateGraphDataCollection = true;38 config.EnableActorTaskGraphDataCollection = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Exceptions;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Services;12{13 {14 private static async Task Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 1000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableIntegerOverflowChecks = true;22 config.EnableObjectInequalityChecks = true;23 config.EnablePhaseChangeChecks = true;24 config.EnableStateGraphScheduling = true;25 config.EnableTaskCancelationChecks = true;26 config.EnableUnfairWaitChecks = true;27 config.EnableWaitTaskContinuationChecks = true;28 config.EnableWaitTaskWaitAnyContinuationChecks = true;29 config.EnableWaitTaskWaitAllContinuationChecks = true;30 config.EnableWaitTaskWaitAnyResultChecks = true;31 config.EnableWaitTaskWaitAllResultChecks = true;32 config.EnableWaitTaskWaitAnyTimeoutChecks = true;33 config.EnableWaitTaskWaitAllTimeoutChecks = true;34 config.EnableActorGarbageCollection = true;35 config.EnableActorTimerCancellationChecks = true;36 config.EnableActorTimerCancellationChecks = true;37 config.EnableCycleDetection = true;38 config.EnableDataRaceDetection = true;39 config.EnableIntegerOverflowChecks = true;40 config.EnableObjectInequalityChecks = true;41 config.EnablePhaseChangeChecks = true;42 config.EnableStateGraphScheduling = true;43 config.EnableTaskCancelationChecks = true;44 config.EnableUnfairWaitChecks = true;45 config.EnableWaitTaskContinuationChecks = true;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.SchedulingIterations = 100;10 config.SchedulingStrategy = SchedulingStrategy.FairPCT;11 config.SchedulingSeed = 1;12 config.MaxFairSchedulingSteps = 100;13 config.BugFindingIterations = 100;14 var runtime = TestingEngineFactory.CreateTestingEngine(config);15 runtime.RegisterMonitor(typeof(NewSuccessor));16 runtime.CreateActor(typeof(CheckInprocessRequestsInvariant));17 runtime.Run();18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 var config = Configuration.Create();29 config.SchedulingIterations = 100;30 config.SchedulingStrategy = SchedulingStrategy.FairPCT;31 config.SchedulingSeed = 1;32 config.MaxFairSchedulingSteps = 100;33 config.BugFindingIterations = 100;34 var runtime = TestingEngineFactory.CreateTestingEngine(config);35 runtime.RegisterMonitor(typeof(NewSuccessor));36 runtime.CreateActor(typeof(CheckInprocessRequestsInvariant));37 runtime.Run();38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.SchedulingIterations = 100;50 config.SchedulingStrategy = SchedulingStrategy.FairPCT;51 config.SchedulingSeed = 1;52 config.MaxFairSchedulingSteps = 100;53 config.BugFindingIterations = 100;54 var runtime = TestingEngineFactory.CreateTestingEngine(config);55 runtime.RegisterMonitor(typeof(NewSuccessor));56 runtime.CreateActor(typeof(CheckInprocessRequestsInvariant));
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 static void Main(string[] args)6 {7 NewSuccessor.CheckInprocessRequestsInvariant();8 }9 }10}
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 NewSuccessor newSuccessor = new NewSuccessor();9 newSuccessor.CheckInprocessRequestsInvariant();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 NewSuccessor newSuccessor = new NewSuccessor();21 newSuccessor.CheckInprocessRequestsInvariant();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 NewSuccessor newSuccessor = new NewSuccessor();33 newSuccessor.CheckInprocessRequestsInvariant();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 NewSuccessor newSuccessor = new NewSuccessor();45 newSuccessor.CheckInprocessRequestsInvariant();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 NewSuccessor newSuccessor = new NewSuccessor();57 newSuccessor.CheckInprocessRequestsInvariant();58 }59 }60}
CheckInprocessRequestsInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 NewSuccessor test = new NewSuccessor();13 test.CheckInprocessRequestsInvariant();14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using System.Threading;25{26 {27 static void Main(string[] args)28 {29 NewSuccessor test = new NewSuccessor();30 test.CheckInprocessRequestsInvariant();31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using System.Threading;42{43 {44 static void Main(string[] args)45 {46 NewSuccessor test = new NewSuccessor();47 test.CheckInprocessRequestsInvariant();48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using System.Threading;59{60 {61 static void Main(string[] args)62 {63 NewSuccessor test = new NewSuccessor();64 test.CheckInprocessRequestsInvariant();65 Console.ReadLine();66 }67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using System;71using System.Collections.Generic;
CheckInprocessRequestsInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.Utilities;16using Xunit;17using Xunit.Abstractions;18{19 {20 public NewSuccessorTests(ITestOutputHelper output)21 : base(output)22 {23 }24 [Fact(Timeout = 5000)]25 public void TestNewSuccessor()26 {27 this.Test(r =>28 {29 r.CreateActor(typeof(NewSuccessor));30 },31 configuration: GetConfiguration().WithTestingIterations(100),32 replay: true);33 }34 private static Configuration GetConfiguration()35 {36 var configuration = Configuration.Create().WithStrategy(SchedulingStrategy.DFS);37 configuration.TestingIterations = 100;38 configuration.SchedulingIterations = 10000;39 configuration.MaxFairSchedulingSteps = 100;40 configuration.LivenessTemperatureThreshold = 100;41 configuration.ReportActivityCoverage = true;42 configuration.ReportFairScheduling = true;43 configuration.ReportLivenessSafetyViolations = true;44 configuration.ReportRaceDetections = true;45 configuration.ReportDeadlocks = true;46 configuration.ReportActivityCoverage = true;47 configuration.ReportFairScheduling = true;48 configuration.ReportLivenessSafetyViolations = true;49 configuration.ReportRaceDetections = true;50 configuration.ReportDeadlocks = true;51 configuration.ReportActivityCoverage = true;52 configuration.ReportFairScheduling = true;53 configuration.ReportLivenessSafetyViolations = true;54 configuration.ReportRaceDetections = true;55 configuration.ReportDeadlocks = true;
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