Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 NewSuccInfo nsi = new NewSuccInfo();8 nsi.UpdatePredecessor();9 }10 }11}12[Microsoft.Coyote.Actors.zip](
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo.UpdatePredecessor.NewSuccInfo;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.States;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Types;6{7 {8 private SuccInfo _succInfo;9 [OnEventDoAction(typeof(InitEvent), nameof(OnInit))]10 [OnEventDoAction(typeof(UpdatePredecessorEvent), nameof(OnUpdatePredecessor))]11 {12 }13 private void OnInit(Event e)14 {15 var initEvent = e as InitEvent;16 this._succInfo = initEvent.SuccInfo;17 }18 private void OnUpdatePredecessor(Event e)19 {20 var updatePredecessorEvent = e as UpdatePredecessorEvent;21 this._succInfo.UpdatePredecessor(updatePredecessorEvent.Predecessor);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.States;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Types;30{31 {32 private SuccInfo _succInfo;33 [OnEventDoAction(typeof(InitEvent), nameof(OnInit))]34 [OnEventDoAction(typeof(UpdatePredecessorEvent), nameof(OnUpdatePredecessor))]35 {36 }37 private void OnInit(Event e)38 {39 var initEvent = e as InitEvent;40 this._succInfo = initEvent.SuccInfo;41 }42 private void OnUpdatePredecessor(Event
UpdatePredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SuccInfo;6{7 {8 public NewSuccInfo(ActorId id, ActorId pred, ActorId succ, int key) : base(id, pred, succ, key) { }9 public override void UpdatePredecessor(ActorId newPred)10 {11 this.Pred = newPred;12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.SuccInfo;20{21 {22 protected ActorId Id;23 protected ActorId Pred;24 protected ActorId Succ;25 protected int Key;26 public SuccInfo(ActorId id, ActorId pred, ActorId succ, int key)27 {28 this.Id = id;29 this.Pred = pred;30 this.Succ = succ;31 this.Key = key;32 }33 public virtual void UpdatePredecessor(ActorId newPred)34 {35 this.Pred = newPred;36 }37 }38}39using System;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.SuccInfo;44{45 {46 public NewSuccInfo(ActorId id, ActorId pred, ActorId succ, int key) : base(id, pred, succ, key) { }47 public override void UpdatePredecessor(ActorId newPred)48 {
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithNumberOfIterations(100);12 await BugFindingEngine.RunAsync(config, async () =>13 {14 var actor = Actor.Create(new NewSuccInfo());15 var e = new NewSuccInfo.UpdatePredecessor();16 await actor.SendEventAsync(e);17 });18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.Timers;27{28 {29 public static async Task Main(string[] args)30 {31 var config = Configuration.Create().WithNumberOfIterations(100);32 await BugFindingEngine.RunAsync(config, async () =>33 {34 var actor = Actor.Create(new NewSuccInfo());35 var e = new NewSuccInfo.UpdatePredecessor();36 await actor.SendEventAsync(e);37 });38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.Timers;47{48 {49 public static async Task Main(string[] args)50 {51 var config = Configuration.Create().WithNumberOfIterations(100);52 await BugFindingEngine.RunAsync(config, async () =>53 {54 var actor = Actor.Create(new NewSuccInfo());55 var e = new NewSuccInfo.UpdatePredecessor();56 await actor.SendEventAsync(e);57 });58 }59 }60}
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;3using System;4using System.IO;5{6 {7 private ActorId _predecessor;8 private ActorId _successor;9 public SuccInfo(ActorId predecessor, ActorId successor)10 {11 _predecessor = predecessor;12 _successor = successor;13 }14 public ActorId GetPredecessor()15 {16 return _predecessor;17 }18 public ActorId GetSuccessor()19 {20 return _successor;21 }22 public void UpdatePredecessor(ActorId newPredecessor)23 {24 _predecessor = newPredecessor;25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;30using System;31using System.IO;32{33 {34 private ActorId _predecessor;35 private ActorId _successor;36 public SuccInfo(ActorId predecessor, ActorId successor)37 {38 _predecessor = predecessor;39 _successor = successor;40 }41 public ActorId GetPredecessor()42 {43 return _predecessor;44 }45 public ActorId GetSuccessor()46 {47 return _successor;48 }49 public void UpdatePredecessor(ActorId newPredecessor)50 {51 _predecessor = newPredecessor;52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;57using System;58using System.IO;59{60 {61 private ActorId _predecessor;
UpdatePredecessor
Using AI Code Generation
1var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();2newSuccInfo.UpdatePredecessor(0,0);3var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();4newSuccInfo.UpdatePredecessor(0,0);5var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();6newSuccInfo.UpdatePredecessor(0,0);7var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();8newSuccInfo.UpdatePredecessor(0,0);9var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();10newSuccInfo.UpdatePredecessor(0,0);11var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();12newSuccInfo.UpdatePredecessor(0,0);13var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();14newSuccInfo.UpdatePredecessor(0,0);15var newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 private int _predecessor;5 private int _successor;6 [OnEventDoAction(typeof(InitEvent), nameof(Init))]7 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessorHandler))]8 private class Init : State { }9 private void Init()10 {11 this._successor = (int)this.ReceivedEvent.Value;12 this.Raise(new UpdatePredecessor(1));13 }14 private void UpdatePredecessorHandler()15 {16 this._predecessor = (int)this.ReceivedEvent.Value;17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 [Fact(Timeout = 5000)]25 public void TestNewSuccInfo()26 {27 this.Test(r =>28 {29 r.CreateActor(typeof(NewSuccInfo));30 });31 }32 }33}
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