Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.SetupPredSucc
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor(typeof(NewSuccInfo));16 runtime.CreateActor(typeof(Actor1));17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new e1());24 }25 protected override async Task OnEventAsync(Event e)26 {27 switch (e)28 {29 await this.SendEvent(this.Id, new e2());30 break;31 await this.SendEvent(this.Id, new e3());32 break;33 await this.SendEvent(this.Id, new e4());34 break;35 await this.SendEvent(this.Id, new e5());36 break;37 await this.SendEvent(this.Id, new e6());38 break;39 await this.SendEvent(this.Id, new e7());40 break;41 await this.SendEvent(this.Id, new e8());42 break;43 await this.SendEvent(this.Id, new e9());44 break;45 await this.SendEvent(this.Id, new e10());46 break;47 await this.SendEvent(this.Id, new e11());48 break;49 await this.SendEvent(this.Id, new e12());50 break;51 await this.SendEvent(this.Id, new e13());52 break;53 await this.SendEvent(this.Id, new e14());54 break;55 await this.SendEvent(this.Id, new e15());56 break;
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 var actor2 = this.CreateActor(typeof(Actor2));22 this.SendEvent(actor2, new E1());23 }24 }25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 var actor3 = this.CreateActor(typeof(Actor3));29 this.SendEvent(actor3, new E1());30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 var actor4 = this.CreateActor(typeof(Actor4));36 this.SendEvent(actor4, new E1());37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 var actor5 = this.CreateActor(typeof(Actor5));43 this.SendEvent(actor5, new E1());44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 this.SendEvent(this.Id, new E2());50 }51 }52 class E1 : Event { }53 class E2 : Event { }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(Actor1));69 runtime.Run();70 }71 }72 {73 protected override async Task OnInitializeAsync(Event initialEvent
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies.StateSelection;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies.StateSelection.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies.StateSelection.Strategies.StateSelectionHeuristics;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies.StateSelection.Strategies.StateSelectionHeuristics.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFindingStrategy.Strategies.StateExploration.Strategies.ExplorationHeuristics.Strategies.StateSelection.Strategies.StateSelectionHeuristics.Strategies.StateSelectionHeuristics;21{22 {23 public static void SetupPredSucc()24 {25 var pred = new NewSuccInfo();26 var succ = new NewSuccInfo();27 pred.Succ = succ;28 succ.Pred = pred;29 }30 public NewSuccInfo Pred { get; set; }
SetupPredSucc
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 public ActorId ActorId { get; set; }10 public ActorId Pred { get; set; }11 public ActorId Succ { get; set; }12 }13 {14 private ActorId pred;15 private ActorId succ;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 if (initialEvent is SetupPredSucc setupPredSucc)19 {20 this.pred = setupPredSucc.Pred;21 this.succ = setupPredSucc.Succ;22 NewSuccInfo.SetSucc(this.Id, this.succ);23 NewSuccInfo.SetPred(this.Id, this.pred);24 this.SendEvent(this.succ, new SetupPredSucc { ActorId = this.Id, Pred = this.Id, Succ = this.succ });25 this.SendEvent(this.pred, new SetupPredSucc { ActorId = this.Id, Pred = this.pred, Succ = this.Id });26 }27 return Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Collections.Generic;35using System.Text;36using System.Threading.Tasks;37{38 {39 public ActorId ActorId { get; set; }40 public ActorId Pred { get; set; }41 public ActorId Succ { get; set; }42 }43 {44 private ActorId pred;45 private ActorId succ;46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 if (initialEvent is SetupPredSucc setupPredSucc)49 {50 this.pred = setupPredSucc.Pred;
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NewSuccInfo.SetupPredSucc(typeof(Actor1), typeof(Actor2), 0);12 NewSuccInfo.SetupPredSucc(typeof(Actor2), typeof(Actor3), 0);13 NewSuccInfo.SetupPredSucc(typeof(Actor3), typeof(Actor4), 0);14 NewSuccInfo.SetupPredSucc(typeof(Actor4), typeof(Actor5), 0);15 NewSuccInfo.SetupPredSucc(typeof(Actor5), typeof(Actor6), 0);16 NewSuccInfo.SetupPredSucc(typeof(Actor6), typeof(Actor7), 0);17 NewSuccInfo.SetupPredSucc(typeof(Actor7), typeof(Actor8), 0);18 NewSuccInfo.SetupPredSucc(typeof(Actor8), typeof(Actor9), 0);19 NewSuccInfo.SetupPredSucc(typeof(Actor9), typeof(Actor10), 0);20 NewSuccInfo.SetupPredSucc(typeof(Actor10), typeof(Actor11), 0);21 NewSuccInfo.SetupPredSucc(typeof(Actor11), typeof(Actor12), 0);22 NewSuccInfo.SetupPredSucc(typeof(Actor12), typeof(Actor13), 0);23 NewSuccInfo.SetupPredSucc(typeof(Actor13), typeof(Actor14), 0);24 NewSuccInfo.SetupPredSucc(typeof(Actor14), typeof(Actor15), 0);25 NewSuccInfo.SetupPredSucc(typeof(Actor15), typeof(Actor16), 0);26 NewSuccInfo.SetupPredSucc(typeof(Actor16), typeof(Actor17), 0);27 NewSuccInfo.SetupPredSucc(typeof(Actor17), typeof(Actor18), 0);28 NewSuccInfo.SetupPredSucc(typeof(Actor18), typeof(Actor19), 0);29 NewSuccInfo.SetupPredSucc(typeof(Actor19), typeof(Actor20), 0);
SetupPredSucc
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 ActorId actor = runtime.CreateActor(typeof(Actor1));15 ActorId actor2 = runtime.CreateActor(typeof(Actor2));16 ActorId actor3 = runtime.CreateActor(typeof(Actor3));17 ActorId actor4 = runtime.CreateActor(typeof(Actor4));18 ActorId actor5 = runtime.CreateActor(typeof(Actor5));19 ActorId actor6 = runtime.CreateActor(typeof(Actor6));20 ActorId actor7 = runtime.CreateActor(typeof(Actor7));21 ActorId actor8 = runtime.CreateActor(typeof(Actor8));22 ActorId actor9 = runtime.CreateActor(typeof(Actor9));23 ActorId actor10 = runtime.CreateActor(typeof(Actor10));24 ActorId actor11 = runtime.CreateActor(typeof(Actor11));25 ActorId actor12 = runtime.CreateActor(typeof(Actor12));26 ActorId actor13 = runtime.CreateActor(typeof(Actor13));27 ActorId actor14 = runtime.CreateActor(typeof(Actor14));28 ActorId actor15 = runtime.CreateActor(typeof(Actor15));29 ActorId actor16 = runtime.CreateActor(typeof(Actor16));30 ActorId actor17 = runtime.CreateActor(typeof(Actor
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