Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void SentUpdate()10 {11 Console.WriteLine("SentUpdate");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void SentUpdate()24 {25 Console.WriteLine("SentUpdate");26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void SentUpdate()38 {39 Console.WriteLine("SentUpdate");40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void SentUpdate()52 {53 Console.WriteLine("SentUpdate");54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public void SentUpdate()66 {67 Console.WriteLine("SentUpdate");68 }69 }
SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machines.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machines.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machines.Test1;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machines.Test2;14{15 {16 static void Main(string[] args)17 {18 var config = Configuration.Create();19 var runtime = RuntimeFactory.Create(config);20 runtime.CreateActor(typeof(Test1));21 runtime.CreateActor(typeof(Test2));22 runtime.CreateActor(typeof(Monitor1));23 runtime.CreateActor(typeof(Monitor2));24 runtime.CreateActor(typeof(Monitor3));25 runtime.CreateActor(typeof(Monitor4));26 runtime.CreateActor(typeof(Monitor5));27 runtime.CreateActor(typeof(Monitor6));28 runtime.CreateActor(typeof(Monitor7));29 runtime.CreateActor(typeof(Monitor8));30 runtime.CreateActor(typeof(Monitor9));31 runtime.CreateActor(typeof(Monitor10));32 runtime.CreateActor(typeof(Monitor11));33 runtime.CreateActor(typeof(Monitor12));34 runtime.CreateActor(typeof(Monitor13));35 runtime.CreateActor(typeof(Monitor14));36 runtime.CreateActor(typeof(Monitor15));37 runtime.CreateActor(typeof(Monitor16));38 runtime.CreateActor(typeof(Monitor17));39 runtime.CreateActor(typeof(Monitor18));40 runtime.CreateActor(typeof(Monitor19));41 runtime.CreateActor(typeof(Monitor20));42 runtime.CreateActor(typeof(Monitor21));43 runtime.CreateActor(typeof(Monitor22));44 runtime.CreateActor(typeof(Monitor23));45 runtime.CreateActor(typeof(Monitor24));46 runtime.CreateActor(typeof(Monitor25));47 runtime.CreateActor(typeof(Monitor26));48 runtime.CreateActor(typeof(Monitor27));49 runtime.CreateActor(typeof(Monitor28));50 runtime.CreateActor(typeof(Monitor29));
SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.RegisterMonitor(typeof(NewSuccInfo));11 runtime.Start();12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Monitor, new SentUpdate());20 }21 }22}23using System;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 Runtime runtime = Runtime.Create();32 runtime.RegisterMonitor(typeof(NewSuccInfo));33 runtime.Start();34 runtime.CreateActor(typeof(Actor1));35 runtime.Wait();36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.SendEvent(this.Monitor, new SentUpdate());42 }43 }44}
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void SentUpdate()10 {11 Console.WriteLine("SentUpdate");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void SentUpdate()24 {25 Console.WriteLine("SentUpdate");26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void SentUpdate()38 {39 Console.WriteLine("SentUpdate");40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void SentUpdate()52 {53 Console.WriteLine("SentUpdate");54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public void SentUpdate()66 {67 Console.WriteLine("SentUpdate");68 }69 }70}71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;
SentUpdate
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();2sentUpdate.SentUpdate();3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();4sentUpdate.SentUpdate();5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();6sentUpdate.SentUpdate();7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();8sentUpdate.SentUpdate();9Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();10sentUpdate.SentUpdate();11Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();12sentUpdate.SentUpdate();13Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();14sentUpdate.SentUpdate();15Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo sentUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();16sentUpdate.SentUpdate();
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 config.SchedulingIterations = 0;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingRandomSeed = 0;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableIntegerOverflowDetection = true;20 config.EnableLivelockDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableActorDeadlockDetection = true;24 config.EnableTaskDeadlockDetection = true;25 config.EnableActorRecursion = true;26 config.EnableActorSelfMonitoring = true;27 config.EnableActorTaskMonitoring = true;28 config.EnableFairScheduling = true;29 config.EnableGreedyFairScheduling = true;30 config.EnableGreedyRandomScheduling = true;31 config.EnableGreedyRandomFairScheduling = true;32 config.EnableGreedyRandomFairSchedulingWithPriorityScheduling = true;33 config.EnableGreedyRandomFairSchedulingWithPrioritySchedulingAndFairResume = true;34 config.EnableGreedyRandomFairSchedulingWithFairResume = true;35 config.EnableGreedyRandomFairSchedulingWithFairResumeAndPriorityScheduling = true;36 config.EnableGreedyRandomFairSchedulingWithFairResumeAndPrioritySchedulingAndFairResume = true;37 config.EnableGreedyRandomFairSchedulingWithFairResumeAndPrioritySchedulingAndFairResumeAndFairResume = true;38 config.EnableGreedyRandomFairSchedulingWithFairResumeAndFairResume = true;39 config.EnableGreedyRandomFairSchedulingWithFairResumeAndFairResumeAndPriorityScheduling = true;40 config.EnableGreedyRandomFairSchedulingWithFairResumeAndFairResumeAndPrioritySchedulingAndFairResume = true;41 config.EnableGreedyRandomFairSchedulingWithFairResumeAndFairResumeAndPrioritySchedulingAndFairResumeAndFairResume = true;
SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test2;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test3;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test4;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test5;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test6;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test7;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test8;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test9;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test10;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test11;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test12;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test13;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test14;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test15;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test16;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test17;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test18;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test19;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test20;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test21;30using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test22;31using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test23;
SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5{6 {7 private int i = 0;8 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]9 {10 }11 void SentUpdate()12 {13 i++;14 }15 [OnEntry(nameof(EntryInit))]16 [OnEventDoAction(typeof(UnitEvent), nameof(SentUpdate))]17 {18 }19 void EntryInit()20 {21 this.SendEvent(this.Id, new UnitEvent());22 }23 }24}25using System;26using System.Collections.Generic;27using System.Text;28using Microsoft.Coyote.Actors;29{30 {31 private int i = 0;32 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]33 {34 }35 void SentUpdate()36 {37 i++;38 }39 [OnEntry(nameof(EntryInit))]40 [OnEventDoAction(typeof(UnitEvent), nameof(SentUpdate))]41 {42 }43 void EntryInit()44 {45 this.SendEvent(this.Id, new UnitEvent());46 }47 }48}49using System;50using System.Collections.Generic;51using System.Text;52using Microsoft.Coyote.Actors;53{54 {55 private int i = 0;56 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]57 {58 }59 void SentUpdate()60 {61 i++;62 }63 [OnEntry(nameof(EntryInit))]64 [OnEventDoAction(typeof(UnitEvent), nameof(SentUpdate))]65 {66 }67 void EntryInit()
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