Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }...
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.States;13{14 {15 {16 public int id;17 public int numNodes;18 public int numMessages;19 public int numRounds;20 public Config(int id, int numNodes, int numMessages, int numRounds)21 {22 this.id = id;23 this.numNodes = numNodes;24 this.numMessages = numMessages;25 this.numRounds = numRounds;26 }27 }28 internal class Start : Event { }29 internal class Done : Event { }30 {31 public int id;32 public int numMessages;33 public int numRounds;34 public DoneInfo(int id, int numMessages, int numRounds)35 {36 this.id = id;37 this.numMessages = numMessages;38 this.numRounds = numRounds;39 }40 }41 [OnEventDoAction(typeof(Start), nameof(StartAction))]42 [OnEventDoAction(typeof(Response), nameof(ResponseAction))]43 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]44 [OnEventDoAction(typeof(Done), nameof(DoneAction))]45 [OnEventDoAction(typeof(Halt), nameof(HaltAction))]46 class Init : State { }47 int id;48 int numNodes;49 int numMessages;50 int numRounds;51 int round;52 int numReceived;53 int numSent;54 int numUpdated;55 int[] lastRoundSent;56 List<int> succ;57 Dictionary<int, int> lastRoundReceived;58 Dictionary<int, int> lastRoundUpdated;
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10{11static void Main(string[] args)12{13NewSuccInfo actor = new NewSuccInfo();14actor.ResponseToUpdateAction();15}16}17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27{28static void Main(string[] args)29{30NewSuccInfo actor = new NewSuccInfo();31actor.ResponseToUpdateAction();32}33}34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44{45static void Main(string[] args)46{47NewSuccInfo actor = new NewSuccInfo();48actor.ResponseToUpdateAction();49}50}51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61{62static void Main(string[] args)63{64NewSuccInfo actor = new NewSuccInfo();65actor.ResponseToUpdateAction();66}67}68}
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NewSuccInfo newSuccInfo = new NewSuccInfo();12 newSuccInfo.ResponseToUpdateAction();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public void ResponseToUpdateAction()25 {26 SuccInfo succInfo = new SuccInfo();27 succInfo.ResponseToUpdateAction();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public void ResponseToUpdateAction()40 {41 Console.WriteLine("ResponseToUpdateAction method has been executed");42 }43 }44}
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var id = Guid.NewGuid();11 var actor = runtime.CreateActor(typeof(NewSuccInfo), new ActorId(id));12 runtime.SendEvent(actor, new ResponseToUpdateAction());13 runtime.Dispose();14 }15 }16}17Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo (id
ResponseToUpdateAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime.RegisterNewSuccInfo(new NewSuccInfo());12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(TestActor));14 Console.ReadLine();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new Start());21 return Task.CompletedTask;22 }23 [OnEventDoAction(typeof(Start), nameof(StartHandler))]24 {25 }26 private void StartHandler()27 {28 this.SendEvent(this.Id, new ResponseToUpdateAction());29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 ActorRuntime.RegisterNewSuccInfo(new NewSuccInfo());43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(TestActor));45 Console.ReadLine();46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.SendEvent(this.Id, new Start());52 return Task.CompletedTask;53 }54 [OnEventDoAction(typeof(Start), nameof(StartHandler))]55 {56 }57 private void StartHandler()58 {59 this.SendEvent(this.Id, new ResponseToUpdateAction());60 }61 }62}63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using System;66using System.Collections.Generic;67using System.Text;68using System.Threading.Tasks;69{70 {
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11{12 {13 public void ResponseToUpdateAction()14 {15 this.UpdateAction();16 }17 }18}19Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo does not contain a definition for 'UpdateAction' and no accessible extension method 'UpdateAction' accepting a first argument of type 'Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo' could be found (are you missing a using directive or an assembly reference?)
ResponseToUpdateAction
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)2Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)4Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)6Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo, Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo+Response) (0x0000000000000000, 0x0000000000000000)7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.ResponseToUpdateAction (Microsoft.Coyote.A
ResponseToUpdateAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;11{12 {13 internal int Succ;14 internal NewSuccInfo(int succ) : base() { this.Succ = succ; }15 }16}17{18 {19 internal int Succ;20 internal NewSuccInfo(int succ) : base() { this.Succ = succ; }21 }22}23{24 {25 internal int Succ;26 internal NewSuccInfo(int succ) : base() { this.Succ = succ; }27 }28}29{30 {31 internal int Succ;32 internal NewSuccInfo(int succ) : base() { this.Succ = succ; }33 }34}35{36 {37 internal int Succ;38 internal NewSuccInfo(int succ) : base() { this.Succ = succ; }39 }40}41{42 {43 internal int Succ;44 internal NewSuccInfo(int succ) : base() { this.Succ
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