Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11{12 {13 static void Main(string[] args)14 {15 NewSuccInfo.PumpUpdateRequestsOnEntry = true;16 NewSuccInfo.PumpUpdateRequestsOnExit = false;17 Environment.SetEnvironmentVariable("COYOTE_TESTING_ENGINE", "BugFinding");18 var configuration = Configuration.Create();19 configuration.MaxSchedulingSteps = 1000000;20 configuration.Strategy = BugFindingStrategy.Random;21 configuration.SchedulingIterations = 1000000;22 configuration.SchedulingSeed = 0;23 configuration.EnableCycleDetection = false;24 configuration.EnableDataRaceDetection = false;25 configuration.EnableDeadlockDetection = false;26 configuration.EnableHotStateDetection = false;27 configuration.EnableOperationInterleavings = false;28 configuration.EnableStateGraphTesting = false;29 configuration.EnableTaskInterleavings = false;30 configuration.EnableTimerInterleavings = false;31 configuration.EnableUnfairScheduling = false;32 configuration.EnableWaitOperations = false;33 configuration.EnableWorkStealing = false;34 configuration.EnableWorkStealingForActors = false;35 configuration.EnableWorkStealingForTasks = false;36 configuration.SchedulingStrategy = SchedulingStrategy.Random;37 configuration.Verbose = 2;38 configuration.TestReporters.Add(new TextLogReporter());39 configuration.TestReporters.Add(new HtmlReporter());40 configuration.TestReporters.Add(new HtmlCoverageReporter());41 configuration.TestReporters.Add(new JsonReporter());42 configuration.TestReporters.Add(new XmlReporter());43 configuration.TestReporters.Add(new XunitReporter());44 configuration.TestReporters.Add(new XunitHtmlReporter());45 configuration.TestReporters.Add(new XunitJsonReporter());46 configuration.TestReporters.Add(new XunitXmlReporter());47 configuration.TestReporters.Add(new XunitTrxReporter());48 configuration.TestReporters.Add(new XunitTeamCityReporter());49 configuration.TestReporters.Add(new XunitAppVeyorReporter());50 configuration.TestReporters.Add(new XunitJenkinsReporter());51 configuration.TestReporters.Add(new XunitAzureDevOpsReporter());52 configuration.TestReporters.Add(new XunitGitHubActions
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.SchedulingStrategy = SchedulingStrategy.Systematic;17 config.SchedulingIterations = 1000;18 config.TestingIterations = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.MaxUnfairSchedulingStepsBound = 1000;22 config.MaxStepsFromEntryToBug = 1000;23 config.EnableCycleDetection = true;24 config.EnableDataRaceDetection = true;25 config.EnableIntegerOverflowChecks = true;26 config.EnableDeadlockDetection = true;27 config.EnableLivenessChecking = true;28 config.EnableActorGarbageCollection = true;29 config.EnableFairScheduling = true;30 config.EnableRandomExecution = true;31 config.EnableActorTesting = true;32 config.EnableStateGraphTesting = true;33 config.EnableStateGraphTesting = true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test.Test.Test.Test;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test.Test.Test.Test.Test;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Test.Test.Test.Test.Test.Test.Test.Test;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void Test()9 {10 var runtime = new CoyoteRuntime();11 var actor = runtime.CreateActor(typeof(Actor));12 runtime.SendEvent(actor, new Event());13 }14 {15 [OnEventDoAction(typeof(Event), nameof(OnEvent))]16 {17 }18 private void OnEvent()19 {20 this.Runtime.PumpUpdateRequestsOnEntry();21 }22 }23 {24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public static void Test()35 {36 var runtime = new CoyoteRuntime();37 var actor = runtime.CreateActor(typeof(Actor));38 runtime.SendEvent(actor, new Event());39 }40 {41 [OnEventDoAction(typeof(Event), nameof(OnEvent))]42 {43 }44 private void OnEvent()45 {46 this.Runtime.PumpUpdateRequestsOnEntry();47 }48 }49 {50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public static void Test()61 {62 var runtime = new CoyoteRuntime();63 var actor = runtime.CreateActor(typeof(Actor));64 runtime.SendEvent(actor, new Event());65 }66 {67 [OnEventDoAction(typeof(Event), nameof(OnEvent))]
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NewSuccInfo));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Start();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 Console.WriteLine("Actor1");21 return Task.CompletedTask;22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 Console.WriteLine("Actor2");28 return Task.CompletedTask;29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 var runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(NewSuccInfo));43 runtime.CreateActor(typeof(Actor1));44 runtime.CreateActor(typeof(Actor2));45 runtime.Start();46 }47 }48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 Console.WriteLine("Actor1");52 return Task.CompletedTask;53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 Console.WriteLine("Actor2");59 return Task.CompletedTask;60 }61 }62}63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using System;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 Console.WriteLine("Hello World!");72 var runtime = RuntimeFactory.Create();73 runtime.RegisterMonitor(typeof
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 2;11 config.SchedulingStrategy = SchedulingStrategy.FairPCT;12 config.SchedulingSeed = 1;13 config.SchedulingVerbosity = 3;14 config.SchedulingMaxSteps = 100;15 config.SchedulingMaxFairSchedulingSteps = 1000;16 config.SchedulingMaxInterleavings = 1000;17 config.SchedulingMaxParallelSchedules = 1000;18 config.SchedulingMaxStepsFromFairSchedule = 1000;19 config.SchedulingFairScheduleReuseEnabled = true;20 config.SchedulingFairScheduleReuseProbability = 0.5;21 config.SchedulingFairScheduleReuseMaxSteps = 100;22 config.SchedulingFairScheduleReuseMaxFairSchedulingSteps = 1000;23 config.SchedulingFairScheduleReuseMaxInterleavings = 1000;24 config.SchedulingFairScheduleReuseMaxParallelSchedules = 1000;25 config.SchedulingFairScheduleReuseMaxStepsFromFairSchedule = 1000;26 config.SchedulingFairScheduleReuseMaxFairSchedulingStepsFromFairSchedule = 1000;27 config.SchedulingFairScheduleReuseMaxInterleavingsFromFairSchedule = 1000;28 config.SchedulingFairScheduleReuseMaxParallelSchedulesFromFairSchedule = 1000;29 config.SchedulingFairScheduleReuseMaxFairSchedulingStepsFromFairScheduleReuse = 1000;30 config.SchedulingFairScheduleReuseMaxInterleavingsFromFairScheduleReuse = 1000;31 config.SchedulingFairScheduleReuseMaxParallelSchedulesFromFairScheduleReuse = 1000;32 config.SchedulingFairScheduleReuseMaxStepsFromFairScheduleReuse = 1000;33 config.SchedulingFairScheduleReuseMaxFairSchedulingStepsFromFairScheduleReuse = 1000;34 config.SchedulingFairScheduleReuseMaxInterleavingsFromFairScheduleReuse = 1000;35 config.SchedulingFairScheduleReuseMaxParallelSchedulesFromFairScheduleReuse = 1000;36 config.SchedulingFairScheduleReuseMaxStepsFromFairScheduleReuse = 1000;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Shared;5{6 {7 static void Main(string[] args)8 {9 var runtime = Runtime.Create();10 runtime.RegisterMonitor(typeof(Monitor));11 runtime.CreateActor(typeof(Server));12 runtime.CreateActor(typeof(C1));13 runtime.CreateActor(typeof(C2));14 runtime.Wait();15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(OK), nameof(OKAction))]20 class Init : State { }21 void InitOnEntry(Event e)22 {23 var server = new ActorId();24 var client = this.Id;25 this.SendEvent(server, new Register(client));26 }27 void OKAction()28 {29 this.SendEvent(this.Id, new OK());30 }31 }32 {33 [OnEntry(nameof(InitOnEntry))]34 [OnEventDoAction(typeof(OK), nameof(OKAction))]35 class Init : State { }36 void InitOnEntry(Event e)37 {38 var server = new ActorId();39 var client = this.Id;40 this.SendEvent(server, new Register(client));41 }42 void OKAction()43 {44 this.SendEvent(this.Id, new OK());45 }46 }47 {48 private ActorId client1;49 private ActorId client2;50 [OnEventDoAction(typeof(Register), nameof(RegisterAction))]51 [OnEventDoAction(typeof(OK), nameof(OKAction))]52 class Init : State { }53 void RegisterAction()54 {55 var client = (this.ReceivedEvent as Register).client;56 if (this.client1 == null)57 {58 this.client1 = client;59 }60 {61 this.client2 = client;62 }63 }64 void OKAction()65 {66 this.SendEvent(this.client1, new OK());67 this.SendEvent(this.client2, new OK());68 }69 }70}
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;
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