Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var succInfo = new NewSuccInfo();12 var prev = succInfo.GetPrev();13 }14 }15}
GetPrev
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000000;13 config.MaxFairSchedulingSteps = 100000000;14 config.MaxStepsInHotState = 100000000;15 config.MaxFairStepsInHotState = 100000000;16 config.MaxFairSchedulingSteps = 100000000;17 config.MaxFairStepsInHotState = 100000000;18 config.MaxUnfairSchedulingSteps = 100000000;19 config.MaxUnfairStepsInHotState = 100000000;20 config.MaxUnfairSchedulingSteps = 100000000;21 config.MaxUnfairStepsInHotState = 100000000;22 config.MaxStepsFromInitial = 100000000;23 config.MaxFairStepsFromInitial = 100000000;24 config.MaxUnfairStepsFromInitial = 100000000;25 config.MaxStepsFromHotState = 100000000;26 config.MaxFairStepsFromHotState = 100000000;27 config.MaxUnfairStepsFromHotState = 100000000;28 config.MaxFairSchedulingSteps = 100000000;29 config.MaxFairStepsInHotState = 100000000;30 config.MaxUnfairSchedulingSteps = 100000000;31 config.MaxUnfairStepsInHotState = 100000000;32 config.MaxUnfairSchedulingSteps = 100000000;33 config.MaxUnfairStepsInHotState = 100000000;34 config.MaxStepsFromInitial = 100000000;35 config.MaxFairStepsFromInitial = 100000000;36 config.MaxUnfairStepsFromInitial = 100000000;37 config.MaxStepsFromHotState = 100000000;38 config.MaxFairStepsFromHotState = 100000000;39 config.MaxUnfairStepsFromHotState = 100000000;40 config.MaxStepsFromInitial = 100000000;41 config.MaxFairStepsFromInitial = 100000000;42 config.MaxUnfairStepsFromInitial = 100000000;43 config.MaxStepsFromHotState = 100000000;
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var newSuccInfo = new NewSuccInfo();12 var prev = newSuccInfo.GetPrev();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var newSuccInfo = new NewSuccInfo();27 var prev = newSuccInfo.GetPrev();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var newSuccInfo = new NewSuccInfo();42 var prev = newSuccInfo.GetPrev();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var newSuccInfo = new NewSuccInfo();57 var prev = newSuccInfo.GetPrev();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;9{10 {11 public E()12 {13 }14 }15 {16 public M()17 {18 }19 }20 {21 public Done()22 {23 }24 }25 {26 public N()27 {28 }29 }30 {31 public N1()32 {33 }34 }35 {36 public N2()37 {38 }39 }40 {41 public N3()42 {43 }44 }45 {46 public N4()47 {48 }49 }50 {51 public N5()52 {53 }54 }55 {56 public N6()57 {58 }59 }60 {61 public N7()62 {63 }64 }65 {66 public N8()67 {68 }69 }70 {71 public N9()72 {73 }74 }75 {76 public N10()77 {78 }79 }80 {81 public N11()82 {83 }84 }85 {86 public N12()87 {88 }89 }90 {91 public N13()92 {93 }94 }95 {96 public N14()97 {98 }99 }100 {101 public N15()102 {103 }104 }105 {106 public N16()107 {108 }109 }
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo newSuccInfo = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo();9 newSuccInfo.GetPrev();10 }11 }12}13I am trying to use the GetPrev method of the NewSuccInfo class. I have added the following using statement to my code:using Microsoft.Coyote.Actors.BugFinding.Tests;But when I try to use the method in my code, I get the following error:The only way I can use this method is by using the fully qualified name, which is not very convenient.How can I use this method in my code?Thanks
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.MaxSchedulingSteps = 100;17 configuration.SchedulingIterations = 100;18 configuration.Verbose = 2;19 configuration.TestingEngine = TestingEngine.BugFinding;20 configuration.UserTraceToConsole = true;21 configuration.UserTraceLevel = 2;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableCycleDetection = true;24 configuration.EnableDeadlockDetection = true;25 configuration.EnableLivelockDetection = true;26 configuration.EnableOperationInterleavings = true;27 configuration.EnableFairScheduling = true;28 configuration.EnableHotStateDetection = true;29 configuration.EnableRandomExecution = true;30 configuration.MaxFairSchedulingSteps = 100;31 configuration.RandomExecutionProbability = 0.5;32 configuration.ReportActivityCoverage = true;33 configuration.ReportFairSchedulingStatistics = true;34 configuration.ReportHotStateStatistics = true;35 configuration.ReportRandomExecutionStatistics = true;36 configuration.ReportUnfairSchedulingStatistics = true;37 configuration.ReportUnobservedExceptions = true;38 configuration.ReportDataRaceStatistics = true;39 configuration.ReportCycleStatistics = true;40 configuration.ReportDeadlockStatistics = true;41 configuration.ReportLivelockStatistics = true;42 configuration.ReportOperationInterleavingsStatistics = true;43 configuration.ReportUnfairSchedulingStatistics = true;44 configuration.ReportUnobservedExceptions = true;45 configuration.ReportCoverage = true;46 configuration.ReportActivityCoverage = true;47 configuration.ReportStateCoverage = true;48 configuration.ReportAsserts = true;49 configuration.ReportInconclusiveTests = true;50 configuration.ReportSkippedTests = true;51 configuration.ReportUnhandledExceptions = true;52 configuration.ReportUnhandledExceptionsAsFailures = true;53 configuration.ReportFailures = true;54 configuration.ReportPassingTests = true;55 configuration.ReportUnhandledExceptions = true;56 configuration.ReportUnhandledExceptionsAsFailures = true;57 configuration.ReportFailures = true;
GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static int GetPredecessor(int state)11 {12 return NewSuccInfo.GetPrev(state);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static int GetPredecessor(int state)26 {27 return NewSuccInfo.GetPrev(state);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static int GetPredecessor(int state)41 {42 return NewSuccInfo.GetPrev(state);43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;
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