Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(NewPredecessor));16 runtime.Wait();17 }18 }19}20{21 using System;22 using System.Collections.Generic;23 using System.Linq;24 using System.Text;25 using System.Threading.Tasks;26 using Microsoft.Coyote.Actors;27 using Microsoft.Coyote.Actors.BugFinding;28 using Microsoft.Coyote.Actors.BugFinding.Tests;29 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.CreateActor(typeof(NewPredecessor));35 runtime.Wait();36 }37 }38}39{40 using System;41 using System.Collections.Generic;42 using System.Linq;43 using System.Text;44 using System.Threading.Tasks;45 using Microsoft.Coyote.Actors;46 using Microsoft.Coyote.Actors.BugFinding;47 using Microsoft.Coyote.Actors.BugFinding.Tests;48 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(NewPredecessor));54 runtime.Wait();55 }56 }57}
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;5using System;6using System.Threading.Tasks;7{8 {9 private TaskCompletionSource<bool> tcs;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.tcs = (TaskCompletionSource<bool>)((ActorEvent)initialEvent).Payload;13 this.SendEvent(this.Id, new E());14 return Task.CompletedTask;15 }16 private async Task OnE(Event e)17 {18 await this.ReceiveEventAsync<E>();19 this.tcs.SetResult(true);20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;27using System;28using System.Threading.Tasks;29{30 {31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;37using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;38using System;39using System.Threading.Tasks;40{41 {42 private static void Main(string[] args)43 {44 Runtime runtime = RuntimeFactory.Create();45 TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();46 runtime.CreateActor(typeof(NewPredecessor), new ActorEvent(tcs));47 tcs.Task.Wait();48 }49 }50}
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int i;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.i = 1;11 return Task.CompletedTask;12 }13 protected override Task OnEventAsync(Event e)14 {15 if (e is E1)16 {17 this.UpdatePredecessor(new E2());18 this.SendEvent(this.Id, new E2());19 }20 else if (e is E2)21 {22 this.i++;23 }24 return Task.CompletedTask;25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 private int i;35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.i = 1;38 return Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 if (e is E1)43 {44 this.UpdatePredecessor(new E2());45 this.SendEvent(this.Id, new E2());46 }47 else if (e is E2)48 {49 this.i++;50 }51 return Task.CompletedTask;52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 private int i;62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 this.i = 1;65 return Task.CompletedTask;66 }67 protected override Task OnEventAsync(Event e)68 {69 if (e is E1)70 {
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote.Actors;9{10 {11 private int Value;12 private ActorId Predecessor;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 var e = (NewPredecessorEvent)initialEvent;16 this.Value = e.Value;17 this.Predecessor = e.Predecessor;18 await this.SendEventAsync(this.Predecessor, new UpdatePredecessorEvent(this.Id));19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30{31 {32 private int Value;33 private ActorId Predecessor;34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 var e = (NewPredecessorEvent)initialEvent;37 this.Value = e.Value;38 this.Predecessor = e.Predecessor;39 await this.SendEventAsync(this.Predecessor, new UpdatePredecessorEvent(this.Id));40 }41 protected override Task OnEventAsync(Event e)42 {43 if (e is UpdatePredecessorEvent)44 {45 var upe = (UpdatePredecessorEvent)e;46 this.Predecessor = upe.Predecessor;47 return Task.CompletedTask;48 }49 {50 return base.OnEventAsync(e);51 }52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Specifications;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(NewPredecessor));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(NewPredecessor));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(NewPredecessor));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(NewPredecessor));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System.Threading.Tasks;61{
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;4{5 {6 private MachineId predecessor;7 [OnEntry(nameof(InitOnEntry)
UpdatePredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Xunit;6using Xunit.Abstractions;7{8 {9 public TestNewPredecessor(ITestOutputHelper output)10 : base(output)11 {12 }13 [Fact(Timeout = 5000)]14 public void TestUpdatePredecessor()15 {16 this.Test(r =>17 {18 r.RegisterMonitor<NewPredecessor>();19 var m = r.CreateActor(typeof(M));20 r.SendEvent(m, new E());21 r.SendEvent(m, new E());22 },23 configuration: GetConfiguration().WithTestingIterations(100));24 }25 }26 {27 }28 {29 protected override void OnInitialize(Event initialEvent)30 {31 this.CreateActor(typeof(N));32 }33 protected override Task OnEventAsync(Event e)34 {35 if (e is E)36 {37 this.SendEvent(this.Id, new E());38 }39 return Task.CompletedTask;40 }41 }42 {43 protected override void OnInitialize(Event initialEvent)44 {45 this.CreateActor(typeof(O));46 }47 protected override Task OnEventAsync(Event e)48 {49 if (e is E)50 {51 this.SendEvent(this.Id, new E());52 }53 return Task.CompletedTask;54 }55 }56 {57 protected override void OnInitialize(Event initialEvent)58 {59 this.CreateActor(typeof(P));60 }61 protected override Task OnEventAsync(Event e)62 {63 if (e is E)64 {65 this.SendEvent(this.Id, new E());66 }67 return Task.CompletedTask;68 }69 }70 {71 protected override void OnInitialize(Event initialEvent)72 {73 this.CreateActor(typeof(Q));74 }75 protected override Task OnEventAsync(Event e)76 {77 if (e is E)78 {79 this.SendEvent(this.Id, new E());80 }81 return Task.CompletedTask;82 }83 }84 {85 protected override void OnInitialize(Event initialEvent)
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public void UpdatePredecessor() { }5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public void UpdatePredecessor() { }11 }12}
UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(NewPredecessor));12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = Microsoft.Coyote.RuntimeFactory.Create();25 runtime.CreateActor(typeof(NewPredecessor));26 Console.ReadLine();27 }28 }29}30System.Reflection.Assembly.LoadFrom("CoyoteTestProject1.dll");
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using CoyoteTests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(NewPredecessor));14 runtime.CreateActor(typeof(Actor1));15 Console.ReadLine();16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new Event1());22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is Event1)27 {28 this.SendEvent(this.Id, new Event2());29 }30 else if (e is Event2)31 {32 this.SendEvent(this.Id, new Event3());33 }34 else if (e is Event3)35 {36 this.SendEvent(this.Id, new Event4());37 }38 else if (e is Event4)39 {40 this.SendEvent(this.Id, new Event5());41 }42 else if (e is Event5)43 {44 this.SendEvent(this.Id, new Event6());45 }46 else if (e is Event6)47 {48 this.SendEvent(this.Id, new Event7());49 }50 else if (e is Event7)51 {52 this.SendEvent(this.Id, new Event8());53 }54 else if (e is Event8)55 {56 this.SendEvent(this.Id, new Event9());57 }58 else if (e is Event9)59 {60 this.SendEvent(this.Id, new Event10());61 }62 else if (e is Event10)63 {64 this.SendEvent(this.Id, new Event11());65 }66 else if (e is Event11)67 {68 this.SendEvent(this.Id, new Event12());69 }70 else if (e is Event12)71 {72 this.SendEvent(this.Id, new Event13());73 }74 else if (e is Event13)75 {76 this.SendEvent(this.Id, new Event14());77 }78 else if (e is Event14)79 {80 this.SendEvent(this.Id, new Event15());81 }82 else if (e is Event15)83 {84 this.SendEvent(this.Id,
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