Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.MergeSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)...
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;11{12 {13 static void Main(string[] args)14 {15 Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.MergeSeq();16 }17 }18}
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils.Utils;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils.Utils.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Test.Machine.Utils.Merge.Utils.Utils.Utils.Utils.States;
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var result = NewPredecessor.MergeSeq(new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, 3);12 Console.WriteLine("Result:");13 foreach (var item in result)14 {15 Console.WriteLine(item);16 }17 }18 }19}
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding;10using System.Threading;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(1);17 BugFindingEngine engine = BugFindingEngine.Create(config);18 engine.Run(new NewPredecessor());19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding;31using System.Threading;32using System.Diagnostics;33{34 {35 [BugFindingTest(1)]36 public static void MergeSeq(IActorRuntime runtime)37 {38 int n = 2;39 int[] arr = new int[] { 1, 2 };40 int[] arr2 = new int[] { 3, 4 };41 int[] arr3 = new int[] { 5, 6 };42 int[] arr4 = new int[] { 7, 8 };43 int[] arr5 = new int[] { 9, 10 };44 int[] arr6 = new int[] { 11, 12 };45 int[] arr7 = new int[] { 13, 14 };46 int[] arr8 = new int[] { 15, 16 };47 int[] arr9 = new int[] { 17, 18 };48 int[] arr10 = new int[] { 19, 20 };49 int[] arr11 = new int[] { 21, 22 };50 int[] arr12 = new int[] { 23, 24 };51 int[] arr13 = new int[] { 25, 26 };52 int[] arr14 = new int[] { 27, 28 };
MergeSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 static void Main(string[] args)5 {6 NewPredecessor np = new NewPredecessor();7 np.MergeSeq();8 }9}
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime actorRuntime = ActorRuntime.Create();10 ActorId actorId = actorRuntime.CreateActor(typeof(NewPredecessor));
MergeSeq
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;5 using System.Collections.Generic;6 using System.Threading.Tasks;7 {8 public static void Main(string[] args)9 {10 Task task = Task.Run(async () =>11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100000;14 config.EnableCycleDetection = false;15 config.EnableDataRaceDetection = false;16 config.EnableDeadlockDetection = false;17 config.EnableHotStateDetection = false;18 config.EnableLivelockDetection = false;19 config.EnableOperationInterleavings = false;20 config.EnableUnfairWaitDetection = false;21 config.EnableActorGarbageCollection = false;22 config.EnableStateGraphScheduling = false;23 config.EnableFairScheduling = false;24 config.EnableRandomScheduling = false;25 config.EnableBoundedRandomScheduling = false;26 config.EnableFairRandomScheduling = false;27 config.EnableFairBoundedRandomScheduling = false;28 config.EnableProbabilisticRandomScheduling = false;29 config.EnableProbabilisticBoundedRandomScheduling = false;30 config.EnableFairProbabilisticRandomScheduling = false;31 config.EnableFairProbabilisticBoundedRandomScheduling = false;32 config.EnableGreedyProbabilisticRandomScheduling = false;33 config.EnableGreedyProbabilisticBoundedRandomScheduling = false;34 config.EnableFairGreedyProbabilisticRandomScheduling = false;35 config.EnableFairGreedyProbabilisticBoundedRandomScheduling = false;36 config.EnableGreedyRandomScheduling = false;37 config.EnableGreedyBoundedRandomScheduling = false;38 config.EnableFairGreedyRandomScheduling = false;39 config.EnableFairGreedyBoundedRandomScheduling = false;40 config.EnableGreedyScheduling = false;41 config.EnableFairGreedyScheduling = false;42 config.EnableGreedyBoundedScheduling = false;43 config.EnableFairGreedyBoundedScheduling = false;44 config.EnableGreedyProbabilisticScheduling = false;45 config.EnableFairGreedyProbabilisticScheduling = false;46 config.EnableGreedyProbabilisticBoundedScheduling = false;
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Runtime;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Timers;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Tracing;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.Collections;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.StateMachines;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.Timers;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.Traces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.Values;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Utilities.PrettyPrinters.Workspaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.TestingServices.Workspaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Collections;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.PrettyPrinters;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.PrettyPrinters.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.PrettyPrinters.StateMachines;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.PrettyPrinters.Timers;
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